Sentences with phrase «menus used in the game»

Students answer comprehension questions and solve word problems based on the six menus used in the game.

Not exact matches

Custom wallpapers are finally being added, so you can use an in - game screenshot as the background on your PS4's main menu.
«The ingredients and flavors used in our Weekend Lineup menu have that game day feel,» said Executive Chef Carlito Jocson.
Ruth Huxley, managing director of Cornwall Food & Drink, said: «We have noticed many more chefs in Cornwall using game on their menus, reflecting its value, versatility and increasing popularity amongst diners.
Instead of a standard menu, the race weekend and story continue through the use of a laptop in game, another really nice touch to help with immersion.
Skyrim is a great game brought down by bugs, great sound and great role play features brought down by a confusing and semi-difficult to use menu system where I end up either equipping an unintended item or accidentally closing the menu all together, and the infamous bugs, many quests are currently bugged and by Bethesda's own admission they will not even begin working on the majority of them untill January if i'm not mistaken, also there is a texture problem for most xbox 360 users to where the game looks like it could have been made in 2006 which is quite frankly inexcusable considering I noticed this within the first 10 minutes of playing (This is why we beta test).
The game also does an excellent job of explaining what each setting does and what the impact of changing them will be, both in the menus and through the use of an automated assistant.
Like the FightSticks from the same range, the function of the D - Pad can be edited to be the Left or Right analogue stick or the D - Pad itself, allowing you to choose just in case the game you want to use it for uses the stick for menus and the D - Pad for gameplay.
In particular, several different elements of the game have been overhauled to make use of these systems» more powerful hardware, including seamless online cooperative play, revamped menus, much deeper character customization, and a general open - world vibe that wasn't possible on past consoles.
The game involves collecting badges in various Nintendo - themed crane - game minigames, which can be used to customize the 3DS HOME Menu.
Now the Shield of Flames, is the very same shield as seen as part of the game's logo and visible on the game's icon when on the Switch home menu, but it is also a very important piece of kit as it is Fire Emblem Warriors version to the Shield of Seals, aka the companion piece to the Falchion, which makes an appearance in quite a few Fire Emblem games under different names, including the Sealed Sword Falchion that is used by Chrom in Fire Emblem Awakening, which becomes the Exalted Falchion.
After setting your resolution and fullscreen mode in the options menu, restart the game using the same technique.
In fact the game makes considerable use of Kinect, with most of the menu options accepting voice commands and the ability to shout out to zombies to distract them.
«Pressing the Options button in the status menu will not pause the game,» Nioh «s patch notes read, though they also stipulate the feature is «unable to use during multiplayer mode and summoning visitors.»
Pressing the Options button in the status menu will now pause the game (unable to use during multiplayer mode and summoning visitors)
The game still uses a menu - based battle system called ADB (Active Dimension Battles), in which a player can freely navigate on the field while engaging the enemies but can only act through the menu.
sign Location signs to put around your role play ice - cream parlour — such as ice - cream bar, drinks area, cutlery etc On sale here sign Menus to display around the shop Price cards + blanks to differentiate Large lettering, buntings, patterned and plain display borders Please pay here sign Thank you, please come again — sign Special offer signs Receipts to complete Taking orders pad Ice - cream photo flashcards showing different flavours — great for using during the role play Parking bay signs for customers Washing hands poster Money poster, coins border and quiz, pretend money to use Blank large and extra large labels to be used around the shop for anything needed Ice - cream parlour open and closed signs, opening times Messages pad Ice - cream related word mini cards — such as wafer, sprinkles, syrup etc Photo pack to use as inspiration Long banner «ice - cream parlour» with cute ice cream pictures Bunting banner with pictures of different ice - creams — looks lovely in your role play ice - cream parlour 10 multicultural face masks, Staff role play badges Alphabet flashcards, Colour flashcards, Number flashcards, ordinal numbers cards, Counting cards Colouring pages Word matching cards, picture matching cards Hand hygiene writing task Word search Write sentences worksheet Themed writing frames Work booklet cover to keep pupils project work together Acrostic poem task Addition game Blank thought and speech bubbles — useful for providing evidence of role plays Draw your favourite flavour ice - cream task Design your own menu activity Folder, binder, drawer labels to keep resources organised Resources sack tag
, A selection of worksheets, Information cards to learn more about Pancake day - these are great on a display or as an aide to staff, Large pancake pictures and pictures of frying pans - great for displays or to make your own games for use outside such as hiding the pancakes to be found or writing letters or numbers on the pancakes for the children to order or spell words, Pancake themed rhymes, Black and white and coloured placemats - great for when you've made pancakes or could be used for display or colouring in on pancake day, Also included are lots of resources to make your role play area into a Pancake shop Large shop signs saying «Pancake shop» and «Welcome to the pancake shop», Open and closed signs for your pancake shop, Price posters and posters advertising different toppings to have on your pancake, Large pictures to display in the shop, Hats and badges for the pancake shop staff to wear, Menus.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
And the Controls aren't the only negative with this game; horrible Menu interface, horribly inaccurate use of the Swahili language by the «Majini» (That's «Demons» for all of you that have never set foot on Africa), etc. «Where you ever able to walk and shoot at the same time in any of the RE games?Why would it be any different now, and why are people complaining about it NOW?Why not complain about it way back in RE3 or RE2?»
There's also some sub weapons to choose from like rocket launchers and grenades, but using them is a challenge in itself, because to access them you've got to go into a menu using the D - pad that the game insists you have to be standing still to access, select your weapon, ready it — which Raiden takes forever to do — and then actually use it, by which time you're probably already dead.
