Sentences with phrase «mechanics which»

Of course, both of those mechanics which we mentioned as possibly being traded off for something else are still present in some modern games, and may turn up in Red Dead Redemption 2 all the same.
I think it is quite enough to work from just those three sets of cycles and propose that the 20 year and 500/1000 year cycles are solar induced with the 60 year cycle being a product of internal ocean mechanics which can either be in phase or out of phase with either or both of the solar cycles.
We have quantum mechanics which exactly calculates the absorption.
What I have had to do is rely a great deal on mechanics which doesn't exactly fall under physics.
Intended to evoke curiosity, his installations made from wood, string and pebbles, encourage views to interrogate the complexities of motion and the mechanics which make this visible whilst paying tribute to the old analogue world and the machine age.
They use every aspect of the game's combat mechanics which makes it critical that you never let up.
While tolerable back in 1994, the poor jumping mechanics which lead to missed jumps and unnecessary deaths show us how far platformers have come over the years.
Deformers ™ delivers unique, tactile gameplay for those who love to show off their skills and determination, while also boasting simple game mechanics which make it easy for anyone to jump in and enjoy!
This element, called retention, has many features and mechanics built around it, and one of the most potent mechanics which can be used to improve retention is Daily Goals.
Developer Dimps has implemented new mechanics which makes combat faster paced, sometimes to a detrimental degree.
Not only was Outlaws one of the first Wild West first - person shooters, but it also helped to introduce some mechanics which are essential to the genre today such as zooming with snipers and reloading of guns.
Combining platform - based navigation through procedurally generated environments, mechanics which echo the techniques of a fighting game, and a layer of Rogue - like persistence, the game's ambitions seem exceedingly lofty.
Most shooters have basic mechanics which are easy to understand, as well as more difficult elements which allow skilled players to separate themselves from the rest.
It is a 2D point - and - click with hidden - object mechanics which tells a touching story of a magical girl named Anna.
Perhaps the most important gameplay mechanic is the ship; this is very much like Black Flags mechanics which makes sense as it was simple, easy and a lot of fun.
It adheres strictly to the classic tower defense mechanics which has garnered it a tiny bit of vitriol from more serious gamers, but most people still really enjoy these titles.
Poor optimization notwithstanding, as I said, there aren't any bugs worth mentioning, the AI is well programmed, the art isn't low - quality and there are a fair amount of gameplay mechanics which do not clash.
The only upside is the PvP mechanics which doesn't matter because the game around that is so terrible.
Another difference with the PlayStation 4 version are the control mechanics which make the most out of the touch pad and the LED which interacts well with the gaming world to light things up.
The driving mechanics which at first seem like they will be incredibly annoying turn out to be fun and thrilling.
One aspect that really holds the game back is the average driving mechanics which felt worse than the first game.
I highly recommend the tutorial for both old and new players as you will go through the basics of weapon types as well as learn the games new mechanics which come in the form of Hunter Arts.
Even if the only games you like are the most mainstream AAA games, this environment of free experimentation allows AAA developers to cherry pick the experimental mechanics which did work in smaller games, and give them the full AAA treatment, keeping your shooters fresh and exciting at very low risk.
Final Fantasy XV has had its fair share of controversy, like the questionable new features and game mechanics which haven't really panned out in either the...
If some of the gameplay mechanics which stand out here, such as the time manipulation, make up the majority of its next, hopefully, higher budget game, then I for one will certainly be keen to know more.
To complement the exciting new direction, the game introduced a modernized control scheme, rear third person view and gameplay mechanics which have blazed the trail for subsequent action titles.
Switch - or die trying does have interesting mechanics which are integrated well with puzzles and a gorgeous art style, along with some replayability in terms of having achievements to gain the different star tears (beating the course time and collecting ink drops).
The game also uses grinding mechanics which means you do need to engage in quite a few fights to get those points to level up your characters... err monsters.
Not forgetting to mention that developer Housemarque were the people behind the game, who are famous for the likes of Super Stardust and Resogun, both of which were very well received twin - stick shooters, and also had gameplay mechanics which took inspiration from the likes of Asteroid, Defender, and Robotron.
Plus, I felt like more interesting things could be done with the item mechanics which would then make more challenging puzzles in the long run.
Final Conclusion: Crisis on the Planet of the Apes has its flaws, but it also has some great mechanics which could really help other games moving forward into VR.
The first is the fact that the older games tend to have absolutely terrible control mechanics which are not precise by any means.
MGS 3DS also got some gameplay mechanics which the original don't have... Namely the crouch feature from MGS 4 and Peace Walker... YES it is a big deal.
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
As you probably know already, the Mercedes - Maybach G650 Landaulet comes with the latest mechanics which makes it an excellent car for off - road and all - terrain capabilities.
If you took it to several mechanics which said the same thing, I'd be tempted to believe them.
«We are all cogs in the great education machine, we may form different shapes, we may have different roles, but we must fit together harmoniously, providing the engine room and mechanics which enable our students» success.»
This is still fine though because while the visuals might be dated, the game has some fun gameplay mechanics which more than make up for it.
Meganoid is a great Platformer with eye - pleasing pixel graphics, excellent controls, clever gameplay mechanics which make it unique in its genre, and tons of replay value.
It can also be a hard game to become fully accustomed to since, on top of its unrelenting difficulty, Nioh also has several different combat mechanics which one must absolutely hone if they want to make it to the game's later stages.
We can start with the fighting mechanics which consists of two very unique fighting systems.
«Knack is a game with some solid core mechanics which cry out for a bit more polish and a lot more variety in the gameplay,» said Blair in his review when the game launched.
First up is the new mechanics which are kind of a cross between Top Spin 2 & 3.
Beneath this graphical impressive third person fighting game are some clever in - game mechanics which makes the combat both a joy and at times frustrating experience.
Explorers of Sky is a bizarre mix of child - like presentation with hardcore gameplay mechanics which have long since been abandoned by most other hardcore games.
Sticker Star had new battle mechanics which actually needed some skill to use.
The game also has far too much combat relative to platforming; which is a shame given the excellent platforming mechanics which can only really be appreciated fully in the Infierno challenges.
I hated the shooting mechanics which were similar to Gta's (too easy) the story became boring at about half way making the game feel like a chore.
Take the time to get to know how eHarmony works and also familiarise yourself with the mechanics which makes us different to other dating sites you may have tried in the past.
All of this contributes to tight hip flexors, weak and inactive glutes, and poor deceleration mechanics which stresses out the ACL, potentially causing a tear.
a b c d e f g h i j k l m n o p q r s t u v w x y z