Not to mention that I spoiled my signature car on something I just happened to need to drive and couldn't restore, and that the payoff of missions that were extremely difficult to profit on never is worth it, not to mention
the missions repeat after 8 or so times.
Not exact matches
After a dozen or so hours, the
mission types start to
repeat, but the adventure is over before it really becomes a chore.
Admittedly a few of them start to
repeat after a while, but they're always on completely unique maps so even if the setup is the same the way they play isn't - and with the AI and the XCOM - style luck
missions can proceed in vastly different ways, even if you use the same tactics.
Soon
after appearing in the mystical titular jungle, a guide comes by to drive the four heroes (now being played by Dwayne Johnson, Jack Black, Kevin Hart, and Karen Gillan, but more on them in just a bit) around temporarily, spouting off
mission objectives and
repeating the same lines just as in actual games.
His
mission is to take you on the most authentic journey through Cayman's outstanding natural beauty — travel with a Captain who has 45 years experience of Cayman charter boating and gives the best of customer service to his clients — as evidenced by the volume of
repeat business that he gets — multiple generations of different families returning year
after year to travel with him again.
In fact the games tries so little to justify these
repeat missions in the larger context of the narrative they they also just copy and paste the
after mission report, which saw the characters raising questions that had already been answered hours before.
You know: exploring a hub area, talking to NPCs, finding
missions, improving your gear, and
repeating after completing a
mission.
There are a few early tutorial levels, and
after that the game settles into a rhythm of «do
missions, sell stuff at the hub, rinse,
repeat.»
We still haven't decided, but the inclusion of the Chicken Hat, an optional wearable offered to you
after repeated mission failures that makes you practically invisible to enemies, was a classic piece of Kojima design work; humour mixed with gameplay.
Admittedly a few of them start to
repeat after a while, but they're always on completely unique maps so even if the setup is the same the way they play isn't - and with the AI and the XCOM - style luck
missions can proceed in vastly different ways, even if you use the same tactics.
You can
repeat hunting
missions and boss fights as many times as you want (even
after you beat the story battles), although the bosses get harder each time you fight them.
where entrepreneur
after entrepreneur goes on stage at TechCrunch Disrupt and
repeats the same line about their
mission.
For a preview, just watch the HBO show Silicon Valley, where entrepreneur
after entrepreneur goes on stage at TechCrunch Disrupt and
repeats the same line about their
mission.