Using
melee weapons I found myself running away from most hordes of zombies and that is what I really wanted from this game.
Not exact matches
As you go back and forth across the island of Narapela, you will
find yourself fighting hoards of zombies using either a stealth mechanic, or by mashing the square button to attack with one of two
melee weapons that feel no different from each other, with the occasional dodge and run away thrown in for good measure.
With firearms and ammunition being scarce the player must rely on utilising
found items as
weapons for self - defense and fight off zombie hordes in intense
melee combat.
It must be said that though whilst we do have three different
weapon types I often
found myself using just the
melee weapons.
Melee combat is the main focus as most of the game's
weapons are all items you
find on the ground.
Find and loot materials and components from the fresh corpses of your victims or during exploration, in order to craft and improve tools,
melee and ranged
weapons, as well as special ammunitions and coating to exploit the weaknesses of your enemies.
The arsenal of
melee weapons has been restricted to a variety of swords, rapiers, scimitars, and cutlasses, but if you
find an enemy with a more fancy toy, you can always borrow it for a while.
So many that you will
find yourself choosing whether to grab a
melee weapon and attempt to whack the incoming Tank with it or actually help your team by using a
weapon that will actually take it down.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I
found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size increases, and general quality - of - life upgrades; and Power, which focuses on dealing damage, granting elemental effects, and making
melee weapons last longer.
Whether from breaking barrels, opening chests, or slaying fiends, you'll
find different kinds of potions, ranged and
melee weapons and armor types.
Find and loot materials and components from the fresh corpses of your victims or during exploration, in order to craft and improve tools,
melee and ranged
weapons, as well as special ammunitions and coating to exploit the weaknesses of your enemies.
The first of the systems has a tangible effect on gameplay by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing how many of the objects you
find in the environment are able to be used as
melee weapons.
Funnily enough I
found the
melee kick to be one of the better
weapons in the game.
Multiplayer comes in three varieties: «Supply Raid» and «Survivors» both serve as team death matches, and see two factions of players facing off against each other, using the same guns,
melee weapons and makeshift explosives
found in the story mode to try to outwit and terminate the opposing team, with Survivors being notable for its lack of respawning.
There are a lot of options and I
found myself drawn to
melee weapons to fit my play style.
This allows you to mix up what you're using to suit your play style, though we
found it incredibly useful to have at least one
melee weapon on hand for when ammo did run low.
There are several other additions you may
find pleasing as well: Reticule bloom opens up the skill gap, assassinations lend an added flair to the one hit
melee kills and a whole host of new
weapons and vehicles (DMR FTW!)
Four individuals who strangely
find themselves not affected by zombification must utilize day - to - day items as
weapons to fight off zombie hordes in intense, gruesome
melee combat in order to survive.
I
find that most zombie - killing machines fall into one of two main categories: guns and
melee weapons.
You'll be slashing away at enemies with your
melee weapons, only to
find yourself suddenly being surrounded by a hail of large orb shaped bullets that you'll need to dodge or cut your way through.
One of the most welcome aspects — that did not change — is the sheer variety of
weapons that players can enjoy: this includes both
melee and ranged implements of destruction, on top of more peculiar contraptions that novices might
find akin to the trick
weapons in Bloodborne.
It's the closest thing Dauntless has to a ranged
weapon — no matter the tactics, you always need to
find a way to get in close and land
melee hits, making every attack tense and risky.