Despite there being a lull and a sudden drag of pacing during
the middle section of the game, Trinity redeems itself with a genuinely emotional climax, which carries the game towards its ending.
In a hands - on preview of XCOM 2, I got a chance to play through the first two missions of the campaign, along with a more advanced mission from
the middle section of the game.
Not exact matches
The non-linear nature
of the
game's rather lengthy
middle section also serves to give the player options if they can't puzzle something out.
The house is large, allowing for a good and robust cat and mouse
game during the more stalk - y
sections of the
middle hour (and, to be honest, makes better use
of the space than another film set in a giant house, August: Osage County).
Not to mention a decision in the first chunk
of the
game leads to you playing a fairly different
middle section depending on who you sided with!
The tutorial
section of the
game drags on a bit, the entire
middle (Mexican Revolution) portion
of the
game felt out
of place and didn't really add much to the story, and the gameplay has fits
of schizophrenia (3 different versions
of the dead eye mechanic??? not good).
With a longer than necessary
middle «open world»
section, and gunfights that don't seem necessary, The Lost Legacy could have done much better as more
of an exploration based
game rather than focusing on incorporating as many gunplay elements.