Sentences with phrase «mechanics of games such»

But given the mechanics of a game such as EVE, when there is no benefit in cooperating with the farmers, is there a compelling reason to understand that which you must destroy?

Not exact matches

For the consulting half of his Ph.D., Mason also supported the wheelchair squads he worked with during training camps and competitive games, taking on a variety of roles, such as working as a wheelchair mechanic and collecting and analyzing video footage of the athletes» performance.
Some of the game's mechanics feel broken, or just unfair (Such as instantaneously dying when you enter water, or surrendering to the authorities but still end up being gunned down by them.)
The story in this game is superb and quite honestly teach you the mechanics of the game in such a unique way.
The characters are well written, familiar gameplay mechanics such as the whistling and being able to pick up bodies is back, the story has clever links to the story of the other AC games, the modern day is better and actually goes somewhere (albeit the ending is absolute wank) and the side missions are implemented well into the goal of the main story.
There's a theme that ties all these games, which is solid fighting mechanics, a deep respect for lore and a desire to offer supplementary combat goodies, such as use of environments.
The game also incorporates various battle mechanics to better bring the world of Berserk to life, such as Magic and Transformations.
On a more contemporary note, recent games such as Metal Gear Solid V: The Phantom Pain and Bloodborne contain massive game worlds with plenty of intricate mechanics that take dozens of hours to fully explore.
On the images you can see some of the new mechanics such as injury treatment and item crafting, as well as the co-op action that will be at the center of this game.
There's more to it than that though, such as mining, fighting monsters, gathering items in the forest, and it features one of the best fishing mechanics I've played in a game — even if rather frustrating at first.
In a recent feature, the outfit placed Choplifter HD in the chair and argued that, for a remake of a game with such a minimal core mechanic, the 1200 MSP price point was somewhat off the mark.
While this interesting new mechanic may be the biggest new feature in the game, developers Bandai Namco have ensured that everything else you'd expect from the Ridge Racer series is present, such as stunning graphics, an exuberant electric soundtrack, and a whole host of cars that can be unlocked throughout the game...
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
The trailer feature the game's gameplay mechanics as well as all the Mecha series that are featured in this game, such as most of the Gundam series as well as Code Geass.
With such a diverse cast, rewarding fighting mechanics, and tons of customization to spend countless hours on, Tekken 7 is a must - have for anyone craving a new fighting game to add to their collection.»
According to a now deleted article posted on Fandom, Dark Souls Remastered introduces some tweak to the jumping mechanics, as now the action is executed by pressing the L3 button in the vein of more recent Souls games such as Dark Souls 3 and the PlayStation 4 exclusive Bloodborne.
Our State of Decay 2 Review - It is a good game that lacks a bit of ambition when it comes to deliver certain things such as multiplayer and other core mechanics that could've been smoothed up.
Some of them add new features and improve some of the shortcomings that are found in the «vanilla» (unmodded) version of the game such as the floaty physics system and twitchy driving mechanics.
Incorporating popular, well - known game mechanics such as point scoring in real time, leaderboards, personal bests, etc., all well tested in the world of sport, the Arete platform takes the vital academic activity of problem - solving / test - taking and injects excitement into it.
This new era of enterprise gamification goes beyond badges and leaderboards and using compelling game mechanics such as narratives.
Basically, the intent of gamification of instructional materials is to make them more appealing through the addition of game mechanics such as scoring, unlocking new modules, badge collections, and others.
Unlike gamification, which is the layering of game mechanics on non-game environments, DGBL calls for the direct use of digital games as educational texts (game genres such as adventure, platformer, AI, interactive fiction, mmorpg, sandbox, and more can be used).
Codecademy offers game mechanics such as points and badges and the vast majority of the students (78 %) stated that they highly enjoyed earning points and badges and that it was something to keep them engaged.
Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from «quests» and progress at their own pace through a series of educational activities.
The game mechanics are the key reason why games are so enthralling, however in recent years more and more narrative based games have appeared on the market, games such as Dear Esther, Heavy Rain, Portal, and The Last of Us to name just a few.
Some may prefer more competitive game mechanics, such as leaderboards, while others favor the idea of collecting badges that display their accomplishments.
Gamification is the process of applying game mechanics (points, levels, badges) to non-gaming scenarios (such as learning).
