We offer access to two computer labs and
mobile classroom computer labs, as well as, a school health readiness component.
Not exact matches
Computers and
mobile devices such as iPads are now an integral part of
classroom teaching and are allowing students to work at their own pace and use online and digital applications to do complex work.
A typical learner needs analysis may include questions about the current level of performance versus desired level of performance, the Key Performance Indicators or metrics that should be used for evaluation, the existing material or training that learners have already received, technical specifications about the learner's
computer or
mobile devices, or the
classroom size limitations.
In the 1990s when schools began shifting to
mobile technology, the software purchased for
classroom use was selected with a monolithic approach, which led educators to set up each
computer exactly the same for all students and teachers.
Virtual
classrooms are online
classrooms or conference rooms available through an internet connection and a desktop or
mobile computer.
The mid-1990s also saw the rise of the Internet and the first generation of
mobile technology, which quickly led to more (connected)
computers in the
classroom.
A vast selection of virtual
classroom platforms are available today in the eLearning (electronic learning, learning delivered through an electronic device such as a
computer), Distance Education, and mLearning (
mobile learning, is learning that is delivered via a
mobile device) online space.
To help teachers in their efforts to integrate technology and science, Greece provides students and teachers with a number of technology resources: At the elementary level, each school contains a wired
computer lab, capable of serving an entire class; a wireless,
mobile computer lab; five student
computers in each grade 1 - 5
classroom; and three student
computers in each pre-K and kindergarten
classroom.
This report reviews evidence on K - 12
classroom technology use and is organized according to media platforms: interactive whiteboards,
classroom response systems (clickers), video games, simulations, modeling, augmented reality, virtual worlds,
mobile devices, data analysis tools, calculators, 1:1 ratio of
computers to students,
computer - assisted instruction (where a
computer presents instruction or remediation), virtual learning, and educational television.
Have we just brought
computer labs into
classrooms, or are we making learning personalised and
mobile by shifting the context and culture?
It will use technology that is adaptable to a variety of learning experiences, including the
classroom, home
computers, and
mobile devices.
«Teachers armed with assessment - product data which determine and precisely define disabilities use interactive whiteboards, student - response systems, document cameras, laptop
computers, and
mobile computer labs to differentiate their instruction according to each child's learning style within a single
classroom.