Sentences with phrase «midair so»

They can twist in midair so their feet are under them when they land.
From here, you're going to alternate kicking one leg into the air and then the next, switching feet in midair so that there's never more than one foot on the ground at a time.

Not exact matches

Capable of moving up to 620 miles per hour — 40 miles per hour faster than the average commercial jet — Air Force One has the ability to refuel midair, so the president can travel as far as necessary without the need to touch down on dry land.
Lots of highchairs have padded seats and adjustable footrests so your baby's feet don't dangle in midair
In 2007 he was still casting about for a novel resource — one that contained so much power it would cost less than coal — when he had an epiphany in midair.
While in midair, Smith must make rapid adjustments and complete a precise half somersault so he lands on his back.
Although they seemed so graceful floating in midair, I was having a hard time picturing myself attempting these gravity - defying feats.
Even so, Ms. Ferguson has more going for her than man - throttling thighs (and an ace stunt double, Lucy Cork); she holds her own both on the ground and in midair.
After all, if you're looking for a movie that features not just an enormous gorilla but a monstrous reptile and a wolf so massive that (spoiler alert) it can take down a helicopter in midair, there is not a lot else to choose from.
It can can be very frustrating to feel stuck in midair when you want to get to the ground, so use that kick to speed things along.
The half - story filmed by director Francis Lawrence ends in midair, so he and writers Peter Craig and Danny Strong focus on Katniss» attitude, not her archery.
Depending on the property, a movie studio must balance ever so perilously on a line that can waver about as if suspended like a tightrope in midair.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
There are platforming sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook with his chain to swing around, the game goes to slow motion and the next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in midair or not.
The game already feels pretty fast, but doing tricks in midair gives you a speed boost if you land them, so you're constantly encouraged to flip like a madman (or madunicycle).
The twisting, turning compositions evoke midair collisions and eviscerated carcasses, and are often so triumphantly on top of current artistic developments that you may almost laugh.
And you'll want to walk around each piece, so as not to miss the golden glow that reflects off a huge woven work suspended in midair and the gorgeous rainbow of tertiary tints that leaps from the 18 freestanding dowels, some 12 feet tall, that Hurtado Segovia has wrapped in colorful cords ordinarily used to weave rugs.
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