Sentences with phrase «mechanics from other games»

«Call of Duty: Black Ops 3» used some mechanics from other games such as character classes and wall running, but stayed true to the rock - solid shooting controls that have made COD the series it is today.
They've taken a lot of mechanics from other games but have blended them in a way that gives Moonlighter an identity of its own, and that's really got me excited for it.
Dying Light does the unique thing of combining several mechanics from other games, like Far Cry, Assassin's Creed, and a touch of Dead Island.
It can't be an end if it just borrows a couple mechanics from other games.

Not exact matches

Reservoir Dogs: Bloody Days by Big Star Games is a third - person top - down shooter with few connections to Quentin Tarantino's film other than it being about gangsters with color - coded names; and yet Bloody Days partially succeeds in its aspiration to revive a classic for crime and gangster films, while offering a time - rewind mechanics that helps the game distinct itself from the pool of titles in the top - down shooter category.
While the alien controls are definitely hard to master, that was the allure in 1994, and the mechanic retains its distinction from other games today.
Almost all mechanics are there plus some shared from other games for good measure.
The opening train sequence is one of the coolest parts of the entire series, and while the character swapping mechanic isn't the deepest gameplay addition, it adds a sense of cooperation missing from the other games.
The fighting mechanics are still very different from what we have seen in literally any other fighting game.
This mechanic is really what sets it apart from other games in the genre, adding a tactical depth to each fight.
The popular camera mechanic from the first game also makes it to this one and you can use it for other new features that haven't been revealed yet.
While the 1994 game featured a number of impressive systems and mechanics at the time, channeling the same design from Ultima Underworld and other first - person RPG games, much of its gameplay feels a bit outdated in today's age.
The shooting is one of the big mechanics of the game that really helps differentiate this game from others of its kind.
Its several mini games run the gamut from silly to outright zany, and perfectly encapsulate what there is to love about the Switch, whether it's the motion controls, easy way to play with others, or unique and interesting mechanics that have you thinking out of the box.
Indeed, barely a second goes by where one of its core elements doesn't bring to mind the superior experience offered by other games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility tactics of Titanfall and Tribes, to Overwatch «s own objective - based gameplay, specific character classes, and «Loot Box» reward system.
Away from the actual mechanics of fighting, the game has been improved in other respects.
The battle system, while simplistic, significantly reduces the strategy that was present in Mk2, and many of the other mechanics are reused verbatim from the previous game.
The multiplayer support is a lot of fun, but unfortunately the game mechanics aren't all that impressive, or different from any other game on the market already.
While there are other great parts about the gameplay, the well - implemented tag - team mechanic helps the game stand out from the pack.
Gamification is the use of game mechanics, such as points, badges and leaderboards, as well as other concepts borrowed from the gaming world, to engage and motivate learners.
Several games, even in the West, have adopted similar systems and blended the mechanics with other genres of games, from shooters to RPGs.
Besides mechanics, I'll be down if they took their own vision to Smash's version of Nintendo IPs, not taking assets from other games or being too loyal to how some things look but that's another point I suppose it isn't feasible.
It's a system that feels natural and works well, especially when coupled with the game's other defensive mechanic, the Scramble button — simply tap that and Lara will scramble, in a beautiful bit of animation work, desperately across the ground, making her harder to hit and letting you move from cover to cover in relative safety.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video games
A core mechanic that stands out among other fighting games I've played is the control SSBM grants a player after you take a hit from your opponent.
The recoil mechanic used for platforming is different enough to make this game stand out from other platformers.
Once this section is complete, you'll be introduced to some of the game's other mechanics as Ian awakens from this nightmare to take one of his pills.
From a surface level, it seems like the difficulty is the main factor that makes the game good, but in reality, the difficulty is just a game mechanic that supplements other game mechanics.
These clever mechanics gave River City Ransom an almost RPG - lite flavor, and it really helped the game stand out from the countless other beat -»em - ups of the late 80's.
Two aspects where the game breaks away from the Persona series and other Gust - developed games are the battle system and the related RPG mechanics.
PlayerUnknown's Battleground (PUBG) is a big game and always expanding, and rightly so considering its original game mechanics and matches that separate it from other online games.
After starting the demo, I was proven wrong because the game features unique gameplay mechanics that differentiates itself from other platform titles.
Fortnite is a third person wave - based online co-op multiplayer survival shooter with base - building mechanics, where you and your other gamers go gather resources to fortify the gate that you have to protect from the monsters as it continues to be closed.
After a tumultuous production schedule and numerous changes to the core mechanics — For example the setting was changed to the Sixties to take advantage of Cold War paranoia prevalent at the time and the focus of the game shifted from an investigative procedural where you obtain photographs and other evidence to a more straightforward third person shooter — The Bureau was pipped at the post by Firaxis's critically acclaimed XCOM — Enemy Unknown.
You will be witness to the battle and survival techniques in the time of Steve's ancestors with a different game mechanics and graphics from other common Minecraft games.
One of the more unique aspects of the game compared to others like it is its deviation from the 1Up system mechanics.
The game mechanics came rather quickly, although the first prototype was basically just moving this fungal beast from one side of the screen to the other through very basic platformer obstacles.
Join the first MMO where the race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.
The full capacity for mechanics stolen from other games has already been reached in our engine!
Race Is More Than Cosmetic — The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.
In the past year, we've received incredibly encouraging feedback from our fans about the unique aesthetic of the world and its creatures, the focus on non-violence as a game mechanic, and the central themes of compassion and community, where you can change the world through nurturing the earth and helping others.
I don't mind that developers use some inspiration from other games but please try to improve the concept and add some fun new mechanics.
There's no stand alone solo content, either, leaving lone wolf players no other choice but to play the game with a handful of unfair bots that don't seem to suffer from the same questionable hit mechanics as actual players.
Something separating itself from other hunting games is the Mitama mechanic.
What transpired was a fascinating game but sadly somewhat mired via a few ill - fitting mechanics from other freemium type games.
We know that there are both 2D and 3D platforming stages, some of which are also played on foot at times, but we've also seen a fishing for battleships minigame, 3D flight areas, and revealed in this new batch of screenshots, a 3D flight racing game (which seems to have different mechanics from the other 3D flight areas).
Torque L adds to an already overloaded genre, but sets out to differ from all other titles that have gone before it with a unique premise that serves as the main mechanic in the game.
It has many traits from other rouge - lite games, such as Rogue Legacy, but some of the mechanics are watered down to a point where the game feels easy and more accessible for players new to the genre.
The mechanics are unique from any other fighting games I've ever played.
What sets this game apart from most others is the enchanting story telling mechanics and spectacular visual representation.
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