Sentences with phrase «mission rewards based»

As the game progresses, new and more powerful offerings are found via monster drops, level mining, and end - mission rewards based on success rate.

Not exact matches

Side missions are entirely optional, but the rewards are in the form of resources or new recruits for Mother Base.
The levels in which your brawls take place are mostly forgettable, often having only one viable route plus a number of optional areas where you might discover bonus items, or an enemy base to capture in order to gain more rewards at the end of the mission.
They've kept a lot back with this reveal, but it looks like you take on a party of mercenaries in turn - based combat, with the goal to achieve missions set by quest - givers in order to grab rewards to recruit new allies.
Survival mode is basically the shooter version of fighting game elimination tourneys in which teams of six compete to win consecutive matches in randomly selected maps and missions, earning rewards based on the length of the streak.
It's unclear from the information provided if these missions will reward players with new NPCs that can staff up their home base Hopefully it will as it sounds like there aren't a lot of opportunities in the single - player to get new staff, so this would be a more ideal way to buff up your base.
Other school characteristics associated with better student achievement included: more time spent on English instruction; teacher pay plans that were based on teachers» effectiveness at improving student achievement, principals» evaluations, or whether teachers took on additional duties, rather than traditional pay scales; an emphasis on academics in schools» mission statements; and a classroom policy of punishing or rewarding the smallest of student infractions.
To make things more interesting, you will sometimes encounter other characters, who will give you small side - quests within missions in order to win rewards, such as taking down certain bases and defeating certain enemies.
There are also elite dungeons that offer the same missions at a higher difficulty (but with better rewards) and new event quests added on a regular basis, so there'll always be something for you to work towards.
Housed on a bounty board in the middle of your base, missions are various challenges that reward players upon their completion with coins, stars, and pins that build towards XP boosts.
Once a mission is done and the score is totaled, players get rewarded cash according to their overall performance based on stealth, aggression, efficiency and collected items.
However, one frustrating thing is that you'll often get missions that need themes or locations you simply don't have and since getting them through the reward system is based on luck it feels like you're being punished for something outside of your control.
The campaign feature is based on stringing together maps as «missions» that will reward players for completion with loot drops.
Each mission has three victory objectives, usually based on time or exceeding the mission objective, so there is some reward in maximizing your efficiency and cost - effectiveness.
MGS5's extensive Mother Base system would need a thousand words to briefly outline its depths, not to mention the 150 side - ops: non-essential, but highly worthwhile, missions which reward you with vital resources e.g. a translator, allowing you to interrogate guards for clues about item locations.
It's a structure that urges and often rewards the plucky explorer, with missions having moved well beyond the simple build base, find enemy base, destroy enemy base routine.
The progression is logical with challenges to upgrade weapons based on how much and how well they're used, additional uniforms rewarded after mission completion, and level - specific proficiency skills that grant new abilities on the battlefield.
Just based on the game as it is, Lego Worlds offers enjoyment throughout all the biomes visited, with many tasks and missions to keep you occupied while exploring and finding rewards.
A long list of side missions, challenges, and simple quests are available on each of the four planets you visit in the «Twilight of the Republic» playset, for example, along with character - based rewards that encourage replaying them with different figures.
Scoring considered categories including: effective leadership; mission match to employee skills; strategic management; teamwork, innovation, training and development; work - life balance; support for diversity; and performance - based rewards and advancement.
Global About Blog Our mission is to use our ecolabel and fishery certification programme to contribute to the health of the world's oceans by recognising and rewarding sustainable fishing practices, influencing the choices people make when buying seafood, and working with our partners to transform the seafood market to a sustainable basis.
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