Sentences with phrase «melee weapons are used»

Not exact matches

The D - Pad is now used to swap between your melee, thrown, and ranged weapons.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use special weapons, items and magic - like «ragnite» abilities to either damage or degrade the enemy, or buff you and your teammates.
Using side - screen icons for grenade throwing and melee attacks are nicely apt, as is double - tapping the rear touch - pad to sprint, but tapping enemies in the middle of the screen to activate alt - fires and special weapons feels strenuous and unintuitive.
The Leviathan Axe, Kratos» main weapon throughout, is intensely satisfying to use and functions as both a melee and ranged weapon.
These babies can be thrown at opponents, or used up close as melee weapons for massive damage.
Using a selection of guns and melee weapons it is up to you to figure out a way to make a path through each level to take down every living thing in front of you.
In terms of weapons, they are split between melee and ranged but using weapons that fire definitely make the game easier to play.
The game is set in an apocalyptic future where players control Revenants, vampire heroes who use various melee weapons and supernatural powers to explore dungeons and combat an enemy faction called the Lost (Revenants which have gone for too long without drinking blood).
It must be said that though whilst we do have three different weapon types I often found myself using just the melee weapons.
Your weapon is a magic melee crossbow that can not only be used for ranged and close up combat, but empowers you to seamlessly switch between 2 seasons per level, completely changing the whole environment and resulting in amazing secrets, tricky skill tests and thriving exploration!
Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
The Blademaster set will be used for Melee Weapons, with the Gunner equipment for those with ranged weapons.
The same also goes for any Armour, which also has another key difference; the sets are split up and have different abilities depending if you are using a Gunner or Melee weapon.
The games melee weapons are also a bit of a bugger to use thanks to some dodgy hit - detection that requires you to get in really damn close, at which point the zombie eats your face off.
His ability to kill multiple enemies in a single attack when using a two - handed weapon lets him decimate groups of lesser minions like they were nothing, plus he has red dice by default for melee attacks and the largest gem supply.
-- Melee weapons are frustrating to use — Guns seems almost pointless — Maybe too strange for some players
A single hit from a guard's weapon will kill you, although it's actually very possible to dance around them and use your own melee move to kill them.
The Stealth class has reduced health but will not show up on enemy radar when shooting The Tactical class has less aim wobble but has reduced sprint speed The Assault class receives health from melee hits and modded melee weapons are more durable The Support class can craft items quicker but has reduced health The Stealth class has less health but can sprint faster and use Listen Mode The Assault class has increased health but can not use rifles
Players can use different ways to approach the game's missions, choosing b / wthe aggressive approach, in which they defeat the enemies with guns which are made with a 3D printer, explosives like mines, or Marcus» own melee weapon, thunderball, a billiard ball attached to a bungee cord.
Weapons to be used have not been named yet, however same with Nier, expect melee weapons as well as others shooting elements to be most likely available.
Taking on large groups of the undead is never a good idea, as the playable character is pretty frail and ammunition for the infrequent firearms is scarce, meaning players will mostly be using melee weapons (now with two new weapons including the longer - ranged shovel and damaging nail bat) to defend themselves, which aren't very good at taking on more than two or three at a time.
The goo can be used to up basic stats such as health and melee damage, but you'll also be able to improve your individual weapons in a variety of different ways too.
There are ten perk classes with new perk skills unlocked when levelling up to rank 5, 10, 15, 20 and 25 such as the Berserker perk class being able to unlock Dreadnought to increase total health by 75 % or Skirmisher to move 25 % faster, sprint 25 % faster when using a perk melee weapon and regenerate two points of health per second.
When it came to use a shield and melee weapon, it was always a pretty much flawless attack.
· Separated from his family, search the ruins of a» 1986» Seattle and uncover the fate of Randall's loved ones · Solve puzzles and overcome environmental hazards in tense 2D platforming · Decimate zombies with melee combat and weapons, or sneak past using the environment · Combat isn't always the answer, especially when ammunition, weapons, and resources are scarce · Survive endless waves of zombies in the new «Survival Arena» mode!
Players will also be able to develop a variety of weapons, from laser rifles to rocket launchers to using melee strikes.
Normal melee attacks can be strung together in volleys of strikes, and be used in conjunction with the combo attacks for each weapon to create a truly awe - inspiring dance of destruction.
Melee weapons have to be «readied» by holding down the right mouse button before you can then take a swing using the right mouse button, hopefully caving in a zombie's skull in the process, revealing its gruesome brain.
Battles are fun, fast and more involved than many other JRPGs and varies depending on if you primarily use guns or melee weapons or a mixture of both types, but it also might not connect with those who aren't big on its clear MMO structuring.
A new introduction in FallOut: New Vegas is the ability to use melee weapon specific attacks in VATS, such as «Four» which involves smacking your opponent when armed with a golf club.
The riding player is then able to attack using melee and projectile weapons.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Weapons can also be used as melee weapons, which can also block enemy attacks.
Your weapon is a magic melee crossbow that can not only be used for ranged and close up combat, but empowers you to seamlessly switch between 2 seasons per level, completely changing the whole environment and resulting in amazing secrets, tricky skill tests and thriving exploration!
While some melee fighting was used, most of the combat focused around the weapons that each character was wielding.
In all three of the games, Ratchet, the primary controllable character of the duo, wields the OmniWrench 8000, a giant wrench that can be used as a melee weapon.
Delsin will also wield a heavy duty bike chain as his melee weapon which he can infuse with whatever power he is using at the time.
Whether you are using a loader bot's melee strength or an elemental bullet from a handgun, each fight feels as exciting as the last, as you never know what weapons you will to be able to use until you are forced to use them in battle.
It's a good thing that you can use skill points to unlock the ability to switch between two melee weapons and two ranged weapons at once.
The first cinematic shows the four characters performing some sort of mystical ceremony before being transported to a colosseum, using only melee weapons to take out the zombies.
This means that it's often a good idea to use a powerful weapon for the opening stages of an engagement and then use the double jump and the trusty Omniwrench melee attack to take the opponent out.
I wouldn't say bringing guns into the mix removes the excitement, but if you have a melee weapon, it would be nice to use it, and not as a decorative item on your back.
You play as Mr «Shifty», a thief who seems to prefer the use of his overpowered fists or melee weapons to that of a gun, and why not if you're as super strong as he is.
For all it's negatives, this injection of humour when using the pistol, shotgun or melee weapon was much needed to drag me through.
Eviscerate is the most powerful single - target damaging melee weapon skill available to the warrior if used at full adrenaline, only matched by a Final Thrust (used on an enemy below half health).
Weapon Bribes are a special kind of Supply Drop that include three items, one of which is guaranteed to be a ranged or melee weapon for use in multiplayer.
The first of the systems has a tangible effect on gameplay by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing how many of the objects you find in the environment are able to be used as melee weapons.
The flame power - up works as a flame - thrower or a flaming dash, the ninja can stick to walls, throw shurikens and use a sword, and the bell can be used as a melee weapon or invincible shield by crouching under it until it's safe to come out.
Clunky melee weapon controls and literally braindead zombie AI is a constant reminder that the Fox Engine isn't being used to its full potential here.
Using tons of bullets or powerful explosives to clear one level can feel empowering and makes the game feel a little easy, but soon after gamers will regret their recklessness when they are forced to use a melee weapon because they lack any actual ammo.
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