Are you looking for new, creative and effective ways to use digital
media in your lesson plans?
Not exact matches
In the top 10 of most popular social media sites, Pinterest is in itself a tool to teach as well as a tool to find teaching ideas, lesson plans, and just about anything on any topic you might hav
In the top 10 of most popular social
media sites, Pinterest is
in itself a tool to teach as well as a tool to find teaching ideas, lesson plans, and just about anything on any topic you might hav
in itself a tool to teach as well as a tool to find teaching ideas,
lesson plans, and just about anything on any topic you might have.
This pack contains: - a fully supported
lesson plan - links on how to make a campaign film - quick activities - whole school / community activities - assembly presentation with script - a poster - templates for getting involved on social
media Accompanying video content can be found at www.saferinternet.org.uk/sid-tv Further information can be found at www.saferinternetday.org.uk We would like to thank Oath for their kind support
in the development of the Education Packs and the Welsh Government for supporting the translation.
Get your class involved
in the social
media debate Level: Pre-intermediate CEF rating A2 to B1 This is a complete multi-day
lesson plan for students to improve their spoken confidence
in the classroom.
This detailed and high quality unit includes: * 15
lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into
lessons) * All resources and worksheets (21 sheets) Unit's
lessons include: * Introduction to the AQA GCSE
Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of
media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media texts * Detailed research into the history of the
media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film
media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key
media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes
in the
media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience appeal
Students will: • Produce creative work, exploring their ideas and recording their experiences • Become proficient
in drawing, painting, sculpture and other art, craft and design techniques • Use a range of techniques to record their observations
in sketchbooks, journals and other
media as a basis for exploring their ideas • Use a range of techniques and
media, including painting • Increase their proficiency
in the handling of different materials For more Champions of Change
lesson plans and materials for BBC Children
in Need, visit and our Tools and Resources pages to download directly: https://www.bbcchildreninneed.co.uk/championsofchange/resources Thank you.
How about if those boundaries come
in the form of social
media or online technology, would you incorporate those mediums into your
lesson planning?
Here are their letters, a
lesson plan to help launch similar efforts
in other communities,
media coverage, and more.
In celebration of World Press Freedom Day, we've compiled our top five
lesson plans on the importance of a free
media, and how journalists and citizens stand up for it around the world.
Lesson plan and activities for RE class on
Media and its role
in society.
«
In the Mix» from PBS has a
lesson plan and video that explains for high school students the dangers of alcohol and how teens are targeted by the
media.
Use of a template like this may be helpful
in planning to reserve any
media equipment
in advance that might be needed for the
lesson.
The rich new -
media experiences are complemented by easy to use
lesson plans that delve into numerous topics and learning objectives
in the national curriculum.
The full documentary, episodic segments, and
lesson plans for students
in grades 9 - 12, were produced by Wisconsin Public Television and are provided at no cost on the Wisconsin
Media Lab website.
The book connects everyday experience, social critique, and creative expression with classroom learning, and includes color reproductions of artworks; statements
in English and Spanish from more than fifty contemporary artists;
lesson plans for using art to explore subjects such as American identity, changing definitions of the family, AIDS, discrimination, racism, homophobia, mass
media, and public art; and resources, including annotated bibliographies for further study.
For her first exhibition,
Lesson Plans (To Keep the Revolution Alive), which took place at Artists Space
in 1977, Birnbaum extracted still images from prime - time television and Super 8 films to both arrest the relentless forward motion of these
media and scrutinize their invisible codes.