Sentences with phrase «mechanics work in a way»

Though this is advertised as a $ 200 annual credit, its mechanics work in a way that may get you a lot less than $ 200.

Not exact matches

The way the game mechanics work in Lone Echo is quite remarkable.
Be sure that all the training you provide (or arrange for) not only teaches the mechanics of the job, but also focuses on doing the work in value - driven ways.
In this regard, most applications of gamification are missing the point; they focus on peripheral or secondary mechanics instead of the ones that really work, motivating people to use the product in a way that highlights the product's benefits and adds real value along the waIn this regard, most applications of gamification are missing the point; they focus on peripheral or secondary mechanics instead of the ones that really work, motivating people to use the product in a way that highlights the product's benefits and adds real value along the wain a way that highlights the product's benefits and adds real value along the way.
It's great that scientists are working out the mechanics of this, but isn't it a bit depressing that it's «newsworthy» to discover that humans are designed in such a way that two people who produce a child, are predisposed towards looking after it — thus ensuring the continuation of the species?
It's like tools in your toolkit and you're filing that away and it's like that idea of lifelong learning, you're always going to be adding tools to your toolkit, you shouldn't let it get full of cobwebs like you need to keep adding to it because there's always something that's going to work and make it a little change and for me the mechanics of it... and understanding all of those mechanics and bringing that to the mechanics of the pelvis and how babies come down and all of that and so there is a part of me that kind of, I can think it's very cool that there are ways that this baby can come down and the more experience you get the more you realize yeah we can nudge this a little bit.
Thanks to Rich Bradley for working hard in 1987 to make the 40 foot functional for the first groups of teachers, and the telescope mechanics for keeping it that way, Carl Heiles for inspiring us to observe neutral hydrogen, a true staple of our educational programs for teachers and youth, Bill Radcliffe (do you remember the time you single - handedly took the front end off the telescope???), Nathan Sharp, and Dave Woody for coming to the rescue when the 40 Foot needed a technical swift kick, Skip Crilly for updating the telescope and getting rid of pesky RFI, and all of the astronomers who have enlightened teachers and students over the years.
This work opens a way to experimentally verify how optical observables are a key tool to progress in the understanding of the interplay between classical and quantum mechanics in the biologically relevant structures for the photosynthesis of purple bacteria.
As we've come to understand the mechanics of our bodies better over time, we've figured out ways to work our bodies more effectively in shorter bursts of time.
Air force jackets, working man blazers, and mechanic jumpsuits will rule this coming year in new and sleek way.
1vs1 and 2vs2 multiplayer are supported both locally and online, with options for time limits, artifacts (in - game items that change the way a specific unit works or affect the overall mechanics of play, i.e. increasing wall effectiveness or not subtracting a turn for unit resupply), or invite only sessions.
I think the car mechanic would work best and would actually be received well if it were just made into the way you play «Story Mode» in Mario Party.
Only when the script and visuals stray too far from the source does the film lose its way, getting bogged down in the mechanics of big - budget action filmmaking and ponderous dialogue as it works toward a way - too - tidy, sentimental finale.
The challenge is finding ways to celebrate all learners in your classroom, and in this case you'll have to work against the natural mechanics of most games.
This entry / starter activity allows extension into some interesting mechanics type work which can be solved in different ways.
He is invariably a hard worker and during any periods in which he may not have a work assignment, he will busy himself in some way - cleaning tools, helping a fellow mechanic, etc..
I had a mechanic help me out in sort of a similar way one time with my moms old 86 Buick when the air conditioner stopped working, they just found a shorter belt that would bypass the ac pulley so that I would not have to pay to get the pulley replaced on a 18 year old car that my mom was not planning on keeping and did not care if the ac worked.
The way it works is, a mechanic has to pass a series of tests, and work in the automotive field for 2 years.
He YELLED in my face trying to get attention of the mechanics, he stole a tire off of a new car to put on a customers (and even said to the technician «this isn't the first time just put it in a rack») he took way too long to talk to me about authorizing work, and he treated the express technicians terribly as well as the lot workers!!
In the end, we surpassed our own expectations, and during development I think that everyone working on the game has been astounded by the improvements to the graphics, or new mechanics, or artificial intelligence, or mission scope along the way
