Ad - blocking tools prevent desktop and
mobile audiences from seeing digital ads.
Not exact matches
Mobile searches are increasing at fast pace but advertising to an
audience on the move is different
from the same
audience at their desktop.
By transparency, I mean they have full price transparency (know what they are paying for media vs. data vs. services vs. tech), they have attribution transparency (see each individual vendor's contribution to the sales funnel), they have
audience transparency (know where their data is sourced
from), and channel transparency (know distribution of ads on desktop,
mobile, etc.).
Yahoo said last week that it gets nearly half of its
audience from mobile visits, but the company's
mobile ad sales are so insignificant that it does not break them out separately in earnings reports.
At CES this year we did, however, get a glimpse into what we might be able to expect in the
mobile space in the coming year by way of announcements
from two big players in the
mobile processing space: Qualcomm and
Audience.
Viacom in recent years has suffered
from falling ratings at its cable networks as its
audience of younger viewers migrate to online and
mobile video.
From dial - up to
mobile dating, I shared as much as I could with the
audience and poured out my heart and soul.
Just as other industries have watched online traffic and business migrate
from the Web to
mobile devices, the dating industry has been rolling out apps that are connecting hearts, and breaking them, in surprising new ways and splintering an
audience once captured almost exclusively by the goliaths of online dating.
The film segues breezily between various episodes
from Piaf's life — such as her lover, French boxer Marcel Cerdan's (Jean - Pierre Martins) championship bout in mid -»40s New York; her period in Hollywood during the»50s; Piaf's abandonment as a young girl by her contortionist father (and earlier by her mother, a street singer); her brushes with the law as an adult; and her 1951 car accident and subsequent morphine addiction that caused her to age well beyond her years and left her barely
mobile; and, through it all, her ability (like Billie Holiday) to funnel personal tragedy and emotional struggles into her vocalizations — dazzling
audiences in the process.
The fact that the narrative (rewritten by The Devil Wears Prada's Aline Brosh McKenna
from a first draft by Emma Thompson) can't raise its rich / poor themes above the level of
mobile phone ownership or its modernity beyond an acknowledgment of viral videos, and social media (an Instagram - led helicopter chase seems terribly old - fashioned) is only part of a more general uncertainty about what Annie means to today's movie - going
audiences.
Right
from designing the course, to understanding the languages that it will be translated into, understanding the needs of the multiple
audiences it will eventually be shared with, understanding the method of delivery of the course in each region (on
mobile devices, laptops, or desktops), and / or pre-empting the various languages it might be translated into in the future, choosing the most appropriate authoring tool to create the course to make translations easier — there is so much to comprehend and be accountable for.
Using these tips you can boost the effectiveness of your
mobile learning course, and hence give your
audience the chance to benefit
from it when and where it's most convenient for them.
It's clear
from the report that there are significant opportunities available for education establishments to make the most of
mobile technologies as their
audiences are increasingly opting to hear more
from them.»
Not all learning
audiences will benefit
from mobile.
In general,
mobile learning technology is most helpful for
audiences who are dispersed or work in the field, who are tech savvy, or who could benefit
from on - the - spot performance support.
The idea of flexible online training is not new; the vast majority of your employees are usually on the go and
mobile learning, when accessible
from all
mobile devices, is key for ensuring that your
audience is staying connected with your eLearning course anywhere, anytime.
«
Mobile readers increased
from 14 % of the total
audience to 22 % over the same period.
From our experience subscription is not a replacement for existing reading options, rather an incremental channel that attracts primarily a younger and
mobile audience.
* Even «computer games» is not a fungible category, since that encompasses everything
from mobile games to freemium MMORPGs to blockbuster episodic titles; you can't possibly be saying with a straight face that the
audience for the next Grand Theft Auto sees that game as fungible with Clash of Clans.
Despite all the competition
from mobile / digital media, they say there's still a big
audience for them — but if there's such a big
audience, why do they have to run ads begging people to buy advertising?
The Collective is a new business unit that utilizes data
from Kochava's Free App Analytics solution to deliver rich
mobile audiences at massive scale over 2 billion devices globally through a self - serve UX.
