Sentences with phrase «middleware licensing»

With the media recently feasting on the current Epic Games versus Silicon Knights court case, and developers wondering what it might mean for third - party middleware licensing, we decided to look at the other side of the coin — building your own engine and in - house tools.
However, based on previous middleware licensing from Rockstar, it's almost a safe bet that they'll stick with NaturalMotion's Morpheme and Euphoria engines to give characters that natural motion when they move, fall, run, get shot, fall off horses, fight and interact with the environment.
NaturalMotion has always kept a healthy separation between our middleware licensing and our proprietary games business, and that hasn't changed since the acquisition by Zynga.

Not exact matches

whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
Its AI middleware solution Kynapse will now be fully integrated with game development engine Unreal Engine 3 and is available for licensing directly from Kynogon.
Havok, a leading provider of game technology, announces today that it has licensed its suite of middleware solutions to power Fighter Within — the upcoming brawler game for the Xbox One all in one entertainment system from Microsoft.
Norwegian company, The Future Group, a developer of interactive mixed reality (IMR), has announced a licensing agreement with Epic Games to use its Unreal Engine 4 middleware for film - quality 3D rendered scenes on TV broadcasts.
In the cloud, everything (application, operating system, middleware, database) is hosted by the vendor, not the customer, so it is immaterial whether you come up with a database or not (cloud - compatible or not) since the number of database licenses a cloud customer is going to buy from Oracle is simply ZERO.
According to the licensing section of ethereum's GitHub page, applications will be distributed under GPL, and the middleware will be made available under a version of the Affero GPL.
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