A money - hoarding platypus thing, lock - picking anthropomorphic seedling and dragon that adapts to its environment are three of the more
memorable creature designs.
For the first forty hours, I'd found a lot to love about Monster Hunter: World:
the memorable creature design, the rewarding combat, the intricate environments.
Not exact matches
The
creature design is
memorable in a fittingly grotesque manner, horrifically writhing and twisted like something straight from the town of Silent Hill, and far outclassing the latest iteration in Konami's series, Silent Hill: Downpour.
On the whole the colossus» are
memorable in their
designs and I certainly didn't feel that they were the generic kind that I have shot and sliced up countless times in many other games that feature hostile and oversized
creatures.