Audience members will be able to control the story
from their seats using their
mobile devices to help decide what happens on the big screen!
On
Mobile for example we've seen that Pokémon Go has indeed reached a younger
audience and also a fairly casual
audience which has been missing
from the Wii U. Nintendo has an opportunity to reach out to the casual market again, which they haven't had since Wii and the aim will no doubt be to use
Mobile as a way to cross sell and promote their console products.
This may be enough for Nintendo to keep the Switch niche and profitable, due to the high attach rate the system will have
from the core user base, but it won't be enough to appeal to the wider console
audience on PS4 and the casual
audience on
mobile to allow company to return to «Nintendo like profits».
Skylanders has two big, different releases this year, Battlecast (a card game that recently launched on
mobile devices) and Imaginators (releasing on consoles in September), allowing it to garner attention
from a variety of
audiences.
«We see great opportunities to create new ways for
audiences to experience their favorite franchises,
from Candy Crush to World of Warcraft to Call of Duty and more, across
mobile devices, consoles and personal computers,» said Bobby Kotick, CEO of Activision Blizzard, in a statement.
The game is Nintendo's third major attempt at courting the
mobile gaming
audience and it's currently available for download
from the iTunes App Store.
With a broad set of experience
from various corners of the media industry in animation, design and programming coupled with a fiery passion for the world of video games and all that is associated with it we aim to set the bar for what is expected
from a
mobile gaming experience; relatable characters, rich graphics, infectious sound design and most importantly of all - addictive, refreshing gameplay that, for any
audience, is easy to pick up yet hard to put down.
2006 The Downtown Show, The New York Art Scene 1974 - 1984, New York University Grey Art Gallery, New York, US Onestar Shop by Hans Schabus, Art Metropole, Toronto, CA Public Space / Two
Audiences, Works and Documents
from the Herbert Collection, Museu d'Art Contemporani de Barcelona, ES Draft Deceit, Kunstnernes Hus, NO Location Shots, Galerie Erna Hecey, Brussels, BE Pierre Huyghe: Celebration Park, Musée d'Art Moderne de la Ville de Paris / ARC, FR Cerealart, Cerealart Lounge Pier 90, The Armory Show, New York, US Artists for Chinati, Phillips de Pury & Company, New York, US The Early Show: Video
from 1969 - 1979, curated by Constance De Jong, The Bertha and Karl Leubsdorf Art Gallery at Hunter College, New York, US Onestar Press, The First Five Years, The Engholm Engelhorn Gallerie, Vienna, AT Message Personnel, Yvon Lambert, Paris, FR Not Quite Ten Years Without Martin Kippenberger, a project by Chris Hamond, Bar MOT for Kippenberger (MOT), London, UK That Was Then This Is Now, De Appel, Amsterdam, NL Czesław Miłosz / To Allen Ginsberg, Dvir Gallery, Tel - Aviv, IL Mental Image - Wortwerke und Textbilder, Kunstverein St. Gallen Kunstmuseum, CH Conceptual Comics, curated by AA Bronson, Max Schumann, Walter Phillips Gallery at the Banff Centre for the Arts, Banff Alberta, CA Libri Books Bücher, Museo D'Arte Contemporanea, Rivoli (Torino), IT The Shape of Sound, Radio Arte
Mobile, Sound Art Museum, Rome, IT Wall Works - Sol LeWitt, C.A. Swintak, Lawrence Weiner, Art Gallery of Ontario, Toronto, Ontario, CA I: An Exhibition in Three Acts, Futura Gallery, Prague, CZ I Will Not Make Any More Boring Art, Lithographs, Publications and Ephemera
