Sentences with phrase «missions repeat after»

Not to mention that I spoiled my signature car on something I just happened to need to drive and couldn't restore, and that the payoff of missions that were extremely difficult to profit on never is worth it, not to mention the missions repeat after 8 or so times.

Not exact matches

After a dozen or so hours, the mission types start to repeat, but the adventure is over before it really becomes a chore.
Admittedly a few of them start to repeat after a while, but they're always on completely unique maps so even if the setup is the same the way they play isn't - and with the AI and the XCOM - style luck missions can proceed in vastly different ways, even if you use the same tactics.
Soon after appearing in the mystical titular jungle, a guide comes by to drive the four heroes (now being played by Dwayne Johnson, Jack Black, Kevin Hart, and Karen Gillan, but more on them in just a bit) around temporarily, spouting off mission objectives and repeating the same lines just as in actual games.
His mission is to take you on the most authentic journey through Cayman's outstanding natural beauty — travel with a Captain who has 45 years experience of Cayman charter boating and gives the best of customer service to his clients — as evidenced by the volume of repeat business that he gets — multiple generations of different families returning year after year to travel with him again.
In fact the games tries so little to justify these repeat missions in the larger context of the narrative they they also just copy and paste the after mission report, which saw the characters raising questions that had already been answered hours before.
You know: exploring a hub area, talking to NPCs, finding missions, improving your gear, and repeating after completing a mission.
There are a few early tutorial levels, and after that the game settles into a rhythm of «do missions, sell stuff at the hub, rinse, repeat
We still haven't decided, but the inclusion of the Chicken Hat, an optional wearable offered to you after repeated mission failures that makes you practically invisible to enemies, was a classic piece of Kojima design work; humour mixed with gameplay.
Admittedly a few of them start to repeat after a while, but they're always on completely unique maps so even if the setup is the same the way they play isn't - and with the AI and the XCOM - style luck missions can proceed in vastly different ways, even if you use the same tactics.
You can repeat hunting missions and boss fights as many times as you want (even after you beat the story battles), although the bosses get harder each time you fight them.
where entrepreneur after entrepreneur goes on stage at TechCrunch Disrupt and repeats the same line about their mission.
For a preview, just watch the HBO show Silicon Valley, where entrepreneur after entrepreneur goes on stage at TechCrunch Disrupt and repeats the same line about their mission.
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