There are
minor framerate issues and game freezing moments in Origins, but it surely doesn't take away its overall charm.
Each and every thing in the environment of The Witcher 3: Wild Hunt is very finely detailed though it suffers from
minor framerate issues.
It has
some minor framerate issues and the varied character selection is at odds with the less varied bevy of tracks.
Great game that's even better on a handheld, with lots of replayability, despite
some minor framerate issues.
Not exact matches
Despite a handful of
minor issues, then, and occasionally patchy
framerates in particularly busy areas, Dishonored 2 is consistently remarkable.
Man oh man... Many sites state that the Vita version has some
framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the
framerate drop is
minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
IGN's video review talked about
minor screen tearing and
framerate issues, and didn't mention a specific game, and they're traditionally very specific when pointing out even
minor differences between different console iterations.
Some of the broken entrances have now been fixed, some
framerate issues have been worked on, and other
minor bugs have been taken care of.
You've already heard me wax on about
framerate, but there are also some
minor audio
issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an in - game effect.
It's also worth mentioning that other versions of the game supposedly had
framerate issues, whereas on the Switch version these seem to all be cleared up, but the Inheritance DLC did have some
minor hiccups.
The main highlights of the patch include fixes for crashes that occur when a player tries to Alt + Tab out of the game, improved support for AMD brand CPU's, fixes for
minor issues like mouse jittering, Gsync, and stuttering which was caused by setting the max FPS to either 30 or 60 fps, and
framerate issues caused by shader caching.