I could mention that the shooting mechanics all work as they should, but the cover - based mechanics tend to get in the way.
There are 36 levels in total to work your way through and the first few stages will ease you into the unique mechanics by gradually adding a slew of dangerous obstacles to ensure you learn how to traverse the area.
If you're looking to implement new mechanics, either implement them in a way that people would assume it would work in real - life, or do the complete opposite.
I'm a strong supporter of not just ramming multiplayer into games that simply don't need it or where the gameplay mechanics simply won't support it, but the way duels here are handled feel like they could have worked well in a competitive online environment.
We've worked hard to build on the existing gameplay mechanics that players love, and to apply them in unique ways that give the new powers a look and feel all their own.
Overall the game plays in a fun way but feels very unfinished with a lot of the basic combat mechanics working well but being rather hard to figure out what there actually doing.
They recommend that you first start with the main story mode of course in order to learn the ins and outs of the mechanics and the way everything works.
The system, and the way it works, is a bit unclear at first, as the game does a dreadful job of explaining its upgrade mechanics in any type of detail, but once you clear its initial bewildering minutes, its mysteries open up to you and offer a nice bit of strategic depth when improving your weapons.
I was intrigued by the escape and survive type of mechanic as well as the co-operative experience as you and a friend work together in a bid to find A Way Out of prison.
Aquapazza ADM also comes with a training mode which is a great way for newcomers like myself to get a hold of the controls before entering any kind of match, there is the online mode where you will get your ass handed to you if you do not know how the game mechanics work, and a versus mode which is where you can bring your friends in to share the entertainment which is always nice and almost a must - have in every fighting game.
The gameplay mechanics are mechanics we have seen before, even if they do work really smooth in a refined way here.
Take a look at the mini-map in the corner, the way cars control and how people on the street react, or how gunplay and cover mechanics work in - game.
It would be hard for them to follow what everyone else is doing as there game is set in the wild west, so they would need to make serious changes to the storm and to the way the game works and the gun mechanics.
The gameplay mechanics work in such a way that you use both the analog sticks to move and shoot with the trigger being the dodge roll aspect.
We'll approach this from the end and work backward, and get the downside out of the way first, because, whether or not you're fully aware of how Ground Zeroes slots into Hideo Kojima's grandiose vision for Metal Gear Solid V, this eagerly anticipated return of Snake does most of what you'd expect of it, confidently refreshing the series» core mechanics, adding some much - needed narrative gravitas (and restraint) and blowing the tightly wound stealth antics wide open in a miniature sandbox that endures countless retreads.
Not only is it worth praising for how it ties in with the in - game mechanics it's paired with, its instrumentation is also totally fucking nuts in the best possible way; funky electric bass (a recurring theme of Mitsuda's work) is layered with shrill, panicked violins while the chords and time signatures shift and shiver around chromatic, jazzy melodies.
Both of these works, and the overall practices of each of the artists, point at once to details of the current world in which most of us still operate and yet signal ways that the importance of individual identity is gradually melding more and more with the robotic, the mechanic, the faceless.
Krauss has also suggested that the length and legibility of the tire mark (as both form and process) in Automobile Tire Print combine to make literal the way works of art unfurl across space.18 In such a reading, the work becomes a study of the internal mechanics of art itself, both embodying time and displaying the process of its own makinin Automobile Tire Print combine to make literal the way works of art unfurl across space.18 In such a reading, the work becomes a study of the internal mechanics of art itself, both embodying time and displaying the process of its own makinIn such a reading, the work becomes a study of the internal mechanics of art itself, both embodying time and displaying the process of its own making.
In some places, the apprentices are paired with more experienced mechanics, and they begin their apprenticeship program by carrying out little tasks and menial jobs, working their way up to learning more, and eventually become certified a journeyman or mechanic.
A relevant mechanic cover letter will be one that is specific to the mechanic's skills and job proficiency in the industry that he is working in; and possesses this information in a way that forces the employer to pick up the resume, giving it serious thought.
She knows the village's best: a masseur who will rub you the right way, a mechanic who walks to work, a handyman who keeps them to himself, a lawyer with his hands in his own pockets, a builder who lives in a tent, and a crusty pie maker.
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