Sentences with phrase «minds at developer»

I was able to get unprecedented access to the minds at developer Naughty Dog to learn more about its next Uncharted adventure.

Not exact matches

Mobile Security, Internet of Things (IoT) and Artificial Intelligence (AI) were on the top of everyone's minds at the third edition of droidcon Dubai, one of the region's leading Android developers co...
Bushnell was set to receive the Pioneer Award at the Game Developer's Conference in San Francisco, but the organization announced Wednesday it had changed its mind, saying the committee «believe their picks should reflect the values of today's game industry and will dedicate this year's award to honor the pioneering and unheard voices of the past.»
«At Ultimate Enrichment, it is our goal to create an environment and experience that is unforgettable for all children, filled with fun activities that stimulate their mind and body, as well as building their confidence and self - esteem,» said Nick Affisco, Program Developer at STS SportAt Ultimate Enrichment, it is our goal to create an environment and experience that is unforgettable for all children, filled with fun activities that stimulate their mind and body, as well as building their confidence and self - esteem,» said Nick Affisco, Program Developer at STS Sportat STS Sports.
The app developers did not have the deaf or ASL in mind, but now the company is considering it as a future avenue, according to Allyson Campa, a consultant who is the acting head of marketing at Redwood City, Calif. — based Qik.
Written by Joel Philip, October 28, 2016 Blast Brawl 2: Bloody Boogaloo Game Review [Editor's note] A while back we caught us with game developer Chris over at Mind's Eye Games for a quick interview about Blast Brawl 2.
I can understand that the controls and switching between the doppels was at the forefront of the developer's minds when creating the single player mode, but it's a telling omission that signals that it was one of the last things created during development.
The software giant previewed Windows 8 at a conference in Anaheim, Calif., in September, giving developers their first look at the operating system built with tablet computers in mind.
While I was preparing the list of Latest Free Ebooks for Developers, there was a thought at back of my mind that there should be a compilation of latest free ebooks for designers too.
The bright minds at XDA - Developers have found new ways for you to be more productive when using the Nook Simple Touch.
And even more that normal in Ghosts I seethed in rage at having my hand constantly held like the developers were worried that without their guidance my idiotic mind simply wouldn't be able to fathom the complexity of shooting stuff.
Out of sight hasn't meant out of mind for the developers of Feist, the silhouette - heavy side - scroller that walked away with the titles of Best Overall Game and Best Visual Design in the 2008 Unity Awards and Student Showcase winner at the 2009 Independent Games Festival.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
i didn't mind buying them last time, cause i could get money by doing just about anything, and i could look at them before buying, but now the developers are actively trying to stop me from making a decent character.
Dodgy connections can be a pain in the butt, mind you, and thus far the developers have been purely blaming ISPs for the problems, but I'm not convinced that the netcode isn't at least to partially blame.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Alistair Hope, Creative Lead at game developer Creative Assembly, is putting gamers» minds at ease after the critical failure that was Aliens: Colonial Marines, saying:
«We looked at Idle Minds, the makers of Pain,» THQ Digital UK's creative director Don Whiteford tells me when I asked him where he looked for examples of developers that understand digital downloadable games.
We can only do this by matching our greatest superheroes with the world's top developers, such as the creative minds at Square Enix.»
But the developers at Idol Minds have done something truly amazing with Pain by taking such a simple concept and turning it into a downloadable game that is worth putting some time into.
Clearly, the developers over at Avalanche Studios are of the same mind as me, and, in Renegade Ops, have made a game that trades in destruction, explosions, and vehicular insanity in a way that is entirely reminiscent of games like Jackal and Ikari Warriors - and entirely as arcade - y and enjoyable.
An indie developer is likely to have a hard time finding like - minded individuals at a free - to - play mobile event, for example.
Bare in mind, I've been playing the game pre-release so it's likely the developers are already hard at work on fixes for any performance - related gripes.
We can only do this by matching our greatest Super Heroes with the world's top developers, such as the creative minds at Square Enix.»
Keep in mind that it's always at the end of the cycle that developers are able to attain the most from these systems.
With that in mind, the three of us here at FingerGuns have joined forces for the first time and have each chosen a developer to discuss and why we think their conference is going to «win'the event.
Sure, each console has a magnitude of different genres on the go at any one moment, but in the Switch's first six months — yeah, it's only been available for half a year at this point — has welcomed a bunch of indies and original titles from Nintendo that really encourage developers to push their creative hive mind into ideas that we may not have seen before and it's made the Switch a hugely tempting proposition to gamers who enjoy spreading their wings a little.