As Boots wanted to change the way their employees felt about their training, it was decided to introduce a learning game utilising our Articulate Storyline game engine, which would specifically tap into the promotion of an emotional reaction from players through game mechanics such as competition and reward.
Gamification is the use of game mechanics, such as points, badges and leaderboards, as well as other concepts borrowed from the gaming world, to engage and motivate learners.
Props have to go to the developers for incorporating such a unique game mechanic into an iOS game, especially when other developers make such a hash of things when trying to best utilize the control scheme on touchpad devices.
With the backing of a much larger company Pixowl now has access to content that will help to develop The Sandbox Evolution even further while maintaining the same mechanics that made the first game such a hit.
The Harvest Moon games were some of the first titles in the gaming world to combine gameplay and dating mechanics, featuring a complicated marriage system and many events such as festivals and happenings around town.
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
Numerous new game mechanics such as the «Breaking» feature have been introduced in this acclaimed fighting masterpiece resulting in a game with a variety of deep strategies available to players.
Actually, those mechanics have been borrowed from games such as GW2 which based the entire game around dodging mechanics rather than taking them to the face because you have lots of armor / health and abilities to reduce the incoming damage.
The games systems are connected and balanced in such a way that the easiest way to overcome the game is to have a thorough understanding of these mechanics and systems.
Nioh is a fast paced game, but gives the player all the tools and mechanics you need to keep the fight moving, such as quick dodges, furious chain attacks, and edge of your seat weapon switching.
Bound By Flame may have more in common with games such as The Witcher, but a brutal uphill climb in combat and the inclusion of RPG mechanics, like stat growth and character classes, should be in the wheelhouse of most Souls fans.
Sakaguchi and Horii defined an entire fucking genre with their work and gave us such loveable and time - honored game mechanics as mindless grinding, random encounters, useless potions and skills, and severely padded story lines with lots of fetch - questing, back - tracking, menial labor... okay it wasn't all positive... in fact fuck all their other games.
Even the iconic game modes, that players have enjoyed since Unreal Tournament in the 1990's, such as «death match» and «King of the Hill» feel substantially different thanks to the unique gameplay mechanics alone.
What's great about the combat and other mechanics in the game is that they lean towards the easy - to - learn difficult - to - master mentality of games such as Kirby's Epic Yarn or more notably Bayonetta and Lollipop Chainsaw, where you could blitz through the game without much trouble but if you really want to look good and «do it right» then you need to work at it.
Instead of simply introducing a mechanic (such as the game's crafting system), the player will instead have to sit through a long dialogue sequence filled with hundreds of words just to get to a point that could've been summed up in a sentence or two.
Games Workshop's Blood Bowl is one such game, born out of an unhealthy blend of Warhammer figurines and gameplay mechanics with good old American football.
In some ways, that even includes its own sequels, which saw the game - changing additions of further mechanics such as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative play.
I could go on about Uprising, such as how it features one of my favorite difficulty based mechanics or was one of the first games I really got into StreetPassing with, or how its soundtrack brought together the likes of Motoi Sakuraba (known for his work within the Tales series), Yuzo Koshiro (prior works including Streets of Rage and Shenmue), Masafumi Takada (the man behind the music for God Hand, the Danganronpa series and multiple games by Suda51) to create one of my favorite modern soundtracks in all of video games.
For those who don't know, the free - to - play game features a collectible card mechanic and engages players in 3 - on - 3 tag - team combat in the fast paced games players build up their roster and pit a huge cast of DC Comics» most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another.
Yet here, there is also small gripe; with the implementation of the stealth mechanic it would have been nice to see other features such as a method for luring enemies included in the game.
The new anti-gravity mechanics of the title were influenced by other Nintendo games that used the type of gameplay, such as Super Mario Galaxy and F - Zero.
You'd think such a project might inspire those undertaking it to improve upon the quarter - century - old original — and not just by sprucing up the graphics a bit but by developing new controls and mechanics less likely to perturb players now accustomed to the much more accessible interfaces of modern - day games.
Sadly, most of the game's features resemble too much those found in the latest Persona games and, as such, the game doesn't feel very unique, while the low difficulty level prevents the RPG mechanics from reaching their full potential.
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