Moving away from gameplay, some additional menu options you'll need to be aware of include the Collection Room — where you can check out stats and earned / bought items, the Dining Room — where you can interact with the girls for some conversation (in Japanese), the Communication Room — where you can poke, dress, and play the heart game (a touching mini-game) with the girls, the Store — where you can use the lingerie printer or simply buy things from the shop girl, and the Records area — where you can save your game.
The Chrome engine used in Dead Island can certainly do terrain (see the ATV racing game Nail'd), but I'm guessing hordes of zombies aren't on the menu.
All other aspects of the game remain unchanged from Thongs of Virtue: menus are arranged in the same way, Deathspank can still use fortune cookies to get hints, the inventory screen is exactly the same, and even a few of the images for trophies are the same.
A number of the menu sounds in the game sound like they have been stolen from (or used the same licensed sounds as) Warcraft 3.
I don't like games using the back button for anything other than bringing up an in - game menu because it is not in a place that is easy to reach.
But anyway, we are going to list them for you right now: Right - Move right Left - Move left Down — Duck (it can only be used when Mario is in his bigger form) A — Jump (it is also used for swimming in the underwater levels, for flying and for selecting the level and the item on the world map) B — Shoot fireballs when the Fire Flower power - up is collected (it is also used to bring down the items menu) Press and hold B + Left / Right — Running Start — Pause the game Up / down / left / right — Move around the world map.
Rather than directing a pointer to menu bar icons as in the PC version of the game, Kane's Wrath on the Xbox 360 uses a radial menu system tied to the right trigger.
Seriously — Ubisoft has tweaked just about everything in the game, from the way players use menus to the game's streetlights to weapon balance to how the Dark Zone works.
BTW, when we use custom soundtracks on this game and we want to play our custom soundtracks, can we use the in - game XMB to play a song instead of using the menu?
- obtain as special code from the end of the credits in Dragon Quest XI - you have to obtain the true ending to get the code - use this code in the game's password menu - this allows you to download the Famicom version of Dragon Quest for free
Both games share a brutal level of dark humor which predominantly appears in places such as menus, death screens, helpful hint notice boards in the same way that Oddworld used scrolling sassy jokes on neon signs in Rupture Farms.
Stop N» Swop II doesn't do anything but add the items to an extra menu in your View Totals Item screen to save for a later use in the next Banjo game?
The various menus in the game aren't the most user - friendly, either, being a bit of a pain in the ass to navigate, but again that's something that you can get used to and forgive the more you play the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Going into this menu would cause the game to start using too much RAM, thus resulting in the framerate dropping to terribly low levels before eventually causing the entire system to seize up.
But as I've been exploring, I've been keeping track of the non-robotic wildlife that can be spotted in the game (using the excellent Photo Mode included in the game's options menu).
Using the in - game menus, you can add friends to your friend lists to see what games they're currently playing so you can hop in and play with them at any time.
The presentation is so minimalist in its appearance to a point that you could argue if it has any to begin with as you are immediately thrust into the game as there are no menus or options and all of the control schemes are located in the separate manual, while the lack of a pause menu is quite strange and unorthodox to say the least, although the presentation is somewhat redeemed by the use of clear and concise diagrams showing how to perform certain actions when new gameplay elements are introduced and some may say that with exception of the pause menu; the lack of menus perhaps helps the pacing of the game.
It would've been nice to find a work around to allow for more weapons to be held at once without the use of action - killing menus, but there are much worse things in Duke Nukem that belittle the game than the lack of the character being a walking arsenal.
- Over at Shoot The Core, Posty has heard about some unfortunate issues with Raiden 3, the PS2 shooter that's newly released in the States: «Japanese games swap the functions of the «x» and «o» buttons - so «o» is used to confirm a selection on a menu screen, and «x» is used to go back.
the game will have «4:3 and widescreen modes (not stretched, but actually see more in widescreen mode), an option to flip the jump buttons (in case you're used to the DSiWare version or the 3DS cart version), just about all the modes from Cave Story + on Steam (so it'll have even more levels than the WiiWare version), and touchscreen support for the Sub menu.
Before even playing the game in earnest, players are taught how to handle their characters through the use of clever, in - game menus.
A common gamedev tool is the state machine; it's used all over the place, for handling animations, menus, game flow, AI... it's an essential tool to have in our kit.
You can't use the D - Pad on the menus, or at all from what I can tell and you don't even use X, A or B in game.
These puzzles present you with a focus and an objective throughout helping the game transition smoothly, and thanks to an easy - to - use map and menu you're never left wondering where to go or what to do next; just how you might do it, depending on what or who is in your way.
In this menu, you get to choose which game mode you want to use for your session.
Similar to Persona 3 and 4, players can attack the enemy prior to battle to get in a pre-emptive attack, but on the flipside the opponent can do the same thing.For some odd reason, though, enemies regenerate without the you moving, which becomes a problem because the map can't be used when the game is paused in the menu.
While the success of using Kinect when it comes to moving through the Xbox's menus is debatable (it works eight out of ten times), it's games like Kinect Sports Rivals that justify the existence of the packed - in camera.
Pressing start will bring up the main game menu but the action in that mission will continue, so make sure you have killed all enemies on screen and are in a safe area before using the start button.
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