Sentences with phrase «mechanics of the game»

The core mechanic of the game still feels fun and exiting, tense at times.
The general mechanics of the game make for a rather smooth transition.
The basic mechanic of the game revolves around folding the paper environment to create or connect paths for you character to traverse.
The main mechanic of the game revolves around the ability to squeeze the map together in different ways in order to access different parts of the map.
So while the gameplay mechanics of the game are smooth, the missions themselves tend to have a habit of becoming repetitive.
Sadly, the combat mechanics of the game are not really all that special.
The basic mechanics of the game remain, horizontal and vertical attacks, kicks and guard.
The general mechanics of the game have remained mostly the same, including combat and demon negotiation.
This early mission introduces the eagerly awaited building mechanics of the game.
Many levels will help you master the new mechanics of the game and get you ready for seamless head - to - head action while enjoying the campaign.
The shooting is one of the big mechanics of the game that really helps differentiate this game from others of its kind.
To this day, I still compare the fun factor and fighting mechanics of this game with every new game I play.
Another thing I had a slight issue on is with the exploring mechanic of the game.
In fact, it feels just long enough to afford players the chance to explore and enjoy the core mechanics of the game without them growing stale.
Whilst it's very accessible, there are some deep mechanics of the game that take some learning if you're going to gain the upper hand over your opponents.
The story is decent but really slow do to the poor mechanics of the game.
Its soundtrack is amazing, and it has the best fishing mechanic of any game I've ever played.
From there, you'll start by learning the various mechanics of the game via a flash back to that family you've lost.
The pure mechanics of the game are so intuitive, fun and unique, meaning I just never seem to get bored of it, especially with the constant supply of updates.
Normally games get harder as you go, but the core mechanic of the game stays the same.
The additional mechanics of the game are only slightly more complex: Special moves cost some of your super meter to use.
Taking an enemy down by cutting off one of their limbs is where the crafting and upgrade mechanics of the game come into play.
Not everybody will be happy about it, but one of the core mechanics of the game requires it, so we went ahead with the change.
However once you have a few races under your belt, the underlying racing mechanics of this game are just not as impressive once you get the hang of it.
Overall it's a pretty weak story that's just there to introduce the outfit mechanic of the game.
This method of progression allows you to test and improve certain mechanics of the game.
The time delay mechanics of these games can get ridiculous and bring the game to a grind, but the developer is always clear and upfront about costs.
The admittedly redundant mechanics of the game keep players from swallowing too much of the story at once, risking some of the tales resonance, in a fairly efficient way.
For newcomers, the first few chapters will be a welcome tutorial on some of the subtle mechanics of the game.
I did like how they could tie up with the time loop mechanics of the game.
The destruction mechanics of this game are also very decent, especially for a 2006 game.
The crafting mechanic of the game is also poorly explained and really only serves to slow things down.
While the main mechanic of the game is to interact with other characters throughout your journey, there are also battles.
Once you understand the basic mechanics of the game, you will surely be hooked on the experience.
Playing through the main story, I felt that I was gaining a better grasp of each of the core mechanics of the game.
Probably one of the biggest mechanic of the game is the side kick.
The core fighting mechanics of the game, on the other hand, are decidedly average and generic.
Not a huge deal once you get the general mechanics of the game down, but still pretty annoying.
Devil May Cry has always been revered for having some of the most smoothly blended fighting mechanics of all games in its genre.
The snow whips around you like a wild animal, pushing and pulling you in different directions which is mesmerizing to look at but also a key mechanic of the game.
There's a lot of value in always having to find your way out of a level by using physics, which is also in the core mechanics of games such as Angry Birds, Cut the Rope, and even Trine.
The other unique mechanic of this game is something I don't like so much: its take on permadeath.
The game isn't exactly difficult, but the fact that it's so easy to get overwhelmed by a huge number of zombies forces players to keep focused at all times, and also gives them a good reason to get more involved in the whole role playing game mechanics of both games.
It's a bit distracting but this odd frame rate doesn't seem to interfere with the actual mechanics of the game.
Lastly, there is also a training mode which is great to learn the gaming mechanics of the game plus each of the various manoeuvres for the Dead or Alive line - up of characters.
Arcade mode and Free mode simply strip away the story bits and the structure (respectively) to give you the core play mechanics of the game with less of the «blah, blah, blah» that usually comes with it.
You start the game off as playing a young Aloy, learning how to hunt machines and other mechanics of the game.
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