Sentences with phrase «metal animal figure»

He proudly shows me that each window frame is adorned with a small metal animal figure — a lion, a stag, a cockerel, and the flying horse Pegasus.

Not exact matches

It features a masked head sculpt with 5 pairs of interchangeable eye pieces to create numerous combinations of Deadpool's expressions, an iconic red and black Deadpool suit made with new materials and excellent tailoring, Deadpool's signature weapons including a pair of metal swords, a dagger, and pistols, DP's favorite mystical animal toy unicorn, a pair of interchangeable high heels, an X-Men Trainee jersey, a wearable neck device, variety of interchangeable hands available for different gestures, and a specially designed Deadpool 2 themed dynamic figure stand perfect for aerial poses!
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Image: Power Figure (Nkishi) with Mambele (Cowrie Shells) Unidentified Songye (Kalebwe subgroup) artist, late 19th - early 20th century Between the Lubefu and Lomami rivers, East Kasai Province, Democratic Republic of the Congo Wood, metal, cowrie shells, fiber, beads, animal hide, organic materials 21 x 6 x 5 1/2 inches (53.3 x 15.2 x 14 cm) The Allan Stone Collection
Images (left to right): Mouth mask probably depicting the head of a rooster, Indonesia, Southeast Moluccas, Leti, Luhuleli, 19th century, wood, boar tusks, clam shell, mother - of - pearl, buffalo horn, resinous material, and pigment, Dallas Museum of Art, The Eugene and Margaret McDermott Art Fund, Inc.; Ceremonial cloth (tampan), Indonesia, South Sumatra, Lampung region, Paminggir people, late 19th century, cotton, Dallas Museum of Art, the Steven G. Alpert Collection of Indonesian Textiles, gift of The Eugene McDermott Foundation; Protective figure (jaraik) in the form of an animal, Indonesia, West Sumatra, Mentawai Islands, Siberut Island, Taileleu village, c. 1930, wood, pigment, shell, metal, rattan strips, grass fibers, and monkey skull, Dallas Museum of Art, The Eugene and Margaret McDermott Art Fund, Inc.; Male and female protective figures (pagar), Indonesia, North Sumatra, Lake Toba region, Toba Batak people, 19th century or earlier, wood, Dallas Museum of Art, The Eugene and Margaret McDermott Art Fund, Inc..
a b c d e f g h i j k l m n o p q r s t u v w x y z