Sentences with phrase «mechanics where»

• Seeking a position as a Diesel Mechanic at Core Mechanics where expertise in diesel engines troubleshooting and high degree of safety awareness can be used to increase profits and efficiency.
Companies like Zynga developed exploitative game mechanics where you earned in - game rewards for inviting friends and pestering them to play with requests and News Feed posts.
It's not like Newtonian mechanics where the model is almost perfect.
Contrary to traditional tower defense mechanics where unit upgrades often do not persist from level to level, TinyWars» virtual currency will allow for the purchase of more permanent in - game items.
Tiny Metal deploys familiar turn based strategy game mechanics where units have different attack and movement points as you move around the level.
The title features cover - based shooter mechanics where players must also make quick decisions on an ever - changing battlefield to take out their opponent before they do the same.
This isn't exactly a classic, but it was a cute game that had some interesting mechanics where players could drag different abilities around on the touch screen to combine their powers.
Compared to its predecessor, it has completely new battle mechanics where this time, instead of button mashing your controller for Kratos to attack, you now have to dodge and parry.
Chance plays a big part but I tried to craft a system of mechanics where smart playing could nudge the scales in your direction.
They also try to use the new mechanics where you can affect cover, but then they often don't use it.
Additionally, in games with deep social mechanics where one player may want to «catch up» to their friends» levels in order to play with their friends, this could become a hostage situation.
Sonic Labyrinth is a combination of Sonic 3D Blast's isometric style and Sonic Spinball's pinball mechanics where Sonic must reach the goal of each stage within a time limit.
Mixing simplistic pixel graphics with unique mechanics where you're encouraged to propel yourself upwards with gunfire, players couldn't get enough...
There isn't much of a difference in gameplay while playing cooperatively since there are no mechanics where you can work together with your partner.
It's in the mixture of all of these different mechanics where the game truly shows its brilliance, as it really requires you to use your head in order to come out victorious.
By doing that toe lift, I'm starting to increase the flexion in the hips with the raising up of the foot and it leads to good mechanics where the foot is coming up and knees going forward.
The problem in this case is then similar to a simple task in quantum mechanics where the spectrum of the particles in the potential hole needs to be found.
There's a mechanic where you can turn your helmet light to see how the ship was before it started to decay which is necessary for piecing together the story and also solving some of the puzzles.
This is a very basic tower defense game, the only real differance between this and vanilla TDs is the «fog of war» mechanic where the playing
One thing this tag - team gameplay allows for is a story mechanic where the two of them can «combine» their abilities and run at a super-fast speed.
This feature will be called «My Castle» which basically consists of a base building mechanic where you can create your own stronghold, with houses, shops, etc. and it will be subjected to invasions from other players.
The game features a dismemberment mechanic where you can destroy certain parts of enemies to weaken them before you purify and destroy them.
For starters, almost every board had some kind of mechanic where it's possible to lose half of your Mini-Stars, the collectible items needed to win the game.
Instead, it offers a mechanic where you get to play as Shantae's three best friends: Bolo, Rotty and...
Yes, Darkest Dungeon works on the basis of the permanent death mechanic where you are free to recruit heroes for taking them along into dungeons, however if they die, that's it for them.
UPDATE: I took the car to a mechanic where they performed a smoke test to detect vacuum leaks.
When I had an issue with the car, I was able to talk to the head mechanic where he not only gave me lots of options but explained the problems with the car.
There is a very interesting mechanic where you must recruit lieutenants to aid you in your rampage and then balance the level of trust between them.
This ties in with the blindfire mechanic where the CTRL key lets you fire backward.
Features: - Single player story campaign with over 40 levels - Local Party Mode with 11 levels and up to 6 player pass and play - Unique VR - only mechanic where you use your head for gameplay.
There's also a new «fashion» mechanic where you can use different costumes to gain new abilities.
Why do big games, particularly open world games with thousands of objects that can be picked up and examined, so often turn to a mechanic where fun goes to die?
A Link Between Worlds introduced a new mechanic where instead of earning each item by going through dungeons, Link has to either rent or buy each item from a «wandering merchant» named Ravio.
They have implemented a cutting mechanic where you have to saw through your enemies bones with your sword.
On a more lighthearted note, there could be a fun mechanic where you capture sacrificed youths and eat them.
The cover system includes a mechanic where you can aim at another piece of cover and hold down a button to have your character sprint toward, which helps keep the pace high.
There was a mechanic where you'd go back to the outpost, you'd have a little personal safe and you'd put things in it — and that's how you kept things safe.
All of the stages utilize a very unique color mechanic where platforms and barriers appear and disappear based on the color that is currently on screen.
In those spooky stages, «There's a mechanic where you're able to pause Mario, and those tempo changes become very important in solving the boo levels.»
Trailblazers introduces an interesting new co-op mechanic where your team of racers paint the track, providing boosts for you and your teammates while driving on your colors.
«The much hyped mechanic where you need your teammates for ammo, health and so on also feels like an idea in need of a home, rather than a necessary new concept.
That devolves pretty much every combat section into a war of attrition, rendering things like special abilities and the «Fear Effect» gameplay mechanic where you do more damage the more injured (read: afraid) you are all but meaningless.
SUPERHOT is the kind of game that it deserves the praise of pushing a genre forward because of its innovative main mechanic where time moves only when you move, implemented in the first person shooter genre.
The game uses a simple and straight fighting mechanic where fun is the important thing.
One thing this tag - team gameplay allows for is a story mechanic where the two of them can «combine» their abilities and run at a super-fast speed.
And a fighting mechanic where I can actively dodge and attack using my personal skill.
The Awakening System appears to be another evolution of a staple VS mechanic where players could select either the «Blaze» or «Lightning» Gear.
The game also has a squad mechanic where you can order your squad to move up or stay, but it won't matter what you order them to do cause they will flat out ignore what you tell them to do.
I cherished every voyage into a «haunted» area, because then it meant experiencing a clever mechanic where I had to pay attention to what I'd see in the mirrors in the background.
The game also has this «stealth» mechanic where you can press C and your character will start to tip - toe around like a cartoon character in an attempt to avoid the zombies, but it only works about half the time.
a b c d e f g h i j k l m n o p q r s t u v w x y z