Sentences with phrase «missions where»

Your goal is to complete missions where you kill many, many zombies.
While most of the quests in Monster Hunter World will task you with hunting and killing wild beasts, you will eventually run into missions where you have to trap and capture them alive.
It's a zombie shooter which means most of your gameplay will be missions where you must go and destroy some bad guys.
Instead, there are a series of somewhat similar missions where you search for pieces of a lost treasure map, but instead of a forgotten catacomb, you complete those missions in places like the middle of a British base or a sinking ship.
Missions themselves are somewhat repetitive and not particularly innovative; you'll be collecting feathers (ala Assassin's Creed) and you'll be completing escort missions where you protect injured eagles from attacking vultures.
Seriously, the easiest way to win any of the missions where you have to score a certain amount of points is to find an area with ramps, then when you're in the air angle one of the thumb sticks in any direction you like and mash the square button like there's no tomorrow.
Infinity Missions are user created missions where one applies an item called a «Mission Code» to customize the look and feel of a mission.
The campaign is spaced across five missions where you fight our old friends the Hive, meet characters previously teased in obscure lore files, and which moves the overall Destiny story along... if only by an inch.
In Alone With You, there are more than 12 missions where you explore, use your scanner, engage in conversation, dig up old artifacts, ride rickety elevators, figure out pass codes, fix drones, and piece together dozens of intertwining narratives, among many other things.
Gathering armor increases your soldier's starting health, allowing you to tackle the harder difficulty missions where better items drop.
In daytime levels, it isn't very noticeable, but in after - dark missions where enemies are already hard to see, the glow from the windows of buildings becomes a source of irritation.
Sleeping Dogs, for instance, doesn't ever require that you obtain a skill in order to go somewhere or do a mission (though the game may have missions where the objective is to obtain a skill).
Before long, though, you'll be able to go to the guildhall and take on more challenging quests in new areas, or go on expeditions — simpler, point - to - point missions where you have one key objective to complete and a wagon to pick you up at level's end.
I spent the majority of my time playing as Evie, only really using Jacob during the missions where he was required.
XCOM 2 features excellent turn - based combat missions where the use of cover and special abilities is crucial.
The difficulty is there, but it's restrained to Dark Zones (points during the Campaign or other missions where you can't respawn, forcing you to play smarter while under fire) and tougher Raids (timed, regularly updated special missions that demand teamwork against some seriously tough foes).
Play mechanics involve recon and espionage - based missions where all - out war with the enemy is highly discouraged.
Then, for those not in the mood for large scale battles, we have created Missions where players can, for example, take on armies of AI or test their piloting skills.
Between the story missions, you return to the base from where you can recruit new party members, send them to dispatch missions where they can earn XP and find new technology or recruits while you're out fighting.
This is especially useful on missions where there are no health packs in sight.
There were missions where you're defending a base until a timer runs out, missions where you're capturing and holding territory to score points faster than your opponent, and missions where you don't have a base and must free prisoners hidden across the map to replenish your forces.
I hope some agree with me when I say if Sonic Heroes had better graphics, improved backgrounds, more «into» and more levels to specific teams (not every single team does the same levels but different), have missions where use specific caharacters (knuckles looks for emeralds, Espio sneak pass guard to open door, control cheese to sneak through tiny areas to open something), be creative U have the control to make something awesome.
Karl has missions where he has to sabotage a rail gun that is keeping the allies at bay, or secure a high - value target before the Nazis do, and within the story, he sides with a group of Italian resistance fighters, pulling off missions to help their cause.
The prelude showcases key advances to the series made possible by its use of Kojima Productions» FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions.
For a more single player experience you have the options of scout missions where you get to explore the maps in Eve: Valkyrie without enemies.
«Extreme Force Mode» is the primary mode and starts with a game - original mission, and continues onto missions where players can enjoy Universal Century episodes consisting of various situations from Mobile Suit Gundam up until Mobile Suit Gundam UC.
Road Rage features checkpoint based races, circuit races, escort missions, races across the city and assassination missions where you have to attack a specific rider.
If you're serving under an emperor, you can take on different tasks to level up your character (such as short missions where you have to kill wild tigers attacking a village), and participate in battles that your ruler initiates.
Instead, the closest thing to it is a selection of co-op missions where you go straight into a boss fight, kill it and that's that.
I actively hate the missions where you are made to hunt down Assassins from previous games, but have to admit it was, as a one - off, an interesting experiment.
Deadline missions are basically timed missions where you must complete the mission objectives within a set time frame.
Players are tasked with progressing through a series of missions where there are no opportunities to heal, and any loss means having to start over.
These two skills will come in handy during side missions where you need to defeat as many enemies as possible within the time limit, or when you need to pass through every checkpoint to complete a race.
Anyway the main story also has a lot of stuff to do, although there's a lot of really stupid instant - fail stealth missions where you have to reload over and over again, and it seems like Ubisoft kind of ran out of ideas near to the end.
This is contrasted in the missions where you're actually given a good reason to be either good or evil, unlike the first game where the karma moments were pretty useless except the last two big ones.
In the first game the interactive karma moments in - between missions where you'd cut down a person being hanged or not felt like a chore and just weren't even close to interesting after the third time.
Most missions involve some tap - to - interact style missions where you kill the invading aliens in between.
With the more stars you earn you unlock bonus missions where you have to go into a level and eliminate a high value target like bounty hunting.
It has a mixture of quests but it is mainly made up of «go to and get» missions where you may have to find and collect certain parts to build an armoury for your camp or retrieve a lost item for a fellow survivor in exchange for some intel or some unique crafting parts.
The main game mode, and the one that is best designed and implemented is standard sweep - and - kill missions where you locate and eliminate every enemy on the map.
In these missions where cooperation is much more important than in campaign or patrol, members can drop out without penalty, leaving two or even just one guy to fend for himself.
Play as the stealth Agent in the field or as the virtually - infiltrated Hacker and work together to carry out espionage missions where nothing goes as expected!
There are missions where Will transitions in and out of jetpack combat.
There are also some sequences where you have to hold off insurgents and other missions where you have to take out an enemy leader.
I've had plenty of missions where I've attempted to joint hem only to be locked out from attending them due to requirements that must be met.
I could probably live with these style of driving missions where you have to complete the whole course if the cars were fun to drive.
There are missions where you have to take down criminals, missions where you are the criminals trying to escape, racing missions, protection missions, checkpoint races, and the usual «get to point B before your car breaks down» missions.
My favorite missions, which were uncoincidentally the most difficult, were the defense missions where you can not produce units.
The main part of the game is the turn - based tactical missions where you take troops into locations to kill or capture alien enemies.
In Pathologic completing the story missions where you researched the plague or prevented anarchy from breaking out was relatively easy.
a b c d e f g h i j k l m n o p q r s t u v w x y z