Sentences with phrase «melee class characters»

The sounds of four melee class characters all hitting a monster at once are often rough on the ears.

Not exact matches

The absolute best aspect of the game is the player is not restricted to one of the predetermined character classes of a hunter (a typical ranger coupled with basic melee skills), a thaumaturge (an offensive mage) or an arcane mechanic (a more gadgety kind of mage).
The unit variety is rather simplified — you can be either melee or ranged with a bow, with each character also having a special based on your class — but there's enough character customization with level - up stat allocation for you to diversify.
Each character class has a unique melee attack as well.
Ninja Theory is defined by three things: ninja - class melee gameplay, strong character stories and a unique art vision.
As you'd suspect, the melee - based classes (fighter, dwarf and amazon) are better suited for casual players, where as ranged characters (wizard, sorceress and elf) require a more experienced touch.
Another class is known as SuperBrainz, a melee focused character class, while Captain DeadBeard is the first zombie sniper class.
From a mechanical standpoint, it is reasonably straightforward: different characters have different strengths and weaknesses, and while characters» classes appear to be effectively preset — for instance, Kyril will always be a melee fighter — there is some scope to customise them by choosing which skills to prioritise.
The Samurai class is a melee DPS character that utilizes katanas, in which the player will be able to store energy that can be unleashed for special attacks, and is not associated with other classes in the game.
The unit variety is rather simplified — you can be either melee or ranged with a bow, with each character also having a special based on your class — but there's enough character customization with level - up stat allocation for you to diversify.
My character was a level 70 - something melee class, wearing the Eastern armour set, Pyromancy hand and the Drake's Sword.
Melee characters need to be in front, ranged attackers in the back, and even within the same character class, certain abilities can only be used from certain spots in the line - up.
The classic tank, melee, ranged, spell damage dealers, hybrid class and healer system is discarded and every character develops into an individual hybrid.
With each character's varied tower defenses, you can set up elaborate systems based on many different types of strategies — choke points, mine fields, and other techniques will vary based on your own personal preference, and that will probably stem from which character class you use for melee combat.
So why then, after playing through the game's randomized dungeons with two (of seven) different character classes, a fireball - slinging Wizard and a melee - focused Warrior, am I left with such an empty, repetitive feeling?
Playing as each of the different Locust characters feels different, too, as some of the bulkier classes move around the battlefield sluggishly and rely on powerful melee attacks to take out opponents.
The four character classes supply a ranged class and a mage class, two melee fighter classes.
Players start by creating a character, choosing from three classes, The Hunter, using sword melee or ranged firearm with a splash of magic; Thaumaturge, basically the mage / wizard; or finally the Arcane Mechanic, who uses summoned robot helpers, bombs, and interesting steampunk weapons.
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