Let me see was the experiment that a ball made of Iron would suspend in
midair between two magnets but you forgot to get an iron ball and instead got a lead ball instead and it still floated?
Not exact matches
In response to these US Air Force allegations, Russian Defense Ministry spokesman Major - General Igor Konashenkov told Russian media on Saturday that «most close -
midair encounters
between Russian and US jets in the area around the Euphrates River have been linked to the attempts of US aircraft to get in the way [of the Russian warplanes] striking against Islamic State terrorists.»
The etymology and literal meaning of entertainment suggest «mutual support through intertwining,» evoking «a kind of
midair transfer of strength, contact across a void, like the tangling of cable and steel
between two lonely bridgeheads.»
Foes of the leap second fear that growing discrepancies
between atomic time and civil time could sabotage military operations, disrupt financial markets, disable cellular phones, and even cause
midair collisions.
The fights
between stingless bee colonies are epic in scale, according to John Paul Cunningham of Queensland University of Technology in Australia, with «swarms from the attacking and defending hives colliding
midair and fighting bees falling to the ground locked in a death grip from which neither combatant survives.»
Continual
midair collisions create friction and build up static charge
between the grains, which often discharges as lightning.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or
midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox
between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time
between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time
between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Zipping
between high beams and tree branches in this game is a blast, from the rush of speed you feel as Spencer dips into the arc of his swing, to the way he floats in
midair just long enough for you to line up your next shot.
Thomas ponders the connections
between these disparate forms through his dramatic photograph of two basketball players frozen in
midair, one dunking a ball through a hanging noose.
The relationship
between paintings and hanging sculptures in the first two rooms of the gallery shifts visually
between a harmonic balance and a more dissonant struggle, escalating in the third room to a constellation of buoyant sculptures suspended in
midair.