Though this is advertised as a $ 200 annual credit,
its mechanics work in a way that may get you a lot less than $ 200.
Not exact matches
The
way the game
mechanics work in Lone Echo is quite remarkable.
Be sure that all the training you provide (or arrange for) not only teaches the
mechanics of the job, but also focuses on doing the
work in value - driven
ways.
In this regard, most applications of gamification are missing the point; they focus on peripheral or secondary mechanics instead of the ones that really work, motivating people to use the product in a way that highlights the product's benefits and adds real value along the wa
In this regard, most applications of gamification are missing the point; they focus on peripheral or secondary
mechanics instead of the ones that really
work, motivating people to use the product
in a way that highlights the product's benefits and adds real value along the wa
in a
way that highlights the product's benefits and adds real value along the
way.
It's great that scientists are
working out the
mechanics of this, but isn't it a bit depressing that it's «newsworthy» to discover that humans are designed
in such a
way that two people who produce a child, are predisposed towards looking after it — thus ensuring the continuation of the species?
It's like tools
in your toolkit and you're filing that away and it's like that idea of lifelong learning, you're always going to be adding tools to your toolkit, you shouldn't let it get full of cobwebs like you need to keep adding to it because there's always something that's going to
work and make it a little change and for me the
mechanics of it... and understanding all of those
mechanics and bringing that to the
mechanics of the pelvis and how babies come down and all of that and so there is a part of me that kind of, I can think it's very cool that there are
ways that this baby can come down and the more experience you get the more you realize yeah we can nudge this a little bit.
Thanks to Rich Bradley for
working hard
in 1987 to make the 40 foot functional for the first groups of teachers, and the telescope
mechanics for keeping it that
way, Carl Heiles for inspiring us to observe neutral hydrogen, a true staple of our educational programs for teachers and youth, Bill Radcliffe (do you remember the time you single - handedly took the front end off the telescope???), Nathan Sharp, and Dave Woody for coming to the rescue when the 40 Foot needed a technical swift kick, Skip Crilly for updating the telescope and getting rid of pesky RFI, and all of the astronomers who have enlightened teachers and students over the years.
This
work opens a
way to experimentally verify how optical observables are a key tool to progress
in the understanding of the interplay between classical and quantum
mechanics in the biologically relevant structures for the photosynthesis of purple bacteria.
As we've come to understand the
mechanics of our bodies better over time, we've figured out
ways to
work our bodies more effectively
in shorter bursts of time.
Air force jackets,
working man blazers, and
mechanic jumpsuits will rule this coming year
in new and sleek
way.
1vs1 and 2vs2 multiplayer are supported both locally and online, with options for time limits, artifacts (
in - game items that change the
way a specific unit
works or affect the overall
mechanics of play, i.e. increasing wall effectiveness or not subtracting a turn for unit resupply), or invite only sessions.
I think the car
mechanic would
work best and would actually be received well if it were just made into the
way you play «Story Mode»
in Mario Party.
Only when the script and visuals stray too far from the source does the film lose its
way, getting bogged down
in the
mechanics of big - budget action filmmaking and ponderous dialogue as it
works toward a
way - too - tidy, sentimental finale.
The challenge is finding
ways to celebrate all learners
in your classroom, and
in this case you'll have to
work against the natural
mechanics of most games.
This entry / starter activity allows extension into some interesting
mechanics type
work which can be solved
in different
ways.
He is invariably a hard worker and during any periods
in which he may not have a
work assignment, he will busy himself
in some
way - cleaning tools, helping a fellow
mechanic, etc..
I had a
mechanic help me out
in sort of a similar
way one time with my moms old 86 Buick when the air conditioner stopped
working, they just found a shorter belt that would bypass the ac pulley so that I would not have to pay to get the pulley replaced on a 18 year old car that my mom was not planning on keeping and did not care if the ac
worked.
The
way it
works is, a
mechanic has to pass a series of tests, and
work in the automotive field for 2 years.
He YELLED
in my face trying to get attention of the
mechanics, he stole a tire off of a new car to put on a customers (and even said to the technician «this isn't the first time just put it
in a rack») he took
way too long to talk to me about authorizing
work, and he treated the express technicians terribly as well as the lot workers!!
In the end, we surpassed our own expectations, and during development I think that everyone
working on the game has been astounded by the improvements to the graphics, or new
mechanics, or artificial intelligence, or mission scope along the
way.»
