Sentences with phrase «microtransactions does»

The presence of microtransactions doesn't harm anyone, as shaders and skins are purely cosmetic and can be unlocked through normal play anyway.
As long as the microtransactions doesn't not hinder your gameplay, either though time gates or powerful items, then there is nothing wrong with it.
Removing the microtransactions doesn't fix many of the game's lingering issues, but at least I now have hope that the remaining wrinkles can potentially be ironed out.
Their inclusion in Shadow of War has garnered, quite rightly, a relatively negative response, but the reality is the presence of microtransactions doesn't detract from the final game.
On the topic of premium currency, though: microtransactions do make an appearance — the titular Bravely Second ability requires the use of a special kind of point that recharges once every eight hours, with a maximum stockpile of three.
But maybe cosmetic microtransactions don't bother you since, after all, having a glowing green doesn't actually affect how the game plays.
However, Destiny's microtransactions do not «enhance gameplay» in the way some other games do.
Although Team Fortress 2's loot boxes didn't cause much by way of complaints at the time, Valve's addition of random microtransactions did gain major controversy when tried again.
That's microtransactions done right and more studios should definitely consider a model like this if they plan on going forward.

Not exact matches

But fast forward to today, and it still doesn't seem like developers have found the right recipe to implement microtransactions into video games.
If microtransactions are profitable and do no long term damage to the reputation of the company, companies will make them.
I don't know if it was because of the microtransactions, or if they wanted to have an overly - simplified loot system from the start, but I just don't find myself hooked to Destiny 2.
I don't even really mind microtransactions of this sort.
What's so great about Rocket League's microtransactions is that they are completely optional and cosmetic, they do not directly interfere with gameplay.
Gamers, what do you think of this latest development against loot boxes and microtransactions?
While selling currency will result in players buying the minimum required currency for what they need and purchasing those items, lootboxes remove the guarantee of actually getting what you want, occasionally forcing multiple purchases in cases where a single purchase of currency microtransactions would do.
I appreciate the fact that the microtransactions aren't necessary, but Slipstream sure does try to make it tempting.
Well, disabling the microtransactions may have seemed like a pro-consumer decision on paper, but it didn't actually change anything for Battlefront 2's players.
Evil Factory is a simple arcade shooter that doesn't depend on much, including large amounts of time, that runs purely on patience, strategy and microtransactions.
While microtransactions have been a highly debated topic lately, in this instance, it doesn't seem as ridiculous, as most Animal Crossing fans enjoy the game for how long it takes to build special areas and manage other characters.
Take - Two says its games can go further with microtransactions — but it doesn't want to go so far that fans see it as greedy.
Usually, due to the skill and dedication of the developers, that approach didn't detract from the quality of their games — just look at Red Dead Redemption and the previous GTA titles — however after GTA Online became favored over story mode, largely due to the huge amount revenue being brought in by microtransactions, fans are concerned.
Even though the only thing we have to go on is a single cinematic trailer, people are already assuming that the game will have a throwaway story mode with the focus put into Red Dead Online simply because GTA 5 didn't get any story DLC and the game's microtransactions brought in half a billion dollars of revenue.
The game doesn't even use your typical pay - to - win model with premium content accessible only by paying extra, as microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.
Swinging back to Zelnick's comments, he added some important sentences after talking about bringing microtransactions into all their games: We are convinced that we are probably from an industry view under - monetizing on a per - user basis -LSB-...]-LSB-...] we're not trying to optimize the monetization of everything we do to the nth degree.
Between microtransactions, a too - early announcement of a season pass, and another dark take on the DC Universe, Injustice 2 didn't stand a chance right up until it delivered in every way a fighting game should — even overcoming the poison of loot boxes.
Free - to - play and microtransactions were the topics du jour at Gamescom.
I made a search for «Marvel VS Capcom Infinite microtransactions», and just about nothing came up; I did read this though.
well they learned that removing the microtransactions and easing up on the progression requirenents didn't win them any credit with gamers...
Most of what they do are sequels to 5 + year old franchises with 2 + games already in them that have very little new or interesting to offer, and the rest is ruined by microtransactions, lootboxes, or some other form of fuckery that has no place in a $ 60 - $ 120 game (if you count the season pass necessary to get the full experience)
i find it funny because i something on the lines a month or two ago defending ea when the tool people they plan on making more money with microtransaction and everyone bashed me for saying every dev especially ubisoft is doing it.
Sadly we are just having to accept that microtransactions are always going to be a part of big publisher games, I mean who doesn't like money?
And i don't buy EA / DICE saying microtransactions are not in the game design.
Loot boxes in FIFA 18, Overwatch, and Counter-Strike: Global Offensive are now illegal in Belgium, with the country's legislators declaring today that if the games» publishers don't remove the offending microtransactions, people behind the games could face fines and even time behind bars.
Does anyone seriously expect me to give them the benefit of the doubt that the CFO misspoke when he proclaimed a microtransaction - based future for all EA games?
It's not so fun to know that the $ 60 product you have doesn't have everything, especially when developers talk of DLC, weather it's individual DLC, DLC packs, microtransactions, pre-order «bonuses», or passes, well before the game is finished or any time afterward.
NPD does not consider the sales of digitally distributed games in their reporting, nor do they consider subscription models or microtransactions.
While I am not impressed with the pricing on the tokens, these are 100 % cosmetic which is the best way to do microtransactions.
Of course this does not negate the fact that in its current state there's simply not enough meat, but free DLC is great news, as is the current lack of microtransactions.
It also opens the door for microtransactions, which we don't need but that I fully expect to see in the final game.
What it actually did was simply take the idea of microtransactions in the free to play market and ramp them up a billion times and then build the entire game around it.
And that brings up to the microtransaction portion of the game, which actually left me quite impressed because at no point does Pokémon GO feel like a game that you need to spend money on to enjoy.
Also don't think if the industry standard changed to 79.99 that most devs wouldn't throw in microtransactions and loot boxes and claim they need them to feed their family as well.
We didn't want microtransactions or where you're buying loot boxes with Zombucks or anything.»
I know it's really bugged, but don't worry, if you spend only $ 600000000 on microtransactions on top, you can get all the mini patches that makes the game functional.
Animal Crossing is a franchise that would make stupid amounts of money from microtransactions and is extremely tempting probably to do it that way... but I hope Nintendo cares about Animal Crossing's brand enough to stop and think before ruining it for the majority of players who would otherwise play the game.
They didn't try to microtransaction it out, they didn't try to DLC it out for extra money.
I feel like it has more to do with crappy microtransactions, forcing co-op to see all of the levels, and now is an action game instead of leaning more towards horror that was basically laid out by EA initiatives more than anything.
Ubisoft PR did follow with a statement on microtransactions, stating that they will allow gamers to speed up their progress.
Whatever it turns out to be, it is good to see new content on regular basis, let's just hope it doesn't prove to be a microtransaction exclusive.
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