Below are the first Wii U screenshots released by Capcom for the game that offer
a mix of weapons upgrading, traveling, and of course monster fighting.
Not exact matches
Its # 15 on Amazon and you get a decent length campaign,
upgrades for
weapons, a variety
of weapons, good crash detection, head shots, stack overheat kills, trophies, boss fights,
mixed ranged and up close combat.
Level - up bonuses include new combat and evasion moves (the head - bursting DDT is a current favourite), passive abilities like health boosts and speed
upgrades (which can also be gained by finding and equipping stat - buffing magazines or
mixing the right combinations
of drinks in the various blenders dotted around bars and restaurants) and combo cards which you can use to create new
weapons.
Thrown into the
mix is the return
of weapon upgrades, albeit in a far more substantial form than before.
The problem is, the
weapons you receive get the job done as is, and there's no need for these
upgrades until the later stages
of the game, unless you want to
mix up the killing sprees early on.
The features a plethora
of character classes, cybernetic enhancements, and
weapon upgrades, all
of which you'll need to
mix and match as you seek to defeat the myriad
of hand - crafted bosses that roam that mean cybernetic catwalks
of Neon Chrome's dark sci - fi future.
The gameplay is addictive: a great
mix of collecting, action, fighting, role playing and the
upgrading of weapons.