Even on my PS3, Destiny clocked decent frames per second and delivered astounding visual experience, complemented with richness
in mission maps and terrain styles.
The team has created new story mechanics, large
PvE mission maps, new weapons, additional ships, and a lot of costume and ship cosmetics to unlock.
And while the
typical mission map is made up of the same artwork and challenges you've seen many times before, there are occasional unusual landmarks that appear, such as a statue or a strange bit of wall.
Kinsella recorded and shared his findings on YouTube over the weekend, revealing a
Destiny mission map loaded with far more challenges than those currently available to players.
Vindictus recently updated its content again with new raid and whole
new mission map.
The mission map is simply comprised of short connected sections that are used to travel between one location to the next.
These save points can be found on
every mission map, but use them wisely: each save point can only be used once per mission.
The setting for Sniper Elite V2 was in war - torn Europe, featuring lots of urban combat among the ruined buildings; and while
each mission map was large in size, the experience was still quite linear.
While
the mission map is semi-effective, it does seemingly take away from the immersion players should feel.
You can pretty much find everything that you could possibly need — locations of skill traders,
mission maps (along with bonuses), crafting.
And while
each mission map was large in size, the experience was still quite linear.
These mission maps contain a randomized assortment of prizes (like those treasure chests and coin bundles), giving players a slightly different experience each time they complete the same mission.
Adventure mode is a somewhat like a mission mode, but with the added twist of making
the mission map structured like the map from the Original Zelda game.
Mission maps are also procedurally generated now, which means you'll never get to «learn» them as you did with XCOM's limited roster of levels.