Three were headers and two of those were in the last five
minutes of tight games but all this is not really helping to get him back into the starting XI as it all strengthens Shearer's theory about him being a good plan B when the Gunners are struggling.
Not exact matches
jesus the whole 4th place mindset
of fans is sad... zero attacking threat not an assist as that was iwobi who has 2 actually... appalling passing across the 70
minutes check out his first touch where
tight control is required defending seriously!!!!... rerun the
game and watch it without your rose tinted glasses
Team Cohen was even without Justin Bowen until a handful
of minutes left in the
Game and this one was
tight until the very end.
OG would round out the squad nicely and could change the complexity
of a
tight game in the 65h
minute or so, but the Arsenal need a more complete and dangerous CF to consistently lead our line.
Beat a top team and we are lucky, beat a lower team and we should be beating them anyway, lose when playing a too risky brand
of football and we are inept, win a
tight game playing ugly it is not acceptable nor the Arsenal way, win by 3 goals and it should have been 5, keep playing the same predictable way every
game and we should vary it more, vary our pattern
of play and we should go back to doing what we used to, win 2 - 0 and keep a clean sheet and we should have been more adventurous to improve goal difference, win 2 - 1 and concede in the last
minute and we were naive not to shut up shop, win 12 out
of the last 15
games and it should have been 15 wins......... blah, blah.
For thirty
minutes of last week's Champions League quarterfinal first leg, Barcelona and Atlético Madrid were playing an exceptionally good, exceptionally
tight, exceptionally interesting
game of football.
Red Raiders
tight end Jace Amaro returned for the second half
of Texas Tech's
game against Baylor after receiving a hard hit to the chest that had him on the ground for several
minutes.
In a
tight game against Stoke, van Persie came off the bench in the 66th
minute, and scored 6
minutes later, to turn in Gervinho's cross from the narrowest
of angles.
Just as it looked like a
tight contest was set to finish scoreless, Gylfi Sigurdsson's 90th -
minute corner found Hordur Magnússon unmarked, and the ball struck the left - back's shoulder before looping into the net for the only goal
of the
game.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a
tight gripping, brow sweating, stunt filled marathon that you'll enjoy every
minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one
of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one
of my personal favorites on iPhone «AppModo: «truly one
of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
But like Abrams did on «Star Trek,» Whedon has stepped up his
game in a major way: the action is clear and coherent, the pacing is
tight (it's 140
minutes long, but flies by) and the technical contributions are top - notch across the board, from the Bond - movie production design
of James Chinlund («The Fountain «-RRB- and the razor - sharp cutting
of Jeffrey Ford («Public Enemies «-RRB- and Lisa Lassek («Cabin In The Woods») to Seamus McGarvey «s bright cinematography and Alan Silvestri's firmly listenable score (although the latter could, it should be said, use a more distinctive theme).
Thankfully, within the first
minute of the
game you realize this is a non-issue, as the
game has surprisingly
tight controls.
There are 4 gameplay modes; Elf the tiny dog is back to help you get into
tight places; there's a new «Gift
of Sight» element and I agree with other reviewers that it's a bit clunky but it does provide some answers in a «this is what really happened» way; hidden objects are presented in a variety
of ways; puzzles and mini
games are pretty good even though it might take a
minute to figure out what you're supposed to do.
In that demo, a user got an alert about a basketball
game with a
tight score heading into the final
minute of play.