There's also a 3.5
mm input if one of your friends (or you) still prefer to use an iPod classic.
Not exact matches
If your shelter has multiple rooms you can start with a Boombox / CD Player in one room and consider a small sound system run by an amplifier or receiver (with a 3.5 mm or RCA input port) and single speakers in each room if desire
If your shelter has multiple rooms you can start with a Boombox / CD Player in one room and consider a small sound system run by an amplifier or receiver (with a 3.5
mm or RCA
input port) and single speakers in each room
if desire
if desired.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls
if they are done right...
if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has
input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that
if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every
mm of movement on screen... and do it quickly... not sure
if it can yet...
As a console gamer, I'll never use the split 3.5
mm inputs, so I'm forced to always keep track of the adapter
if I want these to be useful for me.
If you want to connect any device with an analog
input, you'll need to furnish your own 3.5
mm cable, as the Egg system doesn't come with one.
Or,
if you want to kick it old school, you can use the 3.5
mm input for a wired connection.
The
inputs and outputs on that same box also make this headset compatible with games consoles and you can even use the included 3.5
mm cable to connect the headset to your mobile phone
if you feel the need to do so.
There's also a 3.5
mm Aux
input if you don't want to use a wireless connection.
And
if you have a great Bluetooth speaker kicking around, then you can pump tunes from your Dot to the speaker (you can also use the 3.5
mm AUX
input).
All the headphones will still come with a 3.5
mm headphone cable, but
if the rumors about Apple's plans to get rid of the analog
input are confirmed, this may be a brilliant solution for those engulfed in the Audeze family, and a great reason to get down with the brand.
This is the configuration we recommend for optimum sound quality, but
if you'd like to use your TV as the hub instead (or you've run out of HDMI
inputs) you can also connect via a digital optical
input, or the 3.5
mm analog
input, should your TV be getting a little long in the tooth.
If you don't have HDMI, you can connect to your TV through an optical digital audio or a 3.5
mm analog audio
input.
Just make sure your prospective TV has a spare HDMI port, or your speakers have a 3.5
mm audio
input,
if you do want to use a Chromecast or Chromecast Audio with them (the TV should also run at 4K resolution to take full advantage of the Chromecast Ultra).
Finally, you can still play music over Bluetooth or a 3.5
mm input,
if you don't want to use WiFi for music playback.