Sentences with phrase «mechanics work pretty»

Wolfenstein II's controller mechanics work pretty smoothly, and I didn't notice any bugs or delays when pressing buttons.
While there are a ton of great, specific suggestions, the primary feedback so far seems to be that the core mechanics work pretty well.
But while it does many things wrong the actual core stealth mechanics work pretty damn well, including the newly introduced Swoop trick which lends itself nicely to daring raids on passing guards coin purses, which I must stress is not a euphemism.
As a gameplay mechanic it works pretty well: three portraits at the bottom of the screen allow you to flip between Rufuses at will, and not long after being introduced to that you're also presented with the ability to share items between them.

Not exact matches

Much like the other expansions they need to do some balancing work with this but it introduces some good mechanics and has been pretty
Once you play a couple of games it is pretty easy to see how the stock mechanic works and develop a good strategy.
Within the mechanics of the film, the Ancient One works and Swinton is pretty great.
He spent time explaining how the mechanics and safety features of the car worked (another dealer just wanted to tell me how pretty their car was).
As a cover based shooter the mechanics of hugging walls works pretty well, apart from the bizarre inability to go around a corner whilst staying in cover, a tactic I'm fairly certain most soldiers should learn but that Dan Marshall somehow didn't.
Fortunately, Leynos / Target Earth's issue was always one of general roughness and simplicity, so a polished version with a couple of the new mechanics and much better presentation works out pretty well.
He told GameInformer: «We joked about it from time to time and even had a rough version of it working very early on in development but the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required.»
If you played RE4 on the Wii you know that the Wii Remote works awesomely well with the gameplay mechanic, and if Kawata is not just trying to flatter his upcoming game then this is pretty interesting.
It adds an emphasis on moving your character around more in order to actually be able to target an enemy, which isn't only more difficult in general but can also see you put into an awkward situation when cornered by foes — Iron Crypticle is already a pretty tough game, so having the gameplay mechanics working against you doesn't help.
Even boss encounters involve some actual mechanics to work around, making for a pretty fun experience overall.
Once you layer that over the combat and stealth systems, you've got a pretty robust set of mechanics to work with that simply feel good.
Although, we know people may retort with «The original NS4 system was better...» If they're trying to say that the support dash / support jutsu / support combo etc. mechanics don't work anymore, then the game is pretty much done for.
The new in - game mechanics of Tekken Revolution along with the interesting leveling system work pretty well with each other and provide a good, even if suboptimal, framework for future Tekken games.
Series veterans will be glad to see the basic gameplay foundation is as strong as ever then, while newbies have pretty simple yet deep mechanics to work with.
The year spent on PC means that Bethesda has had time to work through many of the issues players had with the mechanics of the game itself (for instance, first - person is now an option that seems to work pretty well, although I personally prefer third - person as it allows the player to survey more of the environment surrounding the hero).
In terms of mechanics, Red Dead Redemption was pretty standard for its time and since Rockstar is aiming to cast their net on as wide an audience as possible, Red Dead Redemption 2 will also stick to what works.
Position Overview The work of a bicycle mechanic is pretty self - explanatory.
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