Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in
midair next to them.
Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in
midair next to them.
Not exact matches
From here, you're going to alternate kicking one leg into the air and then the
next, switching feet in
midair so that there's never more than one foot on the ground at a time.
Zipping between high beams and tree branches in this game is a blast, from the rush of speed you feel as Spencer dips into the arc of his swing, to the way he floats in
midair just long enough for you to line up your
next shot.
There are platforming sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook with his chain to swing around, the game goes to slow motion and the
next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in
midair or not.