Not exact matches
As it is, there were no extraneous
scenes or
dialogue, and it does kind of come off feeling rushed, even at 142
minutes running time.
Playing the younger version of Michael B. Jordan's nuanced villain for only a few
minutes, the young lad was only on screen briefly at the start of the movie, in a flashback
scene and for a longer - speaking part in a poignant
dialogue in the ancestral plain (trust us, it makes sense in the movie).
Take away the love it or hate it score (it's jarring, but in its own way, it almost feels like it's a character itself) and the long stretches of
dialogue - free footage (again, the praise for these
scenes reeks of movie snobbery to me — five
minutes is good, twenty
minutes is puffed - up filler), and what you're left with is a film that showcases the downward descent of one man.
We are frequently subjected to ten
minute blocks of drama without a single spoken line, whilst other
scenes crackle with sharply written
dialogue.
«Mr. Mom» will always have a special place in my heart for one
scene that has two very funny, quotable bits of
dialogue about half a
minute apart.
Just like the first film, Before Sunset is driven by its
dialogue and locales, and for those with little tolerance for films that don't showcase a chase
scene or an explosion at five
minute intervals, you may find it talky and inconsequential, but at least it's only 80
minutes in length.
Next comes a 26 -
minute batch of deleted / alternate
scenes (really storyboards with scratch tracks underneath) with alternating video introductions from Clements and Musker that's for Ashman completists only, as these elisions are of note chiefly for the scraps of
dialogue Ashman wrote or voiced.
There's a
scene in a members - only club where Wyatt and Goddard meet, giving the two veteran actors the chance to go eyeball to eyeball for a couple of
minutes of barbed
dialogue.
A hearty collection of deleted and extended
scenes, 25
minutes worth, seems to run counter to the assertions of slashed scheduling and fine - tooth comb budget consciousness that Zombie mentions in his audio commentary track (more on that in a moment), but you have that material if you want it; a lot of it is of the slightly tweaked variety, with a couple clipped, inessential (often vulgar)
dialogue exchanges within a given
scene.
The main extra on Warner's New Year's Eve Blu - ray is a running commentary by Marshall, who not only falls into the trap of simply describing either the action or
dialogue of a
scene instead of imparting much background information and stories about the production (going unaddressed, disappointingly so, is the widely reported last -
minute Heigl - for - Berry recast, with the latter rejoining the project in a smaller capacity once her schedule cleared), he does so in a sing - song fashion that presumably is supposed to come off folksy - friendly but quickly becomes more than a little obnoxiously self - amused.
There are some pacing issues, with periods of extended
dialogue leading up to an explosive, 10 -
minute action
scene.
Also without
dialogue is «Meet the Crew», a 3 -
minute segment of behind - the -
scenes footages pinpointing various crew members.
You couldn't hear the
dialogue in my theater for 5
minutes after that jHeri Curl activator stain in the couch
scene.
Like all Berkeley musicals, the aesthetic split between the work of the credited director, in this case Lloyd Bacon, and the choreographer's takeover of the dance
scenes is so vast as make the film seem like two movies stitched together.The final 20
minutes belong to Berkeley, who takes the blunt visual comedy and racy
dialogue of the rest of the film and transforms it into visual poetry.
This occasionally leads to stretches where there's 20 - 25
minutes of talking, but at least during that time there's tons of melodrama and intrigue between the character»» not to mention some real over-the-top and completely hilarious
dialogue during some particularly heated
scenes.
So what if your budget allowed for a 30
minute CG cut
scene, when the next 20
minutes after that is
dialogue boxes explaining the non battle sequence of the backstory.
Each
dialogue scene will advance the in - game clock by 30
minutes, so you won't get the chance to talk with everyone before the next battle happens.