A remake of Star Fox 64, a game with the most
memorable voice lines in gaming history, has DIFFERENT VOICES!
If you're going to remake a game with such
memorable voice lines, you have to keep the voices the same.
Not exact matches
The film assembled one of the studio's finest
voice casts, led by Albert Brooks and Ellen DeGeneres, gave them a ton of great gags and
memorable characters (the surfer dude turtle and the «One Flew Over The Cuckoo's Nest» homage in the dentist's office first among them), and then grounded it in with a deep bass
line of thoroughly relatable pathos.
I can see some of them now as possible poems looking for the discipline of
line, others as the cores of stories whose people want to enact their conflicts explicitly more than repress and simmer with them, but my attempts at managing
voice (both dialect and idiolect) and subtext give them a sense of kinship, and I think they have found their right scale and texture, which usually involves some linguistic quirk, kink, tic, freak, coil, something to make the narrator unique and
memorable but not opaque.