from The Nova Scotia College of Art & Design, Printed Matter, Inc., New York, US On the Ball, Galerie Anselm Dreher, Berlin, DE Group Exhibition, curated by Peter Kogler, Galerie Mezzanin, Vienna, AT The Title As The Curator's Art Piece, A Summer Show by Mathieu Copeland (spoken word exhibition), Blow de la Barra, London, UK Into Me / Out Of Me, curated Klaus Bisenbach, P.S. 1 Contemporary Art Center, Long Island City, New York, US; KW Institute for Contemporary Art, Berlin, DE A Bit Of Matter And A Little Bit More, screening Turtle, curated by Michael Shamberg, Chelsea Space, London, UK Moving On: Motion, Galerie Thomas Schulte, Berlin, DE The Known and the Unknown, Gallerie Nicolai Wallner, Copenhagen, DK As If By Magic, Bethlehem Peace Center, West Bank & Art School Palestine, Palestine, IL The Materialization of Sensibility: Art & Alchemy, Leslie Tonkonow Gallery, New York, US The Urban Forest Project, Times Square Information Station, Times Square, New York, US Word, curated by L. Brandon Krall, Deborah Colton Gallery, New York, US Printemps de Septembre, Toulouse, curated by Jean - Marc Bustamante, City of Toulouse, FR Contraband, curated by Carolina Grau, Galeria Luisa Strina, São Paulo, BR São Paulo Bienale, Escola São Paulo, São Paulo, BR Busy Going Crazy, collection Sylvio Perlstein, La Maison Rouge, Paris, FR The RxArt Ball, New York, US The Title As The Curator's Art Piece (spoken word exhibition) curated by Matthieu Copeland, Blow de la Barra, London, UK Concrete Language, Contemporary Art Gallery, Vancouver, CA Project 2023 - Arteast Collection 2000 +23, Moderna Galerija Ljubljana, SL Break Even, Andrew Roth Gallery, New York, US Open, CCS Bard Hessel Museum, Annandale - on - Hudson, New York, US Wrestle, CCS Bard Hessel Museum, Annadale - on - Hudson, New York, US Ideal City - Invisible Cities, curated by Sabrina von der Ley & Markus Richter, Europe Projects, Zamość, PL Into A Journey, Meyer Riegger, Karlsruhe, DE Magritte and Contemporary Art: The Treachery Of Images, designed by John Baldessari, LACMA, Los Angeles, California, US Art Metropole: The Top 100, National Gallery of Canada, Ottawa, CA Poster, Paula Cooper Gallery, New York, US Pandora's Reisen, Brigitte March Galerie, Stuttgart, DE Dedica - 20 Anni Della Galleria Alfonso Artiaco, curated by Julia Draganovic, Palazzo delle Arti Napoli, Naples, IT Good Riddance, curated by Claire Davies & Sam Gathercole, MOT, London, UK Art in America: 300 Years of Innovation, curated by Susan Davidson, National Art Museum of China (NAMOC), Beijing, CN Not For Sale, curated by Alanna Heiss, P.S. 1 Contemporary Art Center, New York, US Il Faut Rendre À Cézanne, The Collection Lambert, Avignon, FR
Washington, DC (11/09/15)-- 24 Hours of Reality and Live Earth: The World Is Watching will include dynamic appearances and performances
from world - renowned musicians and entertainers and will be available to a global
audience through
mobile, web, and television broadcast as it seeks to engage with people worldwide to build momentum for strong action at the upcoming UN climate talks in Paris.
24 Hours of Reality and Live Earth: The World Is Watching will include dynamic appearances and performances
from world - renowned musicians and entertainers and will be available to a global
audience through
mobile, web, and television broadcast.
We have learned that the InsideCounsel
audience is largely online and
mobile, and moving away
from print.
The sessions themselves were very educational, during which the panelists offered the
audience very specific insights into topics ranging
from Mobile Strategy for Law Firms to Strategic Business Intake.
Learn what it's like going
from a website that hinders your law firm to having a a beautiful,
mobile - friendly website that appeals to your
audience, and helps you generate new business with legal search engine marketing.
Growth in the motion picture and video industry is expected to stem
from a number of sources, including strong public demand for more movies and TV shows, an increased demand
from foreign
audiences, and an increasing appetite for reality shows.Changing delivery methods via
mobile devices and online viewing may lead to more opportunities in the future, but there will be intense competition for jobs in this field.
I'm keeping my eyes open for a compatible
mobile add - on that will allow you to capture VR video
from your smartphone, bringing usage of the technology to a wider
audience.
You can use Adwerx for retargeting, carrying your brand over
from Facebook onto websites and
mobile apps — wherever your social
audience goes.