Sentences with phrase «melee weapon options»

First the flashy: rickety tanks and biplanes, horses, bayonet charges, mustard gas and gas masks, more melee weapon options and gadgets that are unique to the period and are fun to experiment with.

Not exact matches

The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
In addition to different weapon options, players have control over the type of melee attacks they can perform.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The new content ultimately consists of local multiplayer, new melee attacks and weapons, and some additional customization options.
New Weapons — more melee and ranged weapons give players even more options to load out their squad in battle.
This is largely your lot when it comes to melee combat options, though Monkey's staff also functions as a ranged weapon, whilst there's the occasional mounted gun that you can take charge of.
Aside from the expected menagerie of artillery attacks due to its given arsenal, it has a nice array of lateral movement options when using its secondary weapons and melee attacks to always keep you on the move similar to Full Armor Unicorn's side bazookas.
There are a lot of options and I found myself drawn to melee weapons to fit my play style.
Ian S. Frazier, the lead designer for the game, made the revelation on Twitter whilst confirming that the customization options would also be available for melee weapons.
The action is all real - time, with combat options coming in the form of interchangeable melee weapons and guns.
While there's a good selection of combat options just with your melee weapons and guns, you also get to use your environment to your advantage and they are all beautifully gory as well.
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