Sentences with phrase «missions rewarded the player»

Every successful mission rewards players with random weapons and loot, and a surprisingly deep crafting system helps players customize their heroes.
Rescuing him in his respective missions rewards the player with a Power Star or, in the Battlerock Galaxy's case, a Green Star.
Successful completion of an Online Vendetta mission rewards the player with a Vendetta loot chest, Spoils of War XP, gems, equipment and legendary Vendetta items, while the player whose character you avenged receives a notification to inform the player of your good deed and also gives the avenged player some Spoils of War.
Shadows of the Past missions are essentially flashbacks to the very first War for Mordor between Celebrimbor and the Dark Lord, while completing all Shadows of the Past missions rewards the player with Bright Lord's rune and hammer.
These single - player missions rewarded the player with certain cards for completing a series of boss battles, providing an interesting challenge to earn powerful cards.

Not exact matches

So even though most missions do stress the player's skill as you navigate this zombie - infested world, it does serve as excellent practice to master these controls, especially when you engage in side missions that may not have rewards that are worth your while.
Zen Pinball 3D will feature local hot seat multiplayer, online leader boards and table rankings, multiple view points and rewards for playing and accomplishing table specific missions, which all are features familiar to players of Pinball FX 2.
Players all earn rewards for completing missions and have access to almost all of the game's features while playing together (Character Episodes for NPCs can not be played in a group)
Completing each mission and outpost rewards the player with resistance points, which are the key to progressing in the game.
It's unclear from the information provided if these missions will reward players with new NPCs that can staff up their home base Hopefully it will as it sounds like there aren't a lot of opportunities in the single - player to get new staff, so this would be a more ideal way to buff up your base.
That mission follows Lesson of the Wild, which ended on February 8 and rewarded players with materials to create a set of Watcher Palico armor.
While there are rewards for going full stealth as the series» tradition demands, The Phantom Pain won't punish you for choosing another way, which is definitely something that crosses a player's mind after being spotted for the third time while close to completing the mission.
FOB missions also award players with some additional content, with future rewards having been revealed yesterday.
Side ops and collectible items like blueprints litter the battlefield, rewarding players who take time between story missions to flesh out their forces.
Although I enjoyed playing online a great deal and appreciated the rewards that assist you in the single player campaign, I can't help but wish there was more to it as taking part in the same kinds of missions over and over again gets repetitive very quickly.
This time around players can look forward to a good reward for beating the main mission as you get 3 minutes to loot a massive armory, it's not long but it is a 3 tiered warehouse filled with beautiful weapons crates.
As missions are completed and bosses are taken down, «Batman: Arkham Origins Blackgate» rewards the player with concept art and a replay theater for cut scenes.
SGW3 rewards the player for nuanced and tactful approaches to the mission.
Lastly, the new Bungie IP will also debut its first timed event, called Queen's Wrath, from September 23 to October 6, offering all Destiny players additional Bounties to complete, challenging mission modes to unlock, and more Rare and Legendary rewards to earn.
Although the mission will always remain active in the game there are a number of exclusive reward items, such as Sam's iconic sonar goggles, available to those players completing the new mission BEFORE 16th May.
Housed on a bounty board in the middle of your base, missions are various challenges that reward players upon their completion with coins, stars, and pins that build towards XP boosts.
There is also the return of Strikes, which continue to be three - player missions, a new Raid, which is a six - player mission with incredible challenges and rewards.
Successful completion of levels rewards the player with loot — armor and weapon upgrades, cosmetic additions — but even mission failure happily gives the player a boost towards level advancement.
Some of the missions may also have additional objectives that will reward Behelits that unlock portions of a portrait, which aren't particularly necessary or affect the game's story but add another element to the game for players to complete.
These help break up the general mayhem, and players get a cool reward for finishing these optional missions.
This new expansion to Elder Scrolls: Legends introduces 35 story missions spread across 3 acts, more than 50 new cards, as well as the Fabricants, a new creature that rewards players for playing with neutral cards such as the Dwemer Contructs.
Completing missions and the respective Tier stages rewards players with stars, with a unique opportunity available for those who collect them all.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than oneplayers can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than onePlayers can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
Each of these six all - new Distress Call missions will give players a unique variation on one of Frank's outfits as a reward.
As Faith, players skilfully jump, climb, slide, punch, kick and zip line around the city, levelling up along the way, unlocking new abilities via XP rewards from completing story missions, side - quests, collectables, and player made time - trials.
Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
Once a mission is done and the score is totaled, players get rewarded cash according to their overall performance based on stealth, aggression, efficiency and collected items.
Players will be able to choose between Jacob and Evie to battle their way through these missions which offer up unique rewards.
Players can now tackle the weekly progress missions, which unlock rewards.
«Players who participate in the open beta or participated in the closed beta (and will play the game by March 31) will get access to the Unidad Conspiracy reward, which includes three exclusive missions set in the Media Luna region, one of the Unidad strongholds».
Players earn rewards for each mission they complete.
The campaign feature is based on stringing together maps as «missions» that will reward players for completion with loot drops.
In addition, a new Hutt Contract will be available that gives players the chance to pay an entry fee in credits, and to then complete bounty hunt type missions to earn rewards.
There are objectives available throughout the missions, and as players complete objectives, they will be rewarded with gold.
Sadly, some may find high amounts of repetitiveness across the 32 missions, all that take approximately between 5 - 10 minutes each, but also come with different difficulties for players to enjoy and plenty of customizations for you to explore, granted, the rewards do not change much, if at all.
(The initial game didn't reward the player with enough money to buy upgrades, so it was necessary to grind early missions in order to beat later ones.)
Again this felt like a missed opportunity since there wasn't any sort of tank customization to reward players for playing missions over and over again.
Many of you have probably experienced it rather recently with Metal Gear Solid V which rewards players with a rating after every main mission.
Participating in side quests, gathering collectibles, and beating missions also rewards the player with amps that can be leveled up over time.
Upon completing the new mission, players will abe rewarded with exclusive new items such as Sam's sonar goggles (complete with a new night - vision filter), and more.
Off the beaten path are also some side missions that reward players with extra green stars.
Returning from the third game is the multiplayer, though this time there's only a very loose connection between it and the single player content, with the ability to send Strike Teams off on missions that gain you various rewards.
The icon shown to players on the Mission Rewards screen is incorrect and will be fixed in a future patch.
Players will vote for the mission they want to tackle, each with bonuses like extra trap power or additional Chaos rewards.
Grand Theft Auto Online hits off another weekly event, offering players greater in - game rewards for Gunrunning missions.
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