With an emphasis on providing as much as attention as possible for independent developers, GungHo is teaming up with GameTrailers to livestream the event for the gaming community at home to watch demonstrations, interviews, and be introduced to the bright minds behind many award - winning indie video games.
My hope is that, with the human elements of international immigration policy at the forefront of everyone's minds, this is an important issue that will draw more and more attention from developers looking to tell unique stories.
Keep in mind, however, that Resident Evil Revelations Collection only contains ports of games released on older, less powerful hardware, so this might not even signal a broader outpouring of support from other developers at all.
Far Cry 3 turned everyone from hater to lover regarding the Far Cry franchise, the previous two releases was mediocre at best in my mind and to see the developers release Far Cry 3 and have it be as good and entertaining as it was felt like a dream come through.
If you look at most any Game Boy sprite you'll see it has just three colors making up its body, meaning the artists had to be very creative when it comes to portraying detail and shading, something NES developers also had to keep in mind years prior.
I can understand that the controls and switching between the doppels was at the forefront of the developer's minds when creating the single player mode, but it's a telling omission that signals that it was one of the last things created during development.
You can get a glimpse into the mind of the creators as there is developer commentary spread across the different locations, that are also at the click of a button.
ALL - STAR LINEUP For GAMEHOTEL SEASON TWO at the Game Developers Conference in San Jose, the organizers have handpicked a roster of high - profile guests from their select contacts with a common trait in mind: a supreme devotion to games and a commitment to open - mindedness.
There's really nothing I can say that hasn't already been said at this point, as I can't really speculate what was going through the minds of the developers, who had to have had a reason for it all.
(I did also wonder if the narrator's indignation at Stanley activating the Mind Control Device was a poke at any developers who have an elitist stance, who look down at «ordinary folks» making games.)
From a design standpoint, we demonstrated the multiplier rule that every game developer should keep in mind — everything takes at least ten times longer than it seems like it should.
Torrance, Calif. — October 17, 2016 — XSEED Games, the independent - minded publishing brand of Marvelous USA, Inc., revealed during its panel at AkibaFest in Little Tokyo, Los Angeles on October 15, 2016 that developer ACQUIRE's highly - anticipated satirical JRPG headed to the PlayStation ® 4 computer entertainment system and PlayStation ® Vita handheld entertainment system, AKIBA»S BEAT, will receive dual audio voiceover support, including both English and Japanese language dialog options covering each of its nearly 22,000 spoken lines.
The tendency of developers to mess with your mind by planting creepy visuals at the edge of your peripheral vision throws you into a state of constant paranoia, always worried about what's lurking in the hidden recesses of whatever room you're in.
A feeding frenzy of game development activity with a cumulative impact that developers are only beginning to grasp — consoles, online services, independent games, handheld games, coffee break games, downloadable games, casual games, multiplayer games, gambling games, indie game distribution, next gen, phone games, self funded games, and the return of shareware — mind boggling stuff, really, and all happening at once!
What Remains of Edith Finch is a game from critically acclaimed developers at Giant Sparrow, the minds behind The Unfinished Swan.
That question will ultimately come down to the personal choice of the Indie Company or Developer but it is important to keep in mind that if you subscribe to a console export package you will also get full support from YoYo Games for releasing the console game which might even out the balance sheets at the end of the day.
Also keep in mind that this is a room - scale VR game for the Vive, which according to the developer notes on the gam «es page on Steam, it requires a play area of at least 2 meters by 1.5 meters.
The above image which was shown at the GDC 2017 seems to confirm to some degree that the developers definitely have something in mind when it comes to alternate realities histories and timelines.
Keep in mind that there are no accidents in Dark Souls - if there's a dead dragon at the beginning of the level, it's because the developers wanted it to be one of the first things you see.
There are no limits to what developers could achieve with this functionality, and I would love to see some of the talented minds in the industry take a go at it.
Angry fingers are being pointed at Eli Broad, a billionaire property developer and art collector who bailed out the financially struggling institution three years ago with a $ 30m donation, and his choice of director, the pop - art minded, former New York dealer Jeffrey Deitch.
«At Clime-IT.com, carbon - reducing businesses and clean - tech developers post their projects and WE, the Crowd, along with green - minded impact investors and institutional investors, invest in them and become part - owners of those companies.»
Our Northampton «Summer Property Update» seminar is aimed at developers, landowners, investors and like - minded property professionals from the surveying, accountancy and banking sectors.
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