Sentences with phrase «mechanics as a fighting game»

I think Dissidia NT's problem stems more from its console features rather than its mechanics as a fighting game.

Not exact matches

Ignore the dated looking graphics as Nidhogg has some of the most fluid, and deep, fighting mechanics you'll find in any game.
Only the fighting mechanics are great, as they are much better than any other aspect of the game.
There's a theme that ties all these games, which is solid fighting mechanics, a deep respect for lore and a desire to offer supplementary combat goodies, such as use of environments.
It returned in the game when Miyamoto told the producer of the Wii Sports Resort games to challenge Aonuma, as if Wii Sports Resort could use sword fighting mechanics effectively, why couldn't Aonuma and Skyward Sword?
The RPG elements of the game really do hold it back, as they feel under developed and tacked on, but the solid fighting mechanics and the ability to create something unique is a great draw that may keep me coming back just to be able to go Super Saiyan.
The game features a mix of rhythm mechanics as players fight each other with the power of words and disses, and is currently discounted on this winter's Steam Sale.
There's more to it than that though, such as mining, fighting monsters, gathering items in the forest, and it features one of the best fishing mechanics I've played in a game — even if rather frustrating at first.
Jose Otero of IGN has given Super Mario Run an 8 out of 10, [9], praising the game for its strong level designs and new mechanics though also citing three - hit boss fights with Boom Boom and Bowser as «relics from Nintendo's past» and states that «they're not as smart or clever as the rest of the campaign stages.»
But that's just one piece of the puzzle, as developers must streamline the gameplay mechanics, animations, combos and everything else that make a good fighting game stand out.
For me, J - Stars Victory VS + started out strong but petered out in the end as its shallow fighting mechanics became apparent, but even with these limitations, the varied (At least visually) roster and breakneck online multiplayer makes the game worth a look for fighting fans in the market for something a little different.
On the topic of the games fight mechanics, the game has taken the same fighting system as last year but has tweaked it a bit to make for an even more pleasurable experience.
Yet this mechanic is drastically overused within the first fifteen minutes of the game as it becomes painfully awkward to watch an entire battlefield of soldiers simultaneously stop fighting to hold up their shields.
New game mechanics such as the Emergency Evasion, short and mid-hops make their entry for the first time in the legendary Series, adding a new depth to the fights.
It is not that bad as it sounds though, since each of the character is well designed around the game's fighting mechanics.
There are a lot of fighting games that try to diversify their style but Nidhogg 2 attempts to up the ante and uses death as a mechanic to a create a...
For those more familiar with fighting game mechanics, this may not be the most enjoyable experience as it doesn't seem to utilize a level of complexity that they may have come to expect.
The «New Awakenings» mechanic has also been implemented into the game: as your Storm Gauge grows while you fight, you will be able to call your teammates for help using linked awakenings.
Numerous new game mechanics such as the «Breaking» feature have been introduced in this acclaimed fighting masterpiece resulting in a game with a variety of deep strategies available to players.
Good argument from a casual standpoint but if we are going to compare fighting games we need to get into the gameplay and mechanics as they are the most important.
Fighting games have been known to implement complicated fighting mechanics that continue to evolve as the years Fighting games have been known to implement complicated fighting mechanics that continue to evolve as the years fighting mechanics that continue to evolve as the years pass by.
Anyone else feel that the fighting mechanics and rag doll mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not in looks pretty neat for as plain and simple of a game it is
Nioh is a fast paced game, but gives the player all the tools and mechanics you need to keep the fight moving, such as quick dodges, furious chain attacks, and edge of your seat weapon switching.
This game had many things that turned people off, but there are solid mechanics that keep it interesting as you fight to keep your car gassed and get revenge on those who wronged you.
Among these, we studied fighting games and included elements of precision range mechanics as well as precision timing to give the game a responsive quick - twitch console control feel.
With a great story mode that brings all of the best superheroes and worst villains DC Comics has to offer, and fighting mechanics that rival any fighting game out there right now I expect Injustice to be taking home the gold as fighting game of the year 2013.
New game mechanics such as the Emergency Evasion, short and mid-hops make their entry for the first time in the legendary Series, adding a new depth to the fights.
Pokkén Tournament DX Battle Pack Wave 2 (Nintendo) Wave 2 - Released 23 March ・ Blastoise as a Battle Pokémon ・ Mew & Celebi as a new Support Set ・ New Avatar Items ・ New Outfits for Nia ・ New Titles Pre-orders Alteric (Sometimes You)- $ 4.99 / # 4.49 ($ 4.49 / # 4.04 until March 30) A single player 2D - platformer Bright minimalistic graphics Hardcore gameplay with physics, gravity and logic 2 interconnected parallel worlds A variety of obstacles and dangerous bosses Atmospheric soundtrack Super Rocket Shootout (Plug In Digital)- $ 9.99 / # 8.99 Super Rocket Shootout is a frantic 2D pixel art brawler game, mixing platformer and fighting mechanics.
Ultra Street Fighter II: The Final Challengers is a fun fighting game with interesting new mechanics and touted as the definitive version of Street Fighter II, but it comes off as lazy and overpriced, padded with a lackluster buddy mode and an unnecessary and almost broken «Way of the Hado» mode reminiscent of the worst of the Wii era.
The original Toy Soldiers and its sequel Cold War were both a blast, crafting a tower defense game that embraced the genre's tried - and - true mechanics while reinvigorating it with unique features of its own, as it allowed players to take control of the defenses from a third - person perspective and participate in the fight as opposed to just witnessing it from a commander's perspective.
As most of you probably already know, the original released back in 2005 on the PlayStation 2 and received critical acclaim due to its beautiful world, artistic story, and the bold mechanic of being a video game that features nothing but boss fights.
Meaning, you're the first to out yourself as nothing but an ignorant piece of shit on the gaming community that lacks the intellectual capacity and gaming skill to both comprehend the vast array of complex mechanics and revel in the wondrous splendor of the greatest gaming genre of all time, hardcore fighting games.
The fighting mechanics feel archaic, with your controls and movements never feeling as responsive as you really think they should be for a game released now.
The cancel mechanic that first appeared in Street Fighter II as a bug was capitalized on in later games of the series, becoming a hallmark of fighting games at large.
As someone who generally finds fighting games as mystifying as Kayne West would find a book about modesty, I am not really best qualified to see how this stacks up against the competition from a game mechanics perspective (Our illustrious overlord Gaz is the fighting games aficionadoAs someone who generally finds fighting games as mystifying as Kayne West would find a book about modesty, I am not really best qualified to see how this stacks up against the competition from a game mechanics perspective (Our illustrious overlord Gaz is the fighting games aficionadoas mystifying as Kayne West would find a book about modesty, I am not really best qualified to see how this stacks up against the competition from a game mechanics perspective (Our illustrious overlord Gaz is the fighting games aficionadoas Kayne West would find a book about modesty, I am not really best qualified to see how this stacks up against the competition from a game mechanics perspective (Our illustrious overlord Gaz is the fighting games aficionado).
An obvious disconnect between the platforming mechanics and the level design, poor level design in general and all the frustrating deaths that come with it, as well as equally frustrating boss fights, all make Mighty Number 9 a game that's impossible to recommend but also impossible to fully condemn.
As a casual MvC fan, I fully acknowledge veteran long - time players will probably be happy enough with the solid fast and frenetic fighting mechanics and online modes, but when other fighting games also offer up more compelling single - player content and main story modes, it's hard to recommend to other casuals or newcomers over earlier releases this year which do better in all areas.
Learning these mechanics is satisfying too, with the dojo mode providing an effective tool for becoming an avid fighting game player, as well as an avid Killer Instinct player.
The general fighting mechanics are as fast, frantic and combo - heavy as ever, but Infinite swaps out tag team assists in favour of letting players call their second character whenever the time is right — mid-air, mid-combo or even mid-animation — to pull off devastating attack strings or execute precisely timed finishers, all with flashy animations and battle cries which do justice to the unlikely cast of comic - book heroes and video game icons assembled.
The included Mission Mode, which teaches basic and advanced gameplay and combo mechanics with different characters, didn't feel nearly as robust as other fighting games such as Dead or Alive 5 or even Capcom's own Street Fighter, however.
Boss fights that wander too far from the core game mechanics often feel out of place or clunky — often because all - new mechanics are not as well thought - out, balanced or polished as the core mechanics.
The fighting mechanics remain the same as they were two years ago, which is great if you liked them, and offers great promise if you haven't tried the game out at all.
The mechanic of catching different creatures you could use to fight for you led to the game being jokingly referred to as «Folk - emon».
It returned in the game when Miyamoto told the producer of the Wii Sports Resort games to challenge Aonuma, as if Wii Sports Resort could use sword fighting mechanics effectively, why couldn't Aonuma and Skyward Sword?
Street Fighter X Tekken lets the likes of Ryu and Ken duke it out with Tekken icons such as Kazuya and Heihachi in 2 - on - 2 tag battles, brilliantly blending the latter game's 3D - fighting mechanics with classic 2D Street Fighter gameplay.
Instead they played up the paper elements of the game and added in a mechanic where you had a sticker book that as you played through the game you earned, or bought, stickers that you would use to attack enemies in a fight.
Even the climbing mechanics, which feel far less tactile and responsive as those in the recent Assassin's Creed games, failed to dampen my experience because I knew I could write another chapter of my Shadow of War story around the next corner, or during the next fight.
As well as being a deeply impressive game in terms of visuals and fighting mechanics (yeah, we've got a Eurogamer Expo preview incoming), Capcom have now announced that Bionic Commando's Nathan Spencer and Ghosts»N Goblins» Sir Arthur will also be making a playable appearancAs well as being a deeply impressive game in terms of visuals and fighting mechanics (yeah, we've got a Eurogamer Expo preview incoming), Capcom have now announced that Bionic Commando's Nathan Spencer and Ghosts»N Goblins» Sir Arthur will also be making a playable appearancas being a deeply impressive game in terms of visuals and fighting mechanics (yeah, we've got a Eurogamer Expo preview incoming), Capcom have now announced that Bionic Commando's Nathan Spencer and Ghosts»N Goblins» Sir Arthur will also be making a playable appearance.
The combat mechanics will be very recognizable to anybody who's played games like Tekken or Street Fighter, but naturally, if you're a Pokémon fan, there's the added bonus that you could be fighting as your favorite pocket monster.
I came into the game as a complete newbie, but a newbie that was really intrigued by the game's slick style and snappy fighting mechanics.
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