The melee mechanic works well for its first outing, and with a little tweaking it could really come into its own on the next generation.
Not exact matches
The game, created by High Moon Studios doesn't take itself too seriously and if you go along with the flow, Deadpool is actually a fun game, albeit a bit stupid at times (defecating, sex dolls) and for a third person action game, the
mechanics actually
work well from great
melee to some amusing weaponry.
Dual stick controls
work very well with shooting
mechanics but when you start adding a variety of
melee approaches (from baseball bats, to chainsaws and lawnmowers) its flaws become very apparent.
The stealth
mechanic works very well, as does
meleeing and shooting.
A lot of the assets and
mechanics used in the previous titles don't really fit or
work well (Case in point: the
melee encounters).
There's no way to quickly check out a specific
mechanic that I wanted to brush up on, so if I wanted to understand how the game's
melee combat
works, then I would have to boot up the cutscene from the very beginning and mash on the cross button until I came across what I wanted to see.