Sentences with phrase «missions do»

At times, the story missions do not earn the gravitas offered.
The story missions do offer some much needed variety, even if they all follow a fairly traditional style.
The early campaign missions do a great job of introducing even the most novice of players of how best to properly defend the cores from various alien threats.
The final mission seems as much a close to the game itself as it is an end to Sunset TV; the video channel that breaks the fourth wall as much as the game's missions do.
The smooth online co-op missions don't gel properly with making your way through the campaign though and the small number of enemy types and environments make this one of the poorer Monster Hunter clones out there.
It adds a little more life to the game, as it at least gives you a reason to play 4 times as some of the story missions do not appear in arcade.
Returning to a grounded, reality - based campaign is a welcome change for the series, even if some of the missions don't quite click.
Special missions do this and they are the ones I've enjoyed most so far.
The story missions don't let you upgrade your Force Powers, instead focusing on advancing the overarching plot and allowing you to further yourself as a Jedi.
The quality of individual missions can vary a bit, and the stories aren't always terribly gripping, but it's definitely a welcome change of pace from the usual grind, and if you're a Trek fan, there's a definite note of nostalgia, though ST:O's missions don't always echo Star Trek's story - telling style as well as they might.
These missions don't break the game, but they do slow down what's an otherwise thrilling adventure to save Gotham.
Luckily the majority of missions don't rely on your eggs surviving, but all eggs are prone to being damage or even destroyed by enemy attacks or environmental factors, such as lava.
The missions do sometimes feel a bit meatier, with the fifth mission, «Broken Chains,» remaining a personal favorite.
Some missions don't offer that much help in your quest for revenge so it's more of a distraction than helpful.
If missions do come off as too challenging, it may be worth noting that these sidequests don't take long and are rather easy to complete.
They've tried to combat the games short lived campaign by giving each character their own mini mission to play through but even those can be completed in an hour or two tops which is somewhat disappointing, although the missions themselves do try and show case a lot of the franchise's lighter, humorous side and they do it well.
Although the missions do become slightly tedious after many hours of game play, the push to find out the mastermind behind the conspiracy heavily outweighs that.
Missions do not need to be unlocked by completing the previous one.
But forgetting that this game essentially has 240 different stars to collect, the main 120 missions don't hold back, and it's extremely satisfying for a veteran gamer.
However, the single player missions do not showcase the tactical brilliance of playing with real human players and the lack of any PvP online modes is almost a crime.
The side missions do extend that length, though they aren't compulsory — they'll make it easier to upgrade your skills, but you can just go straight to the main missions if you please.
And I made the missions do - able by my standards.
Some main story missions do change things up, with one level requiring you to dress up as a minstrel and distract party revelers by singing at them while your colleagues kill the Templars among them.
On some missions you don't even get a choice in this because the story line splits putting each pair of teammates in different areas from the start.
The actual story missions themselves don't fare very well.
The levels seem to scale based on your own levels, or at least the bonuses for these missions do.
While these missions do a good job of breaking up the repetition of city building earlier in the game, they quickly become mundane.
Luckily, the missions do pick up the pace quite a bit, with a lot more varying objectives in each stage.
Shorter missions do not mean they are easier, though - thanks to the Flexiscope ™ system, players will always experience the same intensity of gameplay, no matter the length of current quest.
Still, it'd be nice to have the option to be able to choose a mission once you've completed it, because then you wouldn't have to spend time replaying missions you don't need to do.
There's a vast array of options to play with and customisation fans will be pleased, sadly a few missions do force certain changes onto your mech but overall you're left to build it how you like.
The 12 story missions don't take very long to complete, but progression is gated by some frustrating design decisions.
What makes it even more frustrating is that the protection missions don't even make sense in the Dragon Quest world, as why can't I just heal the people I'm protecting?
For your created character you lvl up from time patrol quest which is the story mode and parallel quest that are the side missions you do not lvl up or gain experience in online battles or offline single play battles I have no idea about world tournament or endless battle
Some of these time - sensitive missions don't even really make sense.
The missions do a very poor job of pushing the narrative forward, so much so that these campaign quests feel like optional tasks that you need to complete in order to get some reputations tokens.
These missions do a great job of complementing the main campaign and should give for plenty of extra hours worth of gameplay, trying to get the best score on each one.
You can play the survey missions with other players online, but the missions don't last very long.
As you progress through the story the missions are fairly varied and ranged, from basic shootouts to guarding trains, attacking forts and taking part in a revolution it's a fun experience from beginning to end but by the end the missions do come down to plain shooting a little too often.
It's also disappointing to see that for the most part missions don't play out differently even if you do manage to sneak through it all.
Anyway, as a result of all of this the story - based missions don't do anything to make you want to keep going.
To get more supplies, complete missions like Ride The Storm as these missions don't have a timer so you can pick up a lot of stuff before you finish it.
Sadly the vast majority of side - missions do fall into the old repetitive trap, generally just asking you to shoot stuff, but with more intriguing stories being included it should take you far longer to grow weary of doing them.
All four missions do provide some decent opportunities for carnage, however — where the main game's world gradually ramped up the threat, filling itself to the brim with zombies over the course of the plot, in each of the side stories the streets are absolutely teeming with zombies that demand wholesale extermination.
The series veritably crackles with the chemistry between the pair, who are propelled each week into the kind of impossible, deadly missions you don't often see outside video games.
Missions do include a number of different objectives, such as going after specific targets or escorting allies, but almost all of it comes down to taking out titans.
Most of the time these missions do not distract or take away from the main.
A lot of the missions do feel very repetitive and you feel like you are being given nothing new at times.
(Part of that is because the irksome insta - fail missions don't really work any differently on easy.)
Piloting the Jackal as part of larger missions or Jackal - specific side missions do much to keep this installment feeling fresh.
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