Microsoft has long made it known that they have had more
than a passing interest in a few key titles that were only previously available on Sony
platforms, one being the Final Fantasy franchise which they managed to notch under their belt, the
other being the Tekken series which they have recently locked down, and lastly Konami's
Metal Gear Solid which would complete their trifecta conquest.
Brawl for little
other reason
than because Hideo Kojima is friends with Sakurai and Shigeru Miyamoto (yes, there have been a few
Metal Gear releases on Nintendo
platforms over the years, most notably the co-developed
Metal Gear Solid: The Twin Snakes, but still), then it makes sense that Bandai Namco be allowed at least one entrant into gaming's greatest crossover.
The large works that have occupied him since 1969 are, in brief: Hubris, commissioned for the University of Hawaii at Manoa, one of Smith's most open and regular pieces to date, which consists of a two - section, 9 - by - 9 grid in black concrete, one half thin slabs at ground level, the
other half the same grid raised to 3 feet 3 inches by a four - sided pyramidal module; Batcave, a complex environmental interior designed to «mold space and light» rather
than material form, at the Osaka World's Fair, a new version of which will be shown soon at the Los Angeles County Museum; a gigantic triangular sculpture inserted into a Californian mountainside; a labyrinthine water garden for a delta; Smog, a huge new horizontal piece made from the dismantled components of Smoke (which was made for the Corcoran's «Scale as Content» show, 1967); Haole Center, a sunken square «pavement» within a square stone sculpture, with a
metal ladder leading down below the earth's surface; two related monumental sculptures on
platforms (Arch and Dial); and a flat 81 - block grid proposed for downtown Minneapolis.