Sentences with phrase «middleware company»

Since then, SmartContract.com - a middleware company designed to connect traditional data sources to a blockchain - has successfully completed a $ 32 million initial coin offering (ICO) and entered into a partnership with IC3 to use its Town Crier oracle.
New PS3 game Heavenly Sword hit retail last week, and middleware company Havok has been praising developer Ninja Theory's use of its Complete tools suite.
We never intended to be purely a middleware company anyway.
Research In Motion offers developers a look at new enterprise application middleware the company plans to deliver in beta later in 2010 that will make it easier to create enterprise apps for the BlackBerry smartphone platform.
On top of running the gateway, what we want to do is be a middleware company, helping businesses build and manage financial software built on Ripple.
In the early days, this was mainly via developer relations / evangelism efforts with tech and middleware companies (ie, Silicon Graphics, Matrox, Quazal), then via long - term efforts with the International Game Developers Association, and more recently through indie / startup and entrepreneurship efforts via early stage investor Execution Labs and the dedicated co-working space, GamePlay Space.
The third option is basically the same as the first but without the support from middleware companies.
In terms of funding - Sony and middleware companies will provide the technical support, but start ups will require capital funding, resource allocation and management training which will be critical aspects to ensure the success of the team.
Just like its rival, Google has ensured support from some of the biggest middleware companies, with Epic Games and Unreal Engine 4 officially supporting ARCore.
Prediction: «A new round of startups will enter this space in virtually every industry, particularly a new class of platform and middleware companies.

Not exact matches

The new company will encompass a broad portfolio, including Cisco's Infinite Video Platform, cloud digital video recording, video processing, video security, video middleware, and services groups.
But with the relative stability of large public companies behind most major marketing clouds, the standardization of plug - ins to those clouds offered by their ISV programs, and the open architectures enabled by middleware, the vendor risk associated with most marketing technologies is increasingly being mitigated and controlled.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
To learn more about the Unreal Engine 4 Integrated Partners Program and the similar middleware collaboration for UE3, visit the relevant page of the company's website here.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
One of the world's most renowned graphics technology companies, Silicon Studio has been working in the digital entertainment business from the beginning of 1999, developing a variety of middleware and game engine solutions for PC and mobile game titles.
Despite the company and its partners making some incredibly impressive showcases over the past few years with its Unreal Engine 4 middleware, founder Tim Sweeney believes that the industry is still «two decades» away from videogames that are identical to the real world.
In 2012, Victor Kislyi and his business partners decided it was the right time for the company to expand, and acquired the Australian middleware developer BigWorld.
GamesHorizon is a two - day networking event for games developers, publishers, middleware firms and other services providers, and aims to facilitate more collaboration between companies in the industry.
Sony's next generation handheld has at least 21 middleware and tools companies supporting the system, the platform holder has told Develop.
Any company, of any nationality, that has released middleware or tools that have enhanced or supported the work of UK or European games development teams in the past year.
In our spare time, we founded the biggest fighting game tournament in the world (the EVO Championship Series, which we've run for over a decade) and wrote GGPO, the network middleware that powers Skullgirls and games by companies like Capcom and Bandai - Namco.
Any company, of any nationality, that has released middleware or tools that has helped any UK or European games teams improve efficiency and development in the past year.
The physics tools made by Havok have made the company the closest thing middleware has to a household name, and now it has taken its industry - defining tech to mobile.
One very interesting bit of news that has been floating around is that Nintendo have struck deals with Havok and Autodesk that will allow them to provide free copies of these companies» so - called «middleware» — special software that stands between game developers and the hardware, which automates many complex development tasks.
Norwegian company, The Future Group, a developer of interactive mixed reality (IMR), has announced a licensing agreement with Epic Games to use its Unreal Engine 4 middleware for film - quality 3D rendered scenes on TV broadcasts.
This business morphed into a company specializing in software / middleware development of point - to - point solutions or those targeting specific objectives within existing solutions.
«Go through this list with a ruthless editing pen and leave in only the software, hardware, middleware, and methodologies that are in demand for your target job — unless your target company is one with out - dated systems, in which case, leave it in.»
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