Sentences with phrase «mechanics work very»

The gameplay mechanics work very well, rewarding skill but incorporating just enough chance to make the game accessible to new players.
The gameplay is easy to control and all the mechanics work very well indeed.
The gameplay mechanic work very well, little to none bugs and it feel very satisfying to hunt enemys.
The stealth mechanic works very well, as does meleeing and shooting.
This mechanic works very well, and becomes a lifesaver during some of the more intense firefights.

Not exact matches

Of course, people have generally concentrated upon the attempt to describe things in detail, but that is just the point at which it doesn't work very well — when you try to understand the quantum mechanics and relativity together.
I had very little understanding of the mechanics of breastfeeding — not just latching, but how milk supply worked; and when I had to supplement with formula due to a dehydration scare and delay in my milk coming in, I didn't realize that nipple confusion was a real thing that you had to deal with once baby got a taste of the bottle.
It's like tools in your toolkit and you're filing that away and it's like that idea of lifelong learning, you're always going to be adding tools to your toolkit, you shouldn't let it get full of cobwebs like you need to keep adding to it because there's always something that's going to work and make it a little change and for me the mechanics of it... and understanding all of those mechanics and bringing that to the mechanics of the pelvis and how babies come down and all of that and so there is a part of me that kind of, I can think it's very cool that there are ways that this baby can come down and the more experience you get the more you realize yeah we can nudge this a little bit.
After the test, the SLP (Speech Language Pathologist, which sounds odd since infants don't produce speech, however it's the mechanics of the suck / swallow that SLPs address in infants) will work with you and your doctor and prescribe a very particular thickness / consistency that have a particular name, for example: «nectar.»
Conversely, quantum mechanics works on the very small scale but does not explain the interactions of larger objects like stars.
To date, theoretical physicists have developed theories that explain how parts of the universe work: classical mechanics for objects at everyday sizes and speeds, quantum mechanics for very tiny objects at everyday speeds, special relativity for things that approach the speed of light.
Their work, published in the November issue of Computational Mechanics, shows that this trapping phenomenon, which is very dependent on train speed, could cause accelerated ballast degradation in railway tracks.
Quantum mechanics is the field of physics governing the behavior of things on atomic scales, where things work very differently from our everyday world.
I love to eat and I'm very passionate about my work, I'm a mechanic by profession and passion.
im single just got out of a yr long relationship, im interested in just meeting someone i can get along and vibe out with... i currently go to school for welding which ill be done with that very soon, and i also do mechanic work.
Its really a very simple game with a solid combat system with a few niggling mechanics that just never worked.
What really makes this mechanic work is the fact that the game goes into a very gorgeous black and white manga effect that works on every level.
Flipping Legend is an arcade game based on a very simple mechanics, but one that works perfectly well.
The gameplay has quite a few interesting mechanics that work well throughout the game and this without a doubt makes the gameplay very fun and addictive at the same time.
While Slime Rancher very successfully taps into the addicting gameplay that the genre is known for, and throws in a few unique mechanics that work well, there are some hitches.
The mechanics for this aren't the deepest in the world, but they are very entertaining and work well enough to be enjoyable experience.
Akhtar milks the mechanics of the complex caper for all their suspenseful worth as expertly as he handled the first film's fights, car chases, and all other manner of slam - bang mayhem — which are all still very much present here and just as polished, aided immeasurably by the work of cinematographer Jason West and editor Anand Subaya.
While I wouldn't consider myself falling into either of those camps necessarily, FighterZ manages to successfully balance the hardcore (and some might say intimidating) mechanics of titles like Arc System Works» Guilty Gear series, with a control scheme that is very newcomer - friendly.
When I did this the timing was still off by a notch or two and the mechanic diagnosed and adjusted it for a very reasonable price: Low power, bad gas mileage, smelly exhaust after engine work
I spoke with my dealer about a broken down F40 in the garage, mechanics worked on it, and we came to the conclusion that nearly no one is able to drive the car proper, while it is so easy to drive the La Ferrari (was also there) very fast.
2002 Acura needs transition has been worked on the truck runs just bought a new car so selling it for 4000 obo Hav a good Mechanic that could put one in at a very low cost Please call at new tires water pump an in good condition...
The very nature of a game like this is that it works best played in short bursts so you don't get bored, and the leveling up mechanics should reflect that.
While the clips are obviously of low horrible quality, I still get a sense that the graphics and mechanics are going to work very similar to something like Resident Evil 4.
You don't need to think very hard to work out how to use the few cards you have access to, and planning for the future isn't exactly encouraged most of the time through the mechanics.
He told GameInformer: «We joked about it from time to time and even had a rough version of it working very early on in development but the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required.»
The walkthrough is very well written, providing plenty of detail on the missions and expands a little more on tactics and tips, including one very helpful page that explains exactly how the Town Safety mechanic works.
The gameplay is very similar to Kingdom Hearts and looks utterly confusing when viewed from the outside in, but once you get used to the mechanics of the game everything works great.
I am very interested in the game mechanics and expansive map that will allow players to either work together or go «Rogue.»
That isn't to say Overwatch isn't fun, but it feels very familiar, and unless you're brand new to the genre, the difficulty is mostly in adapting your skills from (largely) more difficult games to work in a smaller box, often with players who are just discovering these mechanics and gameplay for the first time.
Any obstacle that Kick encounters has to be dealt with with this mechanic, and it works very well.
Dual stick controls work very well with shooting mechanics but when you start adding a variety of melee approaches (from baseball bats, to chainsaws and lawnmowers) its flaws become very apparent.
With the exception of one mini-game I loved this mechanic and thought it worked very well.
The basic fighting mechanics work, but the movement is very clunky.
It was very plain to me that the team has put a great deal of work into the core combat mechanics of Battletech.
Even if the only games you like are the most mainstream AAA games, this environment of free experimentation allows AAA developers to cherry pick the experimental mechanics which did work in smaller games, and give them the full AAA treatment, keeping your shooters fresh and exciting at very low risk.
Overall the game plays in a fun way but feels very unfinished with a lot of the basic combat mechanics working well but being rather hard to figure out what there actually doing.
The cover mechanics feel very natural and work well — you don't need to fumble around with buttons in order to stick to walls or pop out to fire a few rounds.
The game even contains a RPG element which does allow you «level» up Lara in order to give additional skills to successfully complete her mission and this works very well with the third person adventure game mechanics.
The control scheme works well, and whilst it's not the best game that has ever implemented slo - motion mechanics (for me that's got to be SUPERHOT), as a title that mixes up elements of that, bits of Mr Shifty and has a Hotline Miami feel, there are some very clever ideas included.
It's very much a matter of mastering the mechanics of combat and working out the puzzles as soon as possible.
The game mechanic is split in two generally very well working areas: one being spatial 2D, where you have to decide where to place towers in order to create an enemy - slowing maze, where to upgrade in order to get the best out of the tower ranges.
It is a mix which works wonders for the game, since players will realise that both sides are needed in order to succeed, unlike other titles which feature a mechanic that is very rarely used in game.
There's no way to quickly check out a specific mechanic that I wanted to brush up on, so if I wanted to understand how the game's melee combat works, then I would have to boot up the cutscene from the very beginning and mash on the cross button until I came across what I wanted to see.
The three mechanics of movement and game play work very well together and the the addition of destructible environments make this game paradise for players who want destruction on a massive scale.
While there may be some very light combat mechanics, you will have to work to avoid confrontation.
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