Sentences with phrase «mechanics of combat»

Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure.
I still don't really understand the mechanics of combat, but I also don't think it matters.
Players» perception of reality will be shattered as they try to balance the mechanics of combat, magick, and exploration as they progress through the adventure.
The player uses the mechanics of combat, magick, and exploration to progress through the game and uncover its mysteries.
I put countless hours into the first dark souls trying to max out my level and get every piece of armor, every weapon, spell, etc... The game's steep learning curve and high level of difficulty seem like a drawback at first, but once you master the mechanics of combat and game play, you will find this game to be extremely immersive and rewarding.
We found out earlier today that it appears Final Fantasy 7 is going to be launching sometime next year and now we know that when it does launch, one of the things that will be noticeably different will be the mechanics of the combat in the game.
It's very much a matter of mastering the mechanics of combat and working out the puzzles as soon as possible.
The basic mechanics of combat will be familiar to Paper Mario veterans, in that it's turn - based and there's a timing mechanic that enhances most attacks and provides Mario with a more effective defense.
It's a very «pure» game, in that there isn't much else past the central mechanic of combat, and those who might have wanted a huge step up from the first time around will be disappointed.

Not exact matches

Even if you do find a gym you can contest, the game's combat mechanics are as simultaneously basic and opaque as all of its other elements.
«Quantum noise can be combatted with a property of quantum mechanics known as «entanglement»,» he said.
Behemutt: Our main inspirations are rogue - likes like The Binding Of Isaac and Spelunky that revived that genre and Dark Souls unforgiving combat mechanics focused on the player's skills.
That being said, where the game loses all of its potential is in its combat mechanics.
Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to shoot an enemy that is running towards them, and if the enemy passes out of sight for a second (e.g. to run around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to shoot the target.
Mugen Souls refines and improves the combat system of Compile Heart's previous games with unique ideas and game mechanics.
There is a demo up on PSN that you can go ahead and download, and once you get used to the combat system and mechanics of the game, you'll be treated to an adventure like no other.
If you are new to the series there isn't much of a learning curve you can learn the combat and main mechanics quite easily so you can be better equipped to face the challenges ahead.
Guacamelee builds upon the classic open - world Metroid - vania style of games, by adding a strong melee combat component, a new dimension switching mechanic, and cooperative same - screen multiplayer for the entire story.
The gameplay is a nice mix of platforming and combat; with the mechanics being particularly refreshing.
The new God of War, with its remarkable visuals, living world, superb combat mechanics and mature narration marks the beginning of a new era for the franchise and, dare we say, single player gaming altogether.
The RPG elements are few and far between but they do a good job of keeping things fresh by introducing new combat mechanics, moves and perks throughout the experience.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
Offers some clever platforming mechanics, but somewhat broken combat mechanics, which hurts the enjoy - ability of the game.
It's a nice, classic JRPG, with more dynamic combat mechanics and things to do, however it abuses cliches of the genre, and its visuals and sound effects aren't really from this generation.
The game retains the charm and wit of previous Paper Mario titles, and its new sticker mechanic makes combat even more engaging than before.
The exceptional depiction of the Wasteland, the chaotic nature of the post-apocalyptic society, the excellent technical qualities and thrilling vehicle fights are held back by the mundane melee combat mechanics, the loose story, the repetitive nature of secondary objectives and the overall low - level challenge.
Somehow people are impressed by having giant sub-par looking landscapes and tons of NPC's even if it substitutes an actually decent combat system, or basically any gameplay mechanic that's even remotely challenging or polished.
Brutal combat and simple mechanics are the «bane and the boon» of this Action / Hack»n' Slash game.
However, the dated visuals and the filler combat mechanics pull this otherwise well rounded experience just short of greatness.
There's a theme that ties all these games, which is solid fighting mechanics, a deep respect for lore and a desire to offer supplementary combat goodies, such as use of environments.
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
The new Kingdom Builder mechanic is extremely addicting and even though the combat has its flaws, the visuals and the beautiful soundtrack make it one of the most enticing RPG released by Level 5 so far.
If not, I believe the fights will still be enjoyable thanks to the impressive combat mechanics, but it could be disappointing if you essentially fight the same creature for the entirety of Prey's duration.
Summary: For Honor successfully recreates the time of Knights, Vikings and Samurai which pits players against these factions in some very brutal combat mechanics.
As mentioned, the single - player campaign is a little short but is still a fun distraction and reminded me of something like Dynasty Warriors but with considerably better graphics and combat mechanics.
Still it is a neat addition for those who can't wait to try out some of the combat mechanics being implemented for the next mainline game.
And thanks to how plentiful stickers are in the game, you're never at risk of running out of them during combat, avoiding the one pitfall that could have undermined this whole mechanic.
In fact, the change in attitude as well as the polishing of the combat mechanics make this the best title in the Tales series.
The third mechanic is the most unique portion of gameplay: vertical combat.
You also have the choice to perform a variety of special moves or use sub-weapons like a rifle or grenade in combat, however they are tied by the same mechanics so you can't spam them.
The most interesting of these is the Rage Burst mechanic, where powering up a God Arc during combat will allow players to make pledges to said weapon.
But things aren't quite as fans had been anticipating, with a shift in the combat mechanics turning Bloodborne into an all out offensive attacking romp rather than the plodding experience of hiding behind a shield and patiently waiting for a window of opportunity to strike before quickly going back on the offensive.
While SyFy axed the television show back in 2015, the MMO lives on, continuing to succeed on the strength of its combat mechanics, satisfying character progression, and the its absolutely massive armory of weapons and gear.
The Toronto - based indie studio stated in their blog that they're «looking to build upon the classic open - world, Metroid - vania style of games by adding a strong melee combat component, a new dimension switching mechanic, and co-operative same - screen multiplayer for the entire story.»
«You can imagine Lords of the Fallen as a game that has all the layers, all the complexity, all the mechanics, all the elements of very advanced tactical combat, but it's not being mindlessly punishing at the same time.»
Dying Light was one of the biggest surprises of 2015, and Gaming Trend praised it for its excellent parkour and melee combat mechanics...
This brief recap brings us up to date with Nioh as it appears in its current form — A lovingly crafted homage to the precision combat and mechanics of the Soulsborne games, whilst also introducing an RNG loot system inspired by Diablo and Borderlands and transplanting the action from the more European fantasy aesthetic of Miyazaki's aforementioned series to a feudal Japan setting that is more than a little reminiscent of the Onimusha games.
Some of the discussion has centered around the question of whether the combat mechanics are any good.
And, its adherence to its JRPG seemed to hold it back in a way, since it treats all of the game's systems like intricate combat mechanics to be explained instead of a blank slate for creatives to enjoy.
The gameplay demo featured at the event's end showed off some of the game's open exploration and some returning combat mechanics.
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