Not everybody will be happy about it, but one of the core
mechanics of the game requires it, so we went ahead with the change.
Not exact matches
Izuna
requires a little bit
of time and patience to figure out how the
mechanics work, but once you do, it's really an excellent
game.
The
game mechanic generally
requires some measure
of investment to «unlock» and is, in theory, to be paid off by the profits earned from said
game mechanic.
Namco designs the
games to appeal to a wide audience; they don't
require an in - depth knowledge
of intricate vehicle
mechanics, and they don't
require things like license tests.
It's in the mixture
of all
of these different
mechanics where the
game truly shows its brilliance, as it really
requires you to use your head in order to come out victorious.
None
of the
game's environmental puzzles
require much brain power to solve but thanks to the various
mechanics at play they remain interesting.
Challenge judges praised the gameplay
mechanics of Dolphin Dive, a side - scrolling adventure
game that
requires the player — embodied as a dolphin evading an oil spill — to avoid obstacles in the form
of litter and debris in order to out swim the pursuing toxic sludge.
This introduction serves as the tutorial to the
game, your in -
game Uncle explaining some
of the
mechanics you'll be using a lot throughout the rest
of your time with your jalopy - primarily, tasks
required for fixing it.
This
mechanic will be immediately familiar to any
of the 36 + million people who have played previous Resident Evil
games, but may
require some mental readjustments by players who are new to the series,» writes the author.
Both genres
require an element
of strategy, and Plants vs Zombies is a
game with
mechanics almost entirely dependent on cooperation.
But the PS4's first must - have racer does an excellent job
of pitching the
game's
mechanics at a level where racing
requires planning and restraint but learning the
mechanics comes naturally enough to new players.
In our review
of the
game, our man Rory says: «None
of the
game's environmental puzzles
require much brain power to solve but thanks to the various
mechanics at play they remain interesting.
I found this section
of the
game more
of a tutorial as it will teach you how to control the character and basic
mechanics required for the
game.
He goes on to say «None
of the
game's environmental puzzles
require much brain power to solve but thanks to the various
mechanics at play they remain interesting.
Sort
of like how Puzzle Quest has merged two
game styles, but Clash
of Heroes has a completely new battle
mechanic that I like much better than Puzzle Quest because it
requires more strategy.
While most
games have early levels that are easier to get the player used to the
mechanics, the first 5 - 7 levels
of Shiny are ludicrous cake walks that only
require you to literally hold right and at times press the jump button.
There's also the bizarre dichotomy
of being told «You have X amount
of time to get this done», while the time
mechanics in -
game require a day / night cycle.
The RPG
mechanics were easy to learn, but once time - based attacking and blocking is thrown in, the
game requires a considerable amount
of focus to succeed.
Even many
of the
game's boss fights don't
require specific
mechanics to succeed, so you can skip the tricks and face your enemies head - on, if you like.
For families with one or more younger
gamers, Party Planet earns distinction, offering a number
of approachable amusements that don't
require a complex controls or intricate play
mechanics.
While the design
of the
game is very much «arcade» in nature, where the first play through isn't intended to be the whole
game but rather racking up high scores and challenging yourself (and others on the High Score lists) to do better, I still want to say that I feel like there could have been an extra set
of «hardcore» rooms, maybe even just 10 or so, that would have
required judicious use
of all the more advanced features
of the
game mechanics to get through.
I liked the
game until i reached a point that
required me to first
of all fight 9 enemies one after another; this wouldnt have been an issue if the fighting
mechanics worked - they do nt.
Is this just a sign
of the variety we'll see among NPCs, or will the first
game's hunting
mechanic be expanded to allow you (or
require you) to bring your kills back to town to sell.
The opening moments
of the
game quite cleverly introduce this
mechanic,
requiring you to «prove» to your cat that there's no tasty morsels waiting for him in the icebox.
While any
game with stealth
mechanics requires a certain suspension
of disbelief, guards here are happy to stand tall and still even knowing Karl's in their midst, climb to a ladder that he's waiting at the top
of with a sub-machine gun, or return to their patrol with a bullet wound to the chest.
These are consumers that spend a great deal
of time and / or money on fairly sophisticated
games that tend to have longer play sessions and often involve complicated
game mechanics, particularly with competitive online play, and can
require more high - end PC
game hardware.
But doing well still
requires perfect timing, and particularly with the exciting synchronous multiplayer races, there's something to be said about the depth
of the
game, or at least how compelling simple
game mechanics can be.
It's an easy to create
game, with very simple
mechanics, and very little work is
required of a...
It's an easy to create
game, with very simple
mechanics, and very little work is
required of a single developer to make one.
CvA also (intentionally or unintentionally) borrows Mega Lo Mania's
game mechanic of requiring you divide your units amongst several front, sometimes without knowing exactly how strong the opposition is going to be.
I love all
of the little details about the
game too, like flipping over tables to create strategic cover; quick warp points so you can instantaneously teleport around the floors and lessen the amount
of backtracking; achievements that actually
require dedication and skill to complete; secret areas and side missions that are well thought out and integrated with the
game mechanics; gear based around classic gaming and pop culture references (for example a light gun that shoots a Duck Hunt duck with the last bullet
of every clip); and since the Supply Drop update, the all - important option to save and quit between floors.
The
game features ground breaking facial capture technology that allows for the central interrogation
mechanics, that
requires the player to read the facial gestures and tics
of his interrogees.
I could write for hours about how this
game lacks the fine balance that makes modern RTS so compelling, how unit producing structures
require manual selection each time you want to build something or about how the
game mechanics of resource management make economy harassment impossible, but let's not waste each others time.
Like many
mechanics popular in mobile
games, Gacha systems
require a significant amount
of testing and refinement to ensure they provide players with the correct risk - reward ratio.
As in the Souls series, all the boss battles
require near perfect mastery
of the
game's combat
mechanics and any mistakes are severely punished.
Requires a scoring
mechanic designed to measure the actual domination
of game.
The real challenge
of the
game is its incorporation
of puzzles: each world contains a few difficult to reach puzzle pieces, and obtaining them
requires some careful planning out and clever manipulation
of your ability to control the
mechanics of time.
The
game mechanic generally
requires some measure
of investment to «unlock» and is, in theory, to be paid off by the profits earned from said
game mechanic.