The weapons themselves were as unremarkable as they will always be, although I did appreciate the decision to include a
mixture of physical and energy - based ammunition types for guns that looked and felt like futuristic versions
of the weapons we know from previous games; I'll pass no comment on the inclusion
of a few
of those exact weapons in a class
named simply «classic,» or the way in which each
of those all - too -
familiar weapons had been renamed to pay tribute to their origins.