Not exact matches
«Tales
of Destiny» was not the most
memorable game on the PlayStation, but it showed a burgeoning
generation of JRPG fans that not all
games were like «Final Fantasy,» either in scope or, disappointingly, in quality.
Nick: There's plenty
of debate around Destiny 2's floundering end
game and missing
game modes that taint Bungie's sequel, but what can't be denied is that it's still one
of the finest feeling shooters around that when combined with friends can come together to create
memorable experiences and
generation defining memories.
The shared - world shooter fails to deliver
memorable characters or a compelling narrative, but it makes up for it with gorgeously rendered worlds, varied
game modes and some
of the best FPS gameplay I've experienced this
generation.
Mediocre tripe like Geist and Donkey Konga felt like they had a niche to appeal to and Nintendo helped fund some
of the
generations most
memorable games, namely Eternal Darkness.
And while the following
generation's shift to polygon - pushing hardware produced a number
of memorable games, few
of these would match the charm and effervescent vitality demonstrated by SEGA's sixteen - bit output.
Due to the nature
of early 3D
games, a lot
of beloved
games from the era just haven't aged all that well and don't hold up to one memories a lot
of the time, but even with that aside, I feel all systems from the
generation only had a handful
of memorable games, those
of which are very good, but I don't feel it's a case where quality makes up for quantity, as both previous and later consoles have
games that are just as good and more often than not in bigger numbers.
With its deep combat system, incredible time - travelling storyline and
memorable characters, it felt epic in a way that few other
games of its
generation did.