I could mention that the shooting
mechanics all
work as they should, but the cover - based
mechanics tend to get
in the
way.
There are 36 levels
in total to
work your
way through and the first few stages will ease you into the unique
mechanics by gradually adding a slew of dangerous obstacles to ensure you learn how to traverse the area.
If you're looking to implement new
mechanics, either implement them
in a
way that people would assume it would
work in real - life, or do the complete opposite.
I'm a strong supporter of not just ramming multiplayer into games that simply don't need it or where the gameplay
mechanics simply won't support it, but the
way duels here are handled feel like they could have
worked well
in a competitive online environment.
We've
worked hard to build on the existing gameplay
mechanics that players love, and to apply them
in unique
ways that give the new powers a look and feel all their own.
Overall the game plays
in a fun
way but feels very unfinished with a lot of the basic combat
mechanics working well but being rather hard to figure out what there actually doing.
They recommend that you first start with the main story mode of course
in order to learn the
ins and outs of the
mechanics and the
way everything
works.
The system, and the
way it
works, is a bit unclear at first, as the game does a dreadful job of explaining its upgrade
mechanics in any type of detail, but once you clear its initial bewildering minutes, its mysteries open up to you and offer a nice bit of strategic depth when improving your weapons.
I was intrigued by the escape and survive type of
mechanic as well as the co-operative experience as you and a friend
work together
in a bid to find A
Way Out of prison.
Aquapazza ADM also comes with a training mode which is a great
way for newcomers like myself to get a hold of the controls before entering any kind of match, there is the online mode where you will get your ass handed to you if you do not know how the game
mechanics work, and a versus mode which is where you can bring your friends
in to share the entertainment which is always nice and almost a must - have
in every fighting game.
The gameplay
mechanics are
mechanics we have seen before, even if they do
work really smooth
in a refined
way here.
Take a look at the mini-map
in the corner, the
way cars control and how people on the street react, or how gunplay and cover
mechanics work in - game.
It would be hard for them to follow what everyone else is doing as there game is set
in the wild west, so they would need to make serious changes to the storm and to the
way the game
works and the gun
mechanics.
The gameplay
mechanics work in such a
way that you use both the analog sticks to move and shoot with the trigger being the dodge roll aspect.
We'll approach this from the end and
work backward, and get the downside out of the
way first, because, whether or not you're fully aware of how Ground Zeroes slots into Hideo Kojima's grandiose vision for Metal Gear Solid V, this eagerly anticipated return of Snake does most of what you'd expect of it, confidently refreshing the series» core
mechanics, adding some much - needed narrative gravitas (and restraint) and blowing the tightly wound stealth antics wide open
in a miniature sandbox that endures countless retreads.
Not only is it worth praising for how it ties
in with the
in - game
mechanics it's paired with, its instrumentation is also totally fucking nuts
in the best possible
way; funky electric bass (a recurring theme of Mitsuda's
work) is layered with shrill, panicked violins while the chords and time signatures shift and shiver around chromatic, jazzy melodies.
Both of these
works, and the overall practices of each of the artists, point at once to details of the current world
in which most of us still operate and yet signal
ways that the importance of individual identity is gradually melding more and more with the robotic, the
mechanic, the faceless.
Krauss has also suggested that the length and legibility of the tire mark (as both form and process)
in Automobile Tire Print combine to make literal the way works of art unfurl across space.18 In such a reading, the work becomes a study of the internal mechanics of art itself, both embodying time and displaying the process of its own makin
in Automobile Tire Print combine to make literal the
way works of art unfurl across space.18
In such a reading, the work becomes a study of the internal mechanics of art itself, both embodying time and displaying the process of its own makin
In such a reading, the
work becomes a study of the internal
mechanics of art itself, both embodying time and displaying the process of its own making.
In some places, the apprentices are paired with more experienced
mechanics, and they begin their apprenticeship program by carrying out little tasks and menial jobs,
working their
way up to learning more, and eventually become certified a journeyman or
mechanic.
A relevant
mechanic cover letter will be one that is specific to the
mechanic's skills and job proficiency
in the industry that he is
working in; and possesses this information
in a
way that forces the employer to pick up the resume, giving it serious thought.
She knows the village's best: a masseur who will rub you the right
way, a
mechanic who walks to
work, a handyman who keeps them to himself, a lawyer with his hands
in his own pockets, a builder who lives
in a tent, and a crusty pie maker.