Sentences with phrase «missions means these levels»

Focusing entirely on survival, I loved the change in strategy inherent in these missions, while the fact that command points can be earned and used for campaign missions means these levels are more than just fodder for high score enthusiasts.

Not exact matches

... on a mission to take community management to the next level — and are proving that their concierge - level approach could mean the end for old - school professional organizations.
That is what we mean when we say our mission is to democratize trading and investment and level the playing field in accessing global capital markets.
The growing discontent is gradually giving rise to a variety of calls for reorganization at the local level, partially to offset the state and national powers, in part as a means to achieve more effective missions at every level.
«The historical mission of our times is to reinvent the human — at the species level, with critical reflection, within the community of life - systems, in a time - developmental context, by means of story and shared dream experience... The Great Work now, as we move into a new millennium, is to carry out the transition from a period of human devastation of the Earth to a period when humans would be present to the planet in a mutually beneficial manner.»
At times some levels are poorly designed and I came across several bugs that meant I couldn't progress through the mission without having to restart the mission — which is obviously very frustrating.
Also, as I complained about with the last game, seeing as the enemies level up alongside you, meaning that the missions never get any less difficult, all this feature does is make your opponents annoyingly unkillable.
The difference here is that the levels in Rogue Aces are procedurally generated which means even though you will be doing the same task in missions, they will require a different approach each time.
Over the past few days we've been on a mission to track down the source and meaning of a clause in the Magnet School's Operating Agreement that says, «New students entering beyond grade 3 must be reading at grade level
Although the Mission E shares a similar silhouette to the Panamera saloon, the Tesla Model S rival will be more compact and cheaper; entry - level versions priced between # 60,000 and # 70,000 mean it will carry only a small premium over its main rival.
«Our mission is to give homebuyers access to the best possible real estate tools and information while providing a premium level of in - house customer service — and that means building a team of professionals who can adapt to changing consumer expectations.»
Warnings are in place for Carpinteria State Beach and Santa Barbara's East Beach at Mission Creek, which means the public should stay 50 yards from creek mouths and avoid contact with ocean, lagoon, and creek water due to high bacteria levels.
I kinda was enjoying it until I reached the 8th or 9th mission (out of 22 I think) and then was told I needed to collect more DNA to unlock the next mission, so that meant I had to replay older levels and do side missions to grind for crap.
The actual content of these missions puts you up against high - level enemies with high health and scarce ammo, indicating this mode is meant for people who have completed the single - player campaign.
Meaning that, whether you play campaign missions, battle skirmishes, or online matches, you will be leveling up your account.
While the game constantly encourages you to using a sniper rifle as your main weapon of domination and death, the open design of the levels mean you can tackle every mission how you wish, including just grabbing an MP40 and going for a full frontal assault, as there's no penalty for being spotted.
Throughout Payback's campaign, you'll often face huge leaps in the «recommended» car level listed between missions, which means you'll need new parts constantly.
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
Since the missions need to facilitate different player approaches, they tend to be loosely constructed and have far too many means of ingress, allowing you to cheese your way through most of the second half of the game once your troops are leveled up.
These missions also feature secret, inaccessible areas that mean that players will have to revisit missions to find every hidden item as certain criteria must be met, like using higher - leveled equipment to access dangerous zones.
For example, the heroic strikes require you to be 260 light, which means you need to complete the story missions and try to get enough gear that pushes you close to that light level.
The procedural nature of its mission structure means that it never strays too far, meaning that gameplay can get a bit predictable, but the random nature of level layouts keep things from getting too stale.
Allow me to introduce the downloadable «Special Operations» — extra difficult missions meant only for the highest - level teams out there, rotating in and out on a daily basis.
Hitman: Absolution - Elite Edition also includes «Contracts», a mission - creation mode where players can roam the story mode levels, assassinate targets of their choice by any means possible, then challenge other players to do the same by sharing the contracts online.
The game is only ever saved after a level is completed, which means that once you start playing you better have the time to commit to what could be a lengthy mission because you won't be able to save your game in mid-mission.
You level up by undertaking missions that have recommended levels, meaning you'll have to grind one of the myriad side missions in between the major storyline quests in order to obtain the sufficient level before you'll stand a chance of surviving.
The swinging feels worthless becuse web rush feels faster, the hero or menace system doesn't have a meaning to exist becuse if your a menace than your making the game harder then it needs to be so you will always be the hero but to reach hero you have to do side missions that HAVE UNSKIPABLE CUTSCENES that show the same thing over and over and over with the same voice saying the same stuff everytime it gets tediuos doing the same stuff multiple times before reaching level 3 hero oh and I might I add the rank can fall randomly becuse you are not at 2 locations at the same time you can complete one side quest gain some points and then lose the amount for not doing the other quest that is in the other side of Manhattan.
This is, actually, a really well - balanced game — you purchase upgraded weapons and buy new planes with cash you earn during missions, and different missions have main objectives and secondary objectives that earn you more cash to spend on upgrades; the secondary objectives are based on both skill (destroying additional targets) and speed (making it through a level in a certain amount of time), meaning you really can customize the way you play the game.
You start out doing next to no damage to it, but every unique mission you take on — they're all created by the community — helps you level up and gain better gear, and thus means that the next time you face the dragon you're a little better prepared.
This is a nice touch and your progress is limited whilst still playing the tutorial missions because you need more regions liberated to get enough resources to level up your power and it means that at the end of it (which I haven't finished yet) you will be at a similar level to all the other recent graduates and won't feel underpowered going into the PVP arenas or PVE missions.
Procedural level generation means that subsequent attempts of missions will play out differently
The duration of each level can mean finishing a game in just minutes or spending hours trying to complete the missions and all the challenges, getting the best time among your friends or completing all the achievements.
The new story campaign is Light Level locked at 280, meaning it can't even be played unless a Guardian is at least Light Level 250 (with the new missions being listed as «Very Hard» in a dark red color).
The leveling system also worked for the game as it means you have to do side quests to level up every now and then in order to be able to do the main mission.
Mission maps are also procedurally generated now, which means you'll never get to «learn» them as you did with XCOM's limited roster of levels.
The stability and homogeneity of the C3S sea level products is also ensured by the use of an homogeneous mean reference to compute the sea level anomalies for all missions.
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