Sentences with phrase «mission marker»

Every time I was making my way to a story mission marker, I would get distracted by at least half a dozen other things I could do in the environment.
The campaign consists of a handful of decently - sized open areas that contain mission markers for you to mess with.
The campaign consists of a handful of decently - sized open areas that contain mission markers for you to mess with.
When you turn UGC on your game world will be populated with various green missions markers where you can go play whenever you want and even rate them, there's also a helpful filter so you can specifically have the best missions showing up.
You can always go back to mission markers later (again, no time limits) and wander off to a side area containing a token, or at the very least, more XP to unlock toys in the Toy Box.
It is go from A to B following the mission markers.
You need to close the map, then manually open up the map, find that mission marker, then go about your fast traveling.
Since the map is already open, why not look for the nearest campfire to the mission marker and fast travel to it?
These zones are drop - in / drop - out multiplayer areas where you can roam around killing the enemies that spawn in the area or pick up random mini missions from the mission markers dotting the zones.
Whilst there aren't any objectives, mission markers, or anything of that sort to direct you in your quest — you will quickly realise that any such attempt to implement these in the game would be obstructive.
And the mission markers are broken.
Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
The mission markers will be placed on the map.
They're driven by the narrative, so don't worry about «finding» the life - hold so much as just heading to the mission marker.
It was one of those open - world games where you might set off towards a mission marker with good intentions, but you would seldom get there because you would be too busy being dragged this way and that by compelling diversions.
In previous entries, it made little sense to drive safely, and it wasn't uncommon to burn through three or four stolen cars on the way to a mission marker.
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