In Origins players traversed through a world building up different powers like the ability to hover and swim, but in Legends all of
these mechanics come into play right from the start.
This gameplay mode is slower and trickier to play, as new
mechanics come into play, with unique shaped Puyo blobs and Tetris pieces that replace Puyo placements as they are heavier and sink to the bottom, but it's still pretty entertaining.
Your exploits in Syria eventually takes you to Siberia where more of the game's
mechanics come into play.
SO far, so predictable, but things quickly become interesting when other
mechanics come into play.
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party
mechanics come into play.
This is where one of Shovel Knight's most interesting
mechanics comes into play, as jumping in the air and then instantly pressing down and square will activate the pogo technique.
The other half of the game is where the «Infinity»
mechanic comes into play: The Toy Box.
After the introduction, you are then thrown into a mission which explains the basics of the game — jumping, swinging and combat
mechanics coming into play whilst you chase after Mysterio.
This is where the game's most ingenious new gameplay
mechanic came into play: the Scan Visor.
Not exact matches
When a light particle (photon) interacts with the two electrons in a helium atom, the changes take place not only on an ultra-short timescale, but quantum
mechanics also
comes into play.
Well it's important to note here that in its journey to the Switch a new
mechanic will
come into play, allowing you to truly take your adventures on the go.
For example, the time travel
mechanic that I mentioned
comes into play in the middle of the game and, upon its introduction, you would believe that it will
play a significant role throughout the rest of the story.
Taking an enemy down by cutting off one of their limbs is where the crafting and upgrade
mechanics of the game
come into play.
All three of the Shadow Hearts games feature a game
mechanic called the Judgment Ring that
comes into play during the turn based combat but extends to other areas of the game as well.
As you fall, you'll quickly encounter enemies that will damage the player should they try to stomp on them, which is where the gun - boots — the game's central
mechanic —
comes into play.
The building
mechanics really
come into their own at night, when Fortnite's monsters
come out to
play, a la Minecraft.
However, with the introduction of virtual reality potentially
playing a huge role when it
comes to shaping the future of video games, it's a strong possibility that if the quality of the content is strong enough that it could turn some of the video games we all know and love
into VR simulators, which would be fantastic in some circumstances, turning games like Gran Turismo, a racing game that is known for its realistic racing
mechanics,
into a tool that could be used to educate people on how to drive.