Sentences with phrase «mechanics of the game make»

Lack of teams and a rushed feel to the mechanics of the game make
The mechanics of this game make it easy to play and far less frustrating than some other shooters we've played in VR.
A mixture of enemy types and the time bending mechanics of the game make the combat mostly consist of fast paced gunplay with the occasional melee thrown in if the player so chooses to go that route.
Lack of teams and a rushed feel to the mechanics of the game make
Lack of teams and a rushed feel to the mechanics of the game make this rate a lot lower than other titles.
The general mechanics of the game make for a rather smooth transition.

Not exact matches

Again, we want to borrow off a lot of the same game mechanics that make games enjoyable.
While a myriad of companies presume that adding game mechanics to their product (s) will make them fun, they can also divert attention away from product benefits and overall usability.
They make sure each game maintains the core mechanics of the original task designed to challenge a specific cognitive skill.
Considering the static nature of typical RTS» to begin with, the game's mechanics make Siegecraft Commander exciting and refreshing to play.
Manhunt 2 has updates made to the stealth mechanics of the previous game.
While the game does have its strong points, including a high degree of accessibility, the reliance on 8 - bit era play mechanics and graphics make Army Men Advance look like Army Men Color.
great graphics, great game play mechanics, awesome environment, top notch story all mark the makings of a true masterpiece!
Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
If you've ever loved the series before, make this a part of your collection ASAP, and if you've been turned off by it before, at least try the free - to - play game out to see if you like the gameplay mechanics.
The tweaks to the interface make the mechanics of the game much less frustrating and the amalgamation of many different unit functions into a smaller group of units makes directing your forces easier.
The sense of speed, simple to learn yet hard to master controls, and the consistent mechanics make the game truly come together as a great arcade racer with some surprisingly consistent, almost simulation - grade mechanics like cornering and drifting.
What is important about this game, what makes it stand out from the rest of the shooters are several mechanics kidn of unique to it, at least in this combination and usage.
They make sure to clear all the civilians out of the way, and they leave out the original game's healing mechanic, where the monsters could smash open buildings, snatch out struggling victims, and eat them for a health boost.
The heart and the humour of the story more than make up for any clunkiness in the game's mechanics and a slow start.
The game makes extensive use of a mechanic reminiscent of the best 2D Zelda titles and familiar sounding riffs feature in the music from time to time.
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
Far from limiting itself to a pack of goodies for your Sims, World Adventures opens new horizons for Sims players, introducing them to new game mechanics and new places that reinvigorate the game and make it more interesting and rich in content.
The mechanics and cutscenes capture the essence of the show quite well, making it one of the less - one - note Omega Force games I've played.
The game retains the charm and wit of previous Paper Mario titles, and its new sticker mechanic makes combat even more engaging than before.
One of the best games ever made in 2000, it made a lot of great improvements of the first games mechanics, and as always has the same Blizzard formula that made Starcraft great.
It doesn't make use of any mechanics that are unique to VR and plays identically on the screen as it does on the headset, however the novelty of being in VR enables a more focused experience and heightens the game's purposeful intensity.
I guess I can see what the fan base makes it out to be, its simply a slimmed down Paper Mario spin off with great creativite sticker visuals and a lot of missing mechanics from past games.
That said, it's unlikely that they're getting the same best of treatment as the minigames, which makes sense with how varied each of the games were in terms of board mechanics.
Made by the same developers who brought us the excellent Halo Wars, Robot Entertainment this year gave us the perfect blend of high quality game mechanics at a budget price.
The animal crossing games have a great catalog of furniture / items and this game is a great little sandbox to utilize them in I hope for the next full animal crossing game, the design mechanics are included because it would make a lot things a whole lot easier
Along with displaying a sense of humour, the battle system and mechanics in the game were excellent, providing yet another feather in Nintendo's cap with regards to taking a genre and making it feel fresh.
Here, you'll need to make use of the game's other core mechanic — the dodge roll.
At first you'll find yourself bombarded with tutorials, perhaps made it difficult to stay on top of all of the gameplay mechanics the game was throwing at us.
In fact, the other MGS games either omit or streamline a lot of the mechanics found here, making them feel a bit easier by comparison.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Nearly all the obstacles you encounter are rehashes of concepts and mechanics from previous games; lane - based level design, grind rails, speed boost sections, and side - scrolling platforming sequences all make a return.
Even more casual players or non-gamers should be able to understand the mechanics of this mode fairly quickly, which should make Pac - Man Championship Edition 2 Plus a great co-op Switch game to whip out at parties with friends or family.
But in games, crafting the right variety of experiences around your core themes and mechanics makes all the difference between a great game and an aimless one.
It looks quite good and has an interesting new gameplay mechanic but almost everything else about it makes it an unplayable mess of a game.
Director Guy Ritchie is being quite honest in this new clip: A Game of Shadows will basically feature everything that the filmmaker's first Sherlock Holmes movie had (murder - mystery plot mechanics, witty banter, stylized action, and explosive set pieces) and make it even more plentiful or flashier - in the hopes that moviegoers will enjoy this new cinematic roller coaster ride across 19th century Europe.
This added layer of strategy makes gameplay much more interesting than your average twin stick shooter and I hope to see more games with this cool mechanic down the road.
For the first time ever, thanks to the previously revealed third gameplay mechanic Sonic Forces possesses, players will actually get to create their own personal character in a Sonic game and wield a whole bunch of powerful unique weapons and as well as the press release I'll be sharing below, there's also a video and a few screenshots, so make sure you're comfy, because there is a lot to get though:
It's not the most inventive new game mode, especially considering how much it resembles wave - based game types in other shooters, but the Splatoon style of gameplay and mechanics make it for a fairly refreshing game mode — though I do wonder how much time players will be putting into it.
The Lego Ninjago Movie Videogame is short and a little rough, but a dynamic new combat system and a couple surprising tweaks to aging mechanics make it one of the most exciting new Lego games in years.
While some of the new mechanics don't exactly shine for innovation, their sum makes the game an incredibly entertaining experience, at times even more entertaining than the Trails in the Sky games.
A new Super Mario Bros. game would be fantastic, especially considering some of the awesome offerings available on the Wii U. Give us a tweaked mechanic, add in more characters and stunts, and enable online multiplayer alongside couch co-op to make this the perfect night in.
But that's just one piece of the puzzle, as developers must streamline the gameplay mechanics, animations, combos and everything else that make a good fighting game stand out.
Today's presentation in Paris did not bring out a great deal of news about game mechanics and content but at least gave us a clear idea of how the team worked to make this chapter shine more than any other iteration.
If there are further iterations of this game, the first thing I would do is rework the fight mechanics, make the game less reliant on your stamina, and allow for much better hit detection.
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