Sentences with phrase «mind get into the game»

Not exact matches

I know it's a total mind game but I just can't get into it then!
However, having already lost 3 games out of 8, I think we have a very slim chance of getting into top 4, never mind challenging for the title.
the only two or three veiera type midfielders there are around at the moment are pogba, kondogbia, (could have got him if wenger wernt so tight with the money) maybe carvalho the last two might need to be molded more into that role than pogba mind you, but they have the right game for it.
«I thought maybe I should get back into the game, if only to get my mind into something solid.»
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
I agree lets support people at the club 100 %, but lets not pamper then into a comfort zone, we have seen our players get complacent in the past (West Ham, Monaco, Anderlecht game, etc comes to mind).
Until then, Liverpool's recognition that they were falling into the jaws of another Mourinho project was growing in the minds of the away team and when finally they found they got a goal, the game became ever more tense.
Today's list features some very important bits of knowledge that can really help get your mind into the game.
I am a single dad with a daughter Graduate astronomy student - which you can take to understand that I'm also into the usual geeky things like games / sci - fi / marvel / GoT / cospla y etc Open minded, kind, loyal, and honest, I have a sense of humour.
As an adult, I can easily say that there is no better way to relieve stress and get your mind into a positive place than playing this game.
The visual style and the corresponding soundtrack are captivating, helping you get into the mind set of an assassin quickly forgetting that this is merely a puzzle game.
As you get deeper into the game it's absolutely mind blowing how expandable Mother Base is.
I think too many writers just sit down and go straight into their manuscript, but our bodies and our minds need to time to get into the groove — the same way that hockey players have to warm up before a game.
Bissinger set out to excavate deep into the game and does it by dissecting a three - game series between the Cardinals and the Cubs in August 2003 and by getting inside the mind of Cardinals manager Tony LaRussa.
It's so easy to sit there on the outside and throw rocks that sometimes we forget how much work actually goes in to creating the games we play, and it's good to try to get into the minds of the developers and, «Alright, so I think this aspect of the game wasn't done very well, so how would I do it, then?»
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Lollipop Chainsaw, the last game from the mind of Suda 51, fell firmly into the last category, a game that was, I felt, an okay hack «n» slasher, but not something I could personally get in to for a variety of reasons.
It's a touch unfair about it, mind you, because the game has some difficulty spikes which can lure you into believing that your party is perfectly suited for a situation only for the difficulty to suddenly ramp up and leave you getting beaten up and bereft of camping supplies.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The tests begin simple enough but quickly advance, guiding you through the basics of cornering and into using the likes of KERS and DRS. Thankfully this year you can skip through the Young Drivers test, allowing those who are already familiar with the game to get on with it, although do bear in mind that completing all of the challenges will present you with a wider choice of staring team for career mode.
Or you can dig yourself into a hole, blame the game and banks, get depressed over what kind of person you've become and then go eat or something, because you're out of your damn mind
«I really got into video games just to take my mind off [it].
The questions on a lot of people's minds ahead of launch is what this the new hardware can bring to the table, and whether it's worth upgrading for people who already own an Xbox One or Xbox One S. To get to the answer of that question, I dug into the guts of this new console and attempt to explain, in layman terms, what each of these hardware improvements means for gamers.
After last year's debacle E3 fiasco, Microsoft has been doing fairly well with getting back into gamers good graces, though some loyal Xbox fans (who moved on to other platforms) were still left with a sour taste in their mouths due to some rather mind boggling behavior from some key Xbox employees.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
I do mean a speedrun mind you, and when you consider that not hunting down 900 seeds to get a magical golden shit pile cuts the game's length into a fraction.
Supreme Commander was a «spiritual successor» to Total Annihilation, an attempt to bring its massive scale of combat, large selection of units, an interesting economy / base construction model, and the crowd - pleasing nuclear superweapons back into the minds of gamers, and it being re-released at the time that Supreme Commander is getting its own sequel allows fans to relive history as they step into the future.
There's something wonderfully straightforward about its goal of «get the gems, get to the exit, do it as fast as possible and try not to die», but while this starts off pathetically simple in practice — effortlessly weaving around the guards with nothing on your mind but beating the par time — the game gradually throws more and more elements into the mix until getting through a single level is an achievement in itself.
If you played previous games but have fallen off lately this is the time to get back into it, and last but not least, if you hate the series you will probably not like this either but in my mind you are really missing out because this might be one of the best games in the series.
GTA V is the last bang for this current gen consoles, it also shows the potential these consoles had and Rockstar Games have taken full advantage of it and it blows my mind how the incredible amount of details got into this game.
As we got better at the game our gamer minds got into the groove of thinking 10 days ahead: «We're going to need «X» before winter, we should get that sorted now».
i mean jesus who DID N'T get into fighting games because of that), which was helping the community expand long before sfiv was even a thought on anyone's mind.
Things get more complicated once you try and mix these moves into combinations, though it still doesn't manage to come close to matching the intricacies and technical depth of more serious minded fighting games like Tekken and Street Fighter.
First got this game today opened minded to what i'll expect, This isn't quite the beutifull awesome graphics you'll find in a top title like the last of us or uncharted, but the gameplay is really fun the battles are great storyline is fun, It's great if you just want to get into the game without all the wishy washy of long beginnings, The user score speaks for itself!
Coming into each month with an open mind, and getting introduced to new games as well as newer / indie developers was something that PlayStation said they wanted to do on the day they announced the PS4 so you definitely should've known what you were getting before purchasing your system.
If you put yourself into the mind of the game's characters, your goal is to get rid of Wizpig by any means necessary, which in this case means kart racing.
Those games that give you the, «just one more turn» feeling like Fire Emblem and Advance Wars spring to mind but nothing really goes past getting back into the latest Pokémon game.
And while I do call the reliability of the shop into doubt a bit based on the fact they've got the 3DS Smash Bros to pre order and stock artwork representing it, keep in mind all other games on the above shelf have either been released or confirmed by Nintendo.
My mind wandered as I got further and further into the game, hoping that a big origin reveal was to come.
There's also a troublesome trend of games being sold as if they were crack: Major publishers will provide a mere taste at release — at $ 60 a pop, mind you — so you'll get hooked and feverishly buy into whatever DLC they throw at you.
Take into account that male managers text drivers from a female persona to get a higher engagement rate, and the mind games just feel a little... dirty.
I can't believe how many ppl are going so crazy over a game I have been playing all the killing and blood gore games that have been out ppl say they will make kids think like that and then end killing that is not true at all a video game does not influance any thing that at all it is just a selling game and there was a study done a couple years ago about violent games and kid's and the kid's that played violent games where better in school more open minded and had more personality then kid's that did not play grand theft auto halo and other games of that sort it is just a game ppl need to worry about how messed up the country is and how we are about to go into a great depression atleast ppl are buying these baby shaker games what about the apps that poor beer or the ones u can shoot guns that spot out shells smoke and gun fire from the berral are they gona influance drinking and getting guns NO.
You need to get your body and mind